Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
gufferdk

Advanced smithing technique (always tools with full durability)

14 posts in this topic

Before i say anything else i just want to note that english is not my primary language so please don't get mad if there is any spelling or grammar mistakes in the text.

I just recenly got to a point in a survival world were it was time to make the first pickaxe and i wondered if there was some kind of way to make sure that the pickaxe got out at full durability so i wouldn't waste my precious metal. I searched and didn't find anything. Then i started testing it myself. After some testing i realized that a specific action on the anvil (like a punch or a quech) would always move the green arrow a specific amount of pixels regardless of the anviltype, hammertype, target tool and used metal. Then i started counting pixels and this is the result:

Redacted By Bioxx - Obviously its possible to exploit the current system if you want to try and be mathematical about it but forcing these hidden numbers upon others is not permitted on these forums.

I hope that this guide was helpful :)/> -gufferdk

Please note that i did not post this only as a guide but also to show that there is something rotten about the blacksmithing mechanincs.

0

Share this post


Link to post
Share on other sites

I don't mean to be rude or anything, but you just destroyed the biggest fun part of blacksmithing!

Where is the fun if you think like a computer and work like a robot ??

You never get surprised.... but maybe you will when your post gets deleted.

0

Share this post


Link to post
Share on other sites

if you want to make a point, that you absolutely cannot without this kind of information, at least put it in a spoiler...

0

Share this post


Link to post
Share on other sites

The game is better when you dont know what you are doing, actually

1

Share this post


Link to post
Share on other sites

I am disgusted by you people.

I have no problems with people speaking out when they disagree with something, but censorship for the sake of censorship, under the pretence of strong words such as 'forced' and 'destroyed' is petty and tyrannical.

I was introduced to terrafirmacraft only recently and came to the forums to meet like minded people and learn more about the mod, yet this is my first experience with the TFC community?

 

why does this forum have rules against discussing the technical details of the mod?

 

why even have a 'guides' section if we are not allowed to teach others how the mod works?

 

Didn't you stop to think that the post you've taken all of 20 seconds to delete was a lot of hard work?

And yet you decided to undermine one of the people you're supposed to be supporting.

 

I understand that TFC doesn't owe me anything, it's free software after all. But simple honesty, and decency, should not only come with services I pay for.

 

Ugh.

1

Share this post


Link to post
Share on other sites

<snip>

 

I don't agree with censoring numbers as well, because it's restricting a portion of their community that do like to see numbers on everything. As you said, though, it's a free service. If they don't want you to know about the mod down to the numbers (or at the very least share that information) then they can censor it if they want.

 

I'd personally like to see a thread or forum where people can talk about it and people who don't want the 'magic of the mod' to be ruined for them could simply not read it. I mean honestly, if I know one way is more efficient than another but don't have the resources, I'll use the less efficient way until I have enough resources. It wouldn't stop me from using the less efficient way.

 

The only thing it would do is make me aware of the best way, so I wouldn't have to figure it out myself and waste time unless I do the research myself. Oh well, though. It's entirely up to them and since they don't want the numbers on here we have to respect that.

0

Share this post


Link to post
Share on other sites

I am quite sure you could legally exchange the information through PM. Hell, I am curious what's the mechanism behind the thing as well, even though I usually don't forge more than a few pieces of equipment per game (by the time forging is absolutely necessary to progress further I have most of the goals I set for myself achieved and little of a reason to work further).

0

Share this post


Link to post
Share on other sites

In words of Dunk (admin) TFC Is like a magic trick: at first it is magical, great, because you dont know what is behind. Once you find what its behind, the magic is lost, and it will never come back.

0

Share this post


Link to post
Share on other sites

In words of Dunk (admin) TFC Is like a magic trick: at first it is magical, great, because you dont know what is behind. Once you find what its behind, the magic is lost, and it will never come back.

 

That might be true for some people, but I'll put it this way... do magicians stop loving a magic trick after they know how it works? I'm willing to bet that in some cases magicians love and appreciate the trick to an even higher degree simply because they know how it works and what it took to accomplish it. I understand though, not everybody is a 'magician' so for some people it will ruin their fun. That's why I think there should be a way to discuss it here where people can decide if they would like to read it, whether it's a specific forum, thread, or required spoiler tags.

 

Either way, it's something that seems to have been being censored for quite a while now, so I'm not really expecting it to change. I understand people will just have to respect that the mod authors don't like them posting numbers, but I still feel like it's a shame because I'm sure for some people it's restricting them from talking about what they would like to. It is what it is, though. At least they allow us to dig through the numbers on our own if we have the desire to, I do appreciate that.

0

Share this post


Link to post
Share on other sites

The code is public just poke around in their to find the info. That is what anyone else would need to do to PM you the values.

0

Share this post


Link to post
Share on other sites

Well, it isn't too hard to figure out, either.

 

There is a specific combination of actions that will always shift you by the smallest unit used by the system, with this, you can calculate the value of certain actions off the top of your head, and adjust smithing recipies accordingly from a "centered" point.

0

Share this post


Link to post
Share on other sites

This thread is over 2 years old and keeps getting necro'd, so I'm just going to lock it.

0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.