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      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
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      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Emris

[TFC 0.78.17] BuildCraft <-> TFC Crossover Mod (WIP)

102 posts in this topic

Ok then, i had to recode the oil gen (almost) from scratch, but it's much better now, at least i think so :P

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Ok then, i had to recode the oil gen (almost) from scratch, but it's much better now, at least i think so :P

 

awesome

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Hi,

 

i have this craft report wheen i install it :

 

http://pastebin.com/dg695jQq

 

I have tested on server, on client with custom launcher and on official launcher.

 

Only Terrafirmacraft is installed ( i have removed Better grass and leaves ) :

Minecraft Vanilla 1.6.4

TFC-0.78.17.jar

1.6.4_BCTFCcrossover-0.9.B78.zip

1.5.1_BuildCraft-3.5.3_TFC-B76HF18.zip ( strange it a 1.5.1 version ? )

 

1.6.4-forge-9.11.1.965 is installed.

 

In the first page, i read :

=> 1.5.1_BuildCraft-3.5.3_TFC-B76HF18.zipCompiled with Forge v7.7.2.679

 

It normal for the forge version ?

 

 

Sorry for my poor english but French.

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Hi,

 

Thanks, it works.

 

Have you a seed for testing oil spawn.

After many test and go in south for searching oil i don't found oil.

 

I have change de value for oil spawn from 1.0 to 10.0 same problem.

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Found two in my test world, one on land after finding another at sea. The surface seepage seems like the best way to spot them, and I like how it's not like standard BC with just a hole plunging straight down to the oil. Should make prospecting for oil as fund as for TFC ores and minerals.

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Rotarycraft is a nicely done mod, but i can't see how it would fit into TFC. It's just too high tech for TFC, imho. (it even has a movie projector 0.o)

And there is a lot of items&blocks which would need a TON of work to properly integrate into the TFC world.

Sorry, but i'd rather invest that time in coding TFC ;)

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Rotarycraft is a nicely done mod, but i can't see how it would fit into TFC. It's just too high tech for TFC, imho. (it even has a movie projector 0.o)

And there is a lot of items&blocks which would need a TON of work to properly integrate into the TFC world.

Sorry, but i'd rather invest that time in coding TFC ;)

 

I was more thinking of parts of the power system. Like water wheels than can power mills and stuff like that... not the mod in it's whole maybe.

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I was trying this out today and found a significant bug you might wish to try and confirm:

 

Mining wells and quarries transmute some TFC blocks.  For instance, all ores pop out at standard 25 unit quality, regardless of whether they might have been poor or rich before extraction.  Marble turns to rock salt. Dolomite turns to rock salt. Chert turns to limestone. Etc., etc.

 

Thanks for putting this together.

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That is probably because the code for mining wells and quarries are all from BC, and some of the blocks are ok the way they are, but i was(am) planing on converting a few blocks, like the mining well, into multiblock structures, that need certain materials to function properly.

You will, for example, need water proof pipes to drill for oil or water. So if you want to drill 80 blocks deep, you will need 80 pipes to get there :)

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Found another conversion error to watch for--bituminous coal mined by a quarry comes at as...bituminous coal. Not sure it can actually be used for anything, since it's not "coal" as standard. I'll be trying it on a lignite vein probably tomorrow to see what happens; I'm guessing it will also return lignite as an item rather than coal.

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Yeah, the quarry is also all BC code, will try to finish all that in a few weeks :P

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Yeah, the quarry is also all BC code, will try to finish all that in a few weeks :P

 

That would be awesome. Any plans for the engine recipes?

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The pipes don't seem to actually work properly in a lot of cases from what I can tell. Are they still WIP? For instance, the blue steel pipe doesn't seem to actually filter anything and I can get an interface to open for the red steel pipes. Also, should we still be able to craft/use the wood, obsidian, and lazuli pipes?

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Interesting, i tested all the pipes and they worked, i guess i need to test them some more :P

 

Wood, obsidian, and lazuli pipes should not be craftable, i'll look into that also.

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Should be "can't" on getting that red steel pipe interface to open...For these, I tested in a map where I could use the standard pipes, for instance the diamond in place of blue steel, and the diamond sorted but blue steel didn't. I set it up with a quarry block harvesting marble (turning into rock salt). Tin pipe on the quarry for extraction, sending to a blue steel pipe to sort rocks from dirt, with a chest on either side (the red and blue output sides). With blue steel in that configuration, the material just went randomly to either chest regardless of filters set in the interface. When replaced with diamond, the filters worked properly. If you need me to test out any specific stuff, I'm happy to.

 

For the craftable standard pipes, I actually discovered that on the TFC Forever server. After finding some obsidian, I was flipping through NEI to see what all it could craft and was surprised to see the pipes. I tried it, and it worked. Then I dug around and found that wood and lapis worked as well. I believe there was one more I found, but can't recall it right now.

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Found another conversion error to watch for--bituminous coal mined by a quarry comes at as...bituminous coal. Not sure it can actually be used for anything, since it's not "coal" as standard. I'll be trying it on a lignite vein probably tomorrow to see what happens; I'm guessing it will also return lignite as an item rather than coal.

 

I submitted a pull request to TFC 0.79 (https://github.com/Deadrik/TFCraft/pull/587) which fixes the item drops for those ores.  But you will have to wait for 0.79 for it.

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The project is already updated to 1.7.10 and running smoothly, all i need to do now is add the new BC stuff and do some rebalancing so everything fits into B79.

But because of sooo many new things on both sides, it may take some time before i'm done.

I would also like to add a few new things like the rubber tree, and maybe change a few machines to multipart structures and some other things too :)

All i can say is, i'll do my best to finish it as fast as possible :)

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The project is already updated to 1.7.10 and running smoothly, all i need to do now is add the new BC stuff and do some rebalancing so everything fits into B79.

But because of sooo many new things on both sides, it may take some time before i'm done.

I would also like to add a few new things like the rubber tree, and maybe change a few machines to multipart structures and some other things too :)

All i can say is, i'll do my best to finish it as fast as possible :)

 

Have you pushed the newest code to Github? 

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I'm not sure if there is a TFC deopf file that you can download, i always build one from the TFC master branch.

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I am really looking forward to a version that will work with TFC v79 :D

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