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Omicron

Animalsplosion

5 posts in this topic

I've seen these two issues all throughout Build 76's various hotfixes, in SMP. I never found the necessary wheat to start animal breeding in any of my SSP worlds. I've seen them happen with all four breedable animals. My fellow players have seen the same as me.

1.) Sometimes, when a pregnant animal gives birth, it will not spawn 1 offspring, but rather 4-8 at once. It's kind of odd when you have a pen with three pigs, two of them pregnanet females, and you come home one day to discover that boom, you now have 15-20 pigs. However, this is not guaranteed to happen; I've also seen a good number of singular births. Now, one of these two cases is probably intended, but which is it? And, why is the other case happening?

2.) Baby animals are extremely glitchy, no matter whether it's one or a dozen. For the entire time they grow up (rightclicking them shows a negative number ticking towards 0, which denotes an adult), the animal will show as running in place, and rapidly flickering back and forth between its actual size and its future adult size. It looks really bad. When I came how to discover my pigsplosion mentioned above, I couldn't bear having the camera pointed at the pen.

Now I know you're no longer fixing B76, but please take a look at this in your B77 branch.

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You know this is plausible in real life , you know quantum mechanics and all....

I think the flickering is a vanilla bug when there are too many animals in a small place and the offspring are set to be like in real life , layman terms :

A pig gives 8 piglets on birth not only in game but IRL too

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I think the animal flickering is explained in the game Portal

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Animals have been patched, updated and reworked in B77.

All i can say is breading and farms will be much more fun now :)

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I came in here expecting Creeper-Chicken hybrids that would chase us through the forests laying explosive landmine eggs....

 

*leaves disappointed*

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