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puxapuak

Beds, healing, risk, and something new?

3 posts in this topic

Okay I know a lot of people are talking about beds and there's at least one other topic in this forum discussing them, but I want to expand the discussion a bit to something maybe easier to implement than scaling sleep timers and such, and also that will add to the game play dimension.

 

Sugar-noodles' post in another thread made me think of an alternative, and the more I thought about that alternative the better it seemed:

 

  • Remove the spawn-set function from beds.
  • Make a new item that can be easily crafted using basic stone-age materials that serves as the new spawn-set block. Something like a flag, or totem. It could even be a block you make by knapping or something. Or maybe a straw doormat with 'Home Sweet Home' on it.
  • Dramatically reduce the default (waking) rate of healing from game-hours to game-days or even weeks. Healing while awake requires more food and perhaps bodily injury could be simulated with various effects (head injuries with a state like the new inebriated state, or slow from a leg injury).
  • Introduce several tiers of beds commensurate with the ages. Straw mats, wooden beds, etc. Night can pass in all of them (or maybe a set number of hours?) but how much and how well you heal will improve by the quality of the bed you sleep in.

This will also lead to a better balance of risk in the coming versions, where both day and night will have creatures that want to eat you.

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Wow. This is really simple, and really elegant. I like it.However, I do not think that we even need to remove the spawn-setting capability of the bed. Firstly, if the issue is people waking up and healing from death sickness right away, removing bed-spawning won't help that. People will simply put their spawn next to their bed. Secondly, easy spawn devices lead to the ability for people to just throw one together in a pinch to beat up the baddie and grab their stuff, instantly. Beds, at least, take up an inventory slot, and take a few seconds to set spawn. They would be a good way to keep tabs on a long course, but beds work just as well as that for all intents and purposes. Lastly, it would be adding a redundant feature into the game, something that makes sense as it is, put into something else for it's own sake.

 

Successfully sleeping in a bed to skip the night already (seems to) heal you rapidly, and consumes a portion of your hunger to do so. However, people cannot always skip the night on servers, so a simple thing like bedrest (at any time) more rapidly increases health would make a large difference. I am still in favor of debuffs for lack of sleep also, and the quality of the bed could simply determine the rate at which one heals (also compensating for increased hp due to levels).

 

One possible issue (that I can think of right now), though: Can we limit it in such a way that a bed must be established to work, so that people don't just carry a bed around and plop it down for a quick fix-up? Of course, this is discouraged by spawn points in some situations, but bedrest should be a thing that happens (at least) primarily in a controlled environment. Maybe the bed can be linked to the decreased spawn rates in a chunk?

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Wow. This is really simple, and really elegant. I like it.However, I do not think that we even need to remove the spawn-setting capability of the bed. Firstly, if the issue is people waking up and healing from death sickness right away, removing bed-spawning won't help that. People will simply put their spawn next to their bed. Secondly, easy spawn devices lead to the ability for people to just throw one together in a pinch to beat up the baddie and grab their stuff, instantly. Beds, at least, take up an inventory slot, and take a few seconds to set spawn. They would be a good way to keep tabs on a long course, but beds work just as well as that for all intents and purposes. Lastly, it would be adding a redundant feature into the game, something that makes sense as it is, put into something else for it's own sake.

 

Successfully sleeping in a bed to skip the night already (seems to) heal you rapidly, and consumes a portion of your hunger to do so. However, people cannot always skip the night on servers, so a simple thing like bedrest (at any time) more rapidly increases health would make a large difference. I am still in favor of debuffs for lack of sleep also, and the quality of the bed could simply determine the rate at which one heals (also compensating for increased hp due to levels).

 

One possible issue (that I can think of right now), though: Can we limit it in such a way that a bed must be established to work, so that people don't just carry a bed around and plop it down for a quick fix-up? Of course, this is discouraged by spawn points in some situations, but bedrest should be a thing that happens (at least) primarily in a controlled environment. Maybe the bed can be linked to the decreased spawn rates in a chunk?

 

 

You could just make it so that if the bed has access to the sky, hostile mobs have a decent chance of spawning next to you and attacking you in your sleep ((You wake up after the first hit of course)) I think that would greatly discourage people from carrying beds around for quick healing.

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