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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kittychanley

Wiki Edits/Suggestions

146 posts in this topic

So I've got four:

 

The first one is actually a bug, but I can't seem to find a place to post about needed bug fixes, and TFC doesn't send error reports because it's a mod. But basically, if you accidentally shift-click (and I'm assuming just put in regularly as well) a non-workable/weldable item (say, a log) into an anvil, the game will crash - consistently. I figure, until the bug gets fixed, it might be worth adding to the wiki.

 

Second, a note about the fact that Nutrient Mode on a hoe will show a sharp yellow color (in comparison to the softer yellow hue of nutrient C) for ANY of the nutrients that are completely depleted, might be helpful.

 

Third, on the Food page, Milk (in a bucket) is included in the Dairy category. However, milk can't actually be ingested directly, and can only be used as an ingredient for cheese. Removing it from the category, and perhaps adding a note that milk can't be consumed as a food, would definitely be good.

 

Fourth, while it might be purposeful that it's left vague (experiment with different crops etc.), some indication that rum is made with sugar would be very helpful, as currently it is the only alcohol that can be made -> only way to make vinegar -> only way to make cheese -> only way to get dairy.

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Welcome to the Forums!

 

Bug Reports belong in our Support Forum. What version number are you playing exactly? The shift clicking of wrong items into an anvil causing a crash was supposed to be fixed in 78.14. The current version of TFC is 78.17.

 

The sharp yellow color in nutrient mode is actually for fertilizer, not for empty nutrients, but I'll add a note about that as well.

 

You're actually supposed to be able to drink milk directly out of the bucket to replenish the dairy category, which is why it's listed there. It is possible that drinking milk straight from the bucket is bugged.

 

The ingredients for the alcohols are based off of real life. A quick google search, or even the first sentence of most of the wikipedia pages already list it. For Example, from http://en.wikipedia.org/wiki/Rum :

"Rum is a distilled alcoholic beverage made from sugarcane byproducts, such as molasses, or directly from sugarcane juice, " Players might interpret that as putting sugar cane into the barrel, but when that fails should be able to figure out to use sugar, since that is a byproduct of sugar cane.

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Page: Planks

"Stackable Yes, 8"

 

I'm pretty sure that planks are stackable up to 32

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Page: Planks

"Stackable Yes, 8"

 

I'm pretty sure that planks are stackable up to 32

 

If you read the top of the page, you will see that this page is about plank blocks, not plank items. Planks blocks DO stack to 8.

 

EDIT: Well, I'm a derp. Disregard that.

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Actually, from the 78.8 Changelog:

  • Plank blocks now stack to 32.

I just forgot to make that change on the wiki.. which is a derp moment on my part since I'm the one who coded that change in the mod in the first place.

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If you read the top of the page, you will see that this page is about plank blocks, not plank items. Planks blocks DO stack to 8.

 

 

Actually, from the 78.8 Changelog:

  • Plank blocks now stack to 32.

I just forgot to make that change on the wiki.. which is a derp moment on my part since I'm the one who coded that change in the mod in the first place.

 

:)

 

For a moment i thought i was wrong and actually loaded up the game to proof that that's not the case

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The "Anatomy" page is not up to date regarding the new health and hunger systems. It's probably not worth replicating everything written on the "Food" page, but a quick summary followed by a link sending you there would definitely be useful. Also, it's probably a good idea to describe what actually causes a player to suffer starvation effects/damage/death, as the "Food" page makes no mention of this.

 

Also worth mentioning on the "Anatomy" page: the repurposing of the hunger bar. This is also something not explicitly mentioned anywhere (not even in the changelogs). As someone who hasn't played b78 yet and is only browsing info on what changed, I would never have guessed something was different if I had not watched one of Dunk's recent Let's Play videos and was detail-obsessed enough to notice that the food bar went down faster than water. The "Food" page mentions a 'stomach level' in passing while trying to explain item weight handling, but that's really hard to catch and not really in any place a player would look for it.

 

Finally, again as someone coming to browse for info, I'm missing a page on skills :P There are occasional references to skills existing (such as on the "Agriculture" page), but no page to provide summaries and basic information on that topic in general.

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I've said this a few times on the forums now, that there isn't enough information to warrant a skills page. You guys keep insisting though, so I'll make the page... just don't be surprised when you're disappointed at how little information is on it, simply because of how little skills actually do.

 

Edit: Here ya go, like I said.. there's not much to it:

 

http://wiki.terrafirmacraft.com/Skill

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Well, for me it still contained new information, so thanks! For instance, I learned that smithing skill will not affect action success/ease (like, via an increased target size), and that cooking skill will not affect terrible meals. Sometimes the little details are both important and interesting, and showing that there is little to be said is also a kind of information in itself - it prevents speculation and misunderstandings :)

 

In that regard, I assume "harvesting" for agriculture skill purposes refers to left-click breaking a plant, but not right-clicking it? Since I read in the changelog that harvesting plants that support it via right-clicking will not yield any seeds at all. Due to that distinction, it probably should be stated specifically what is meant (especially if there is also a difference between the two in terms of what action will actually raise the skill).

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I can see how that was a little ambiguous. I'll reword it to be more clear. To increase the skill, you have to harvest the plant (left click for most crops, right click for tomatoes/peppers).. so the action that actually gives you the piece of food. The skill is applied for how many seeds you get when you break the plant.

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There may be more information to the skills page than you realize.  I understand the weapon, tool, and armor smithing, but I don't what items apply when it comes to general smithing.  You might also want to note that dying will lose you your TFC levels as much as it will your other levels, I found that out with trial and error (AKA: "The hard way").

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The skills system isn't fully implemented. The reason there isn't information about which items do which type of smithing skill is because there isn't any differentiation in the code currently.

 

The losing the skills from dying is also buggy. Some people have reported permanently losing them on death, while others have reported regaining the levels as soon as they relog. Bioxx hasn't made an official decision yet on which is the intended behavior.

 

TL;DR: The page seems to be lacking information, because the feature isn't actually fully functional yet.

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The "Configuration" section on the Protection Meter page refers to 3x3 chunk areas when they should be 5x5 areas.

 

Also, the numbers in the descriptive text above don't always seem to match up with the config numbers ("6 months maximum" vs. "maxProtectionMonths = 10").

 

Might also be worth checking the Configuration page itself to see that what's written there matches.

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Wheat should be updated to remove the out-of-date reference to obtaining seeds from grass.

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The wiki states that turning sand into glass requires it to be Bright Red** (requiring a forge) when in fact it only needs to be Dark Red** and can indeed be made in a campfire using most log types.

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The "Configuration" section on the Protection Meter page refers to 3x3 chunk areas when they should be 5x5 areas.

 

Also, the numbers in the descriptive text above don't always seem to match up with the config numbers ("6 months maximum" vs. "maxProtectionMonths = 10").

 

Might also be worth checking the Configuration page itself to see that what's written there matches.

 

I'm not surprised, since a handful of the default values have been changed, but the change wasn't noted anywhere in the update documentation. I'll double check all the values and update the page shortly.

 

Wheat should be updated to remove the out-of-date reference to obtaining seeds from grass.

 

I am currently in the process of updating all of the individual crop pages. Until then, the Agriculture page has been up to date for quite a while now, and is the best source of information for all crops.

 

The wiki states that turning sand into glass requires it to be Bright Red** (requiring a forge) when in fact it only needs to be Dark Red** and can indeed be made in a campfire using most log types.

 

This was probably changed when Bioxx simplified the heating code. I actually need to go through and double check all of the temperatures now, for stuff like torches and metals as well.

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I've said this a few times on the forums now, that there isn't enough information to warrant a skills page. You guys keep insisting though, so I'll make the page... just don't be surprised when you're disappointed at how little information is on it, simply because of how little skills actually do. Edit: Here ya go, like I said.. there's not much to it: http://wiki.terrafirmacraft.com/Skill

You need to mention that Armor Smithing does nothing, as well as everything else that does nothing.
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Are you sure that it does nothing? Dunk mentioned in his current Let's Play series that skills need a certain minimum number of points before they start giving bonuses. Maybe you simply didn't have enough points yet to reach that minimum threshold.

 

...if that is the case, though, that fact might be worth noting on the wiki :P

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Dunk has been warned a few times that he needs to double check his information before talking about it in his LP series, since many people assume that everything he says is correct.

 

Dunk did not write the skills system, Bioxx did. There is no minimum threshold for skills, the very first time that you do something, the skill effect is applied.

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Silly Dunk! :D Gonna try and keep that in mind.

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The Blast Furnace page says: The Metal Sheets: Place wrought iron or higher tier metal sheets around the sides of the chimney.

 

​If I'm not mistaken, nickel sheets are 1 tier higher than wrought iron, but they don't work on a blast furnace. So much for saving iron. :(

 

Can you re-specify tool metal sheets please? 

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The Blast Furnace page says: The Metal Sheets: Place wrought iron or higher tier metal sheets around the sides of the chimney.

 

​If I'm not mistaken, nickel sheets are 1 tier higher than wrought iron, but they don't work on a blast furnace. So much for saving iron. :(

 

Can you re-specify tool metal sheets please? 

 

Double checked the code, and it does specifically look for wrought iron, steel, black steel or red/blue steel. The page has been updated to state 

 

"Place wrought iron or higher tier tool-metal metal sheets around the sides of the chimney."

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http://wiki.terrafirmacraft.com/Cactus_Green

 

Cactus does not grow, and as such cactus green, or derivative colors are unavailable.

 

Cactus does seem to grow/spawn, found some out in the ocean on a sandy island, this wasnt the first time i think the first time i found it it was on a sandy patch next to a mountain a collection of 2 times 3 high cactus. Not sure if intended, since they seem useless atm, but they are there to be found/grown.

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