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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
MrHowardguy

List of Mods that go well with TFCraft

19 posts in this topic

I would like to know a lot of good mods that go well with TFCraft. The first mod I'm gonna use is the medicine mod because it seems cool.

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aaaaaaaaaaaaannnnnnnnnnddddddd another thread about this!!!!!!!

For god sake people! use the search button, theres already three or more threads like this.

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SMART moving, Zan's minimap (recently updated) , REI's minimap, parachute mod, etc.

aaaaaaaaaaaaannnnnnnnnnddddddd another thread about this!!!!!!!

For god sake people! use the search button, theres already three or more threads like this.

I've tried it recently. Its awful, you can't find another thread like this. You'd probably be better off randomly going through the old threads.

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Yubyub, I agree, people need to use the search function, but it isn't always obvious as to what keywords to use. But tutletechy, a simple search for " mods compatibility" gives this thread:

It is a little out of date, but hope it helps. :D

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Yubyub, I agree, people need to use the search function, but it isn't always obvious as to what keywords to use. But tutletechy, a simple search for " mods compatibility" gives this thread: http://terrafirmacra...patibility-list

It is a little out of date, but hope it helps. :D

That's a bit different than what I thought to search for. And the fact that its out of date makes all the difference. A few weeks of minecraft dev could mean mods that aren't compatible anymore. And that list is actually pretty inaccurate. I've tried some that it lists as incompatible and they work, however, with some errors. It could be fixed by someone with enough know how as for the errors with Millenaire.

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It sounds to me that you're looking more for mods that go well with TFC thematically, not necessarily if they're compatible or not. Am I guessing right there?

If so, there's a few that come to mind. Obviously, the medical mod was made more or less with TFC in mind from the get-go, and you mentioned that in the OP. You also mentioned smart moving, which is definitely a good fit. I would say that Ropes Plus, minus the elemental arrows, would fit nicely into the the TFC theme. Some of Xie's mods would fit, I'd think.

I should probably get around to decompiling Ropes Plus sometime and get some rope functionality added to my TFC server, now that I think about it.

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It sounds to me that you're looking more for mods that go well with TFC thematically, not necessarily if they're compatible or not. Am I guessing right there?

If so, there's a few that come to mind. Obviously, the medical mod was made more or less with TFC in mind from the get-go, and you mentioned that in the OP. You also mentioned smart moving, which is definitely a good fit. I would say that Ropes Plus, minus the elemental arrows, would fit nicely into the the TFC theme. Some of Xie's mods would fit, I'd think.

I should probably get around to decompiling Ropes Plus sometime and get some rope functionality added to my TFC server, now that I think about it.

I tried it once. It doesn't work properly. If it did though, that would be the coolest thing for scaling mountains.

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Smart moving: http://www.minecraftforum.net/topic/361430-147smp-smart-moving/

Recommended, fits TFC really well

Multi Mine: http://www.atomicstryker.net/multimine.html

For those blocks that take a while and you want to scratch your nose.

Minor visual bugs, needs a config to work with TFC properly, bug with not being able to harvest charcoal (config needs to be updated)

TFC config: http://terrafirmacraft.com/f/topic/2037-multimine-configs-for-tfc/

Matmos: http://www.minecraftforum.net/topic/379925-146-matmos-r21-environmental-sound-atmosphere-simulator/

Works wonders for atmosphere.

TFC config: http://terrafirmacraft.com/f/topic/1768-matmos-configurations-for-tfc-updated/

Backpacks: http://www.minecraftforum.net/topic/1492661-147-backpacks-v-157/

Makes the game easier, not for everyone, I use it on SSP, because I have limited play time, so I don't have to travel around as much, especially when mining. Large backpacks don't work I think and the dies didn't seem to work for me (haven't tried too much).

On top of that, NEI works, though there's no TFC plugin, so it's not as useful as it could be for recipes.

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Speaking of MAtmos, I can slowly work on adding enviroments into it. I don't have much time, but I still should be able to add some kind of feel to it in couple of weeks of work. For now I mostly done with "vanilla" atmospheres and looking for ideas for custom TFC stuff, like support beams creaking, etc.

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Speaking of MAtmos, I can slowly work on adding enviroments into it. I don't have much time, but I still should be able to add some kind of feel to it in couple of weeks of work. For now I mostly done with "vanilla" atmospheres and looking for ideas for custom TFC stuff, like support beams creaking, etc.

That would be cool :)
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So, Avidavi of Simply Horses is working on Simply TerraFirmaHorses. That'll be fun.

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If others haven't seen, Zan's minimap has been updated recently, and the terrain actually shows as green at least. Its pretty nice, and its cave system makes it easier to find exits from a cave or a mining system you've made.

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Laterns Mod (might need to edit recipes using another mod: Custom NPCs), mbolz Medical Mod (created specifically for TFC. Medical bandages etc)

The Elegant Punt (sailboat mod... pretty cool!) Traincraft (for steam locomotives but some people think its too industrial age)

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As I've suggested in the other thread, the Coral Reef mod works with TFC. It goes well with TFC (and by that I mean aesthetically). It makes the oceans look less barren. Just disable the glowing corals via the in-game config menu, and you should be good to go. Download link here.

tjrnxJL.png

Edited by atheoang3l0
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This topic has been locked due to the fact that it was necro'd, and many of the mods listed in it are no longer compatible with TFC.

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This topic is now closed to further replies.