Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Zerren

[TFC 0.78.9] ExtraFirma Addon v1.0.4

334 posts in this topic

I wasn't really concerned by the lack of grid recipe, i'm more concerned by the lack of right clicking the vanilla flowers in-place like with the kingsblood. I find that to be a better method.

0

Share this post


Link to post
Share on other sites

I hope so, I pointed out to him that there was a problem, I fixed it for the short term by using ASM editing to point a few of his functions at my code.its actually a very simple change, but I don't have access to his version control to put in pull requests.

0

Share this post


Link to post
Share on other sites

I hope so, I pointed out to him that there was a problem, I fixed it for the short term by using ASM editing to point a few of his functions at my code.its actually a very simple change, but I don't have access to his version control to put in pull requests.

 

That's awesome, thanks for the inadvertent help. Many people have been asking me why my ropes don't work with smart movement, and I can only tell them it's not in my power to fix.

0

Share this post


Link to post
Share on other sites

Zerren, for some reason sections of a long rope are failing to render in my world. Only the extremities are visible, the rest is invisible. Attached is an image to illustrate. I am using the latest version of extrafirma, and as far as I know everything else is up to date (mostly optifine).

 

Posted Image

0

Share this post


Link to post
Share on other sites

That's... interesting. I've not had that before. I don't know what could be causing that.

0

Share this post


Link to post
Share on other sites

Bug report: Halberd seems to have the same range as a sword (~5.5 blocks) when tested in singleplayer creative against a zombie.

 

 

EDIT: I realize this might just be because of creative, but figured it was worth posting as a bug.

0

Share this post


Link to post
Share on other sites

'ello; just thought I'd pop in to comment on the smartmoving issue with the ropes + rope anchors. they do indeed work together but in order to climb the rope you have to hold the grab button. Smartmoving appears to interpret the rope as a free-hanging vine? It's a little akward to use but as far as I can tell it's 100% compatible. Also I am not using the ladder registry mod.

 

P.S. Also I am getting that weird rope render bug too. ropes still work though!

0

Share this post


Link to post
Share on other sites

It would be cool to see you brink back weapon/tool/armour naming. Perhaps a weld recipe or anvil recipe with the tool/weapon head and a name tag (or maybe a new item such as an "etching plate") to engrave the name in might work? Im'm not sure, but it would be interesting.

0

Share this post


Link to post
Share on other sites

On the note of Nametags, I think it's very odd that it takes a sheet to make a single one, Supposedly, a sheet is made from 2 ingots, with each ingot being enough to make a tool. so, on that note, I doubt nametags are made of the same amount of material as a pick. Perhaps give 4 or so nametags per craft?

0

Share this post


Link to post
Share on other sites

I could, but it was mainly for balance. 2 maximum if I do change it.. brass isn't exactly the hardest metal to get.

 

I do understand the thought though, as I'm trying to balance.. balance and non-tedium. Technically, I think of them as the size of brass dog tags, and would would end up getting over a stack from that recipe.

 

Welding a nametag with a tool on an anvil sounds awesome, really. I'll look into that.

------------------

CURRENT WORK:

It's slow going, but I'm working deeper on the medicine (and poison!) system. I want a rudimentary alchemy system with alembics and calcinators.

 

Retort: A tool to moderately increase the strength of all positive effects of the liquid

  -Use this one to strengthen the concoction's positive effects at the cost of burner fuel (whatever I decide, most likely an alcohol flame) and amount of liquid. Think of having two potions of speed I, and using this tool. You've now got one potion of speed II that lasts just as long.

My reason:

A flask with an open top suspended over a low flame, the Retort is used to heat the liquid to be intensified. Since most beneficial effects are derived from the plantlife of Minecraftia (not all), one heats the apparatus until just before boiling of the plant phase. The undesired effects, usually of animal origin, are fortunately left untouched and unenriched as their optimal heat point for releasing their essences is usually higher. This has the effect of reducing water content to a degree as well, so you eventually end up with less liquid that you put in.

 

Alembic: A tool to greatly reduce the negative effects of the liquid and slightly reduce the beneficial effects

  -Use this one when making potions that you want to drink to dampen the negative effect (there will be negative effects on almost all potions, ranging from a quick slowness to a deadly poison (if a poison is what you desire, although you won't want to use this tool for that. You'll almost never make a deadly poison by accident.. possibly.))

My reasoning:

A two part glassware apparatus consisting of two 'spherical' flasks connected via narrow tube allows most of the beneficial and little of the harmful phases to be vaporized and re-condenses in the collection flask along the narrow neck via condensation. The beneficial phase boils and evaporates at a lower temperature, allowing it to be condensed and separated from the harmful phase. All of the water makes it to the end, nearly all of the beneficial, and little of the harmful.

 

Calcinator: A tool that greatly increases both the negative and the positive effects of the liquid

  -This one doesn't discriminate; it enriches everything it gets into a more concentrated form by removing water content. The cost will be simply an alcohol flame, but again, like the first tool, it will reduce the drinkable/dippable content in the bottle.

My reasoning:

A very simple metal stand with a bowl with a high flame placed underneath. The liquid to be calcinated is placed in the hot bowl and allowed to heat; this has the sole purpose here of reducing water content and activating some of the essences contained within. The only loss is the evaporated water. This method is most used when one wants to distill a powerful poison, or ramp up an insanely powerful elixir to then be used in the alembic to remove the deadly toxins contained after this process. Using this over the retort for only beneficial potions has the effect of saving fuel only, as this process is more than three times as effective, but a longer time overall will be spent trying to reduce the harmful levels via alembic, and less overall is gained: 3 potions calcinated might only make 1 strong version.

 

I want a powerful healing potion with weak bad effects, and I've got many resources to burn: pure alcohol for the burner, many reagents for distillation, and a couple of minecraft hours to kill.

 

I begin by grinding the raw ingredients into pastes, extracts, and juices with the Mortar and Pestle.

 

Since I want a healing potion and some of the reagents I've chosen have some...undesirable effects, I'll start out by using the Alembic. I place three bottles worth of the mixture in the alembic and apply a flame for a set amount of time. The liquid condenses through the apparatus, and I'm left with 90% of the liquid I put in, the 10% being some bad gunk I didn't want to imbibe. I now have a little under three bottles of liquid. Two and half, maybe. I repeat the process once more to even further make it safe to drink, and I'm now left with say.. exactly 2.

 

I'll bring that liquid to the retort, and apply a low flame for a long while. This removes some water but activates some of the herb's inner extracts, increasing healing potency for as long as I leave the liquid in the retort. If I leave it in too long, I'll begin to lose too much water, and there won't be much there for me to drink. After leaving it in for a rather long time for the retort, I'm left with only a single bottle of liquid.

 

The combinations will be quite endless, with a little bit of randomization thrown in. After the above process, you're left with a very powerful healing potion with mild effects. Maybe 5 seconds of nausea.

 

This won't be a vanilla minecraft brewing stand, set and forget. You'll have to carefully watch the processes at every step of the way. One elixier left too long in a retort and there's nothing left to drink, just a nasty paste in the bottom of the flask. One poison left too long on the calcinator and you're breathing in toxic fumes from the burning material, gasping for air as you roll along the ground and die. The more powerful the concoction that you're burning, the more deadly the effects, ranging from a puff of noxious smoke, to a rather nasty poison gas explosion that burns and blows your alchemy room right out of your basement leaving a lingering deadly gas cloud.

6

Share this post


Link to post
Share on other sites

Why do bolts only load from left to right? I prefer to have bows and crossbows in my second slot, making this very annoying.

0

Share this post


Link to post
Share on other sites

Zerren, on 01 Oct 2013 - 4:10 PM, said:CURRENT WORK:It's slow going, but I'm working deeper on the medicine (and poison!) system. I want a rudimentary alchemy system with alembics and calcinators.• Retort: A tool to moderately increase the strength of all positive effects of the liquid-Use this one to strengthen the concoction's positive effects at the cost of burner fuel (whatever I decide, most likely an alcohol flame) and amount of liquid. Think of having two potions of speed I, and using this tool. You've now got one potion of speed II that lasts just as long.

My reason:A flask with an open top suspended over a low flame, the Retort is used to heat the liquid to be intensified. Since most beneficial effects are derived from the plantlife of Minecraftia (not all), one heats the apparatus until just before boiling of the plant phase. The undesired effects, usually of animal origin, are fortunately left untouched and unenriched as their optimal heat point for releasing their essences is usually higher. This has the effect of reducing water content to a degree as well, so you eventually end up with less liquid that you put in.

• Alembic: A tool to greatly reduce the negative effects of the liquid and slightly reduce the beneficial effects-Use this one when making potions that you want to drink to dampen the negative effect (there will be negative effects on almost all potions, ranging from a quick slowness to a deadly poison (if a poison is what you desire, although you won't want to use this tool for that. You'll almost never make a deadly poison by accident.. possibly.))

My reasoning:A two part glassware apparatus consisting of two 'spherical' flasks connected via narrow tube allows most of the beneficial and little of the harmful phases to be vaporized and re-condenses in the collection flask along the narrow neck via condensation. The beneficial phase boils and evaporates at a lower temperature, allowing it to be condensed and separated from the harmful phase. All of the water makes it to the end, nearly all of the beneficial, and little of the harmful.

• Calcinator: A tool that greatly increases both the negative and the positive effects of the liquid-This one doesn't discriminate; it enriches everything it gets into a more concentrated form by removing water content. The cost will be simply an alcohol flame, but again, like the first tool, it will reduce the drinkable/dippable content in the bottle.

My reasoning:A very simple metal stand with a bowl with a high flame placed underneath. The liquid to be calcinated is placed in the hot bowl and allowed to heat; this has the sole purpose here of reducing water content and activating some of the essences contained within. The only loss is the evaporated water. This method is most used when one wants to distill a powerful poison, or ramp up an insanely powerful elixir to then be used in the alembic to remove the deadly toxins contained after this process. Using this over the retort for only beneficial potions has the effect of saving fuel only, as this process is more than three times as effective, but a longer time overall will be spent trying to reduce the harmful levels via alembic, and less overall is gained: 3 potions calcinated might only make 1 strong version.

I want a powerful healing potion with weak bad effects, and I've got many resources to burn: pure alcohol for the burner, many reagents for distillation, and a couple of minecraft hours to kill.I begin by grinding the raw ingredients into pastes, extracts, and juices with the Mortar and Pestle.Since I want a healing potion and some of the reagents I've chosen have some...undesirable effects, I'll start out by using the Alembic. I place three bottles worth of the mixture in the alembic and apply a flame for a set amount of time. The liquid condenses through the apparatus, and I'm left with 90% of the liquid I put in, the 10% being some bad gunk I didn't want to imbibe. I now have a little under three bottles of liquid. Two and half, maybe. I repeat the process once more to even further make it safe to drink, and I'm now left with say.. exactly 2.I'll bring that liquid to the retort, and apply a low flame for a long while. This removes some water but activates some of the herb's inner extracts, increasing healing potency for as long as I leave the liquid in the retort. If I leave it in too long, I'll begin to lose too much water, and there won't be much there for me to drink. After leaving it in for a rather long time for the retort, I'm left with only a single bottle of liquid.The combinations will be quite endless, with a little bit of randomization thrown in. After the above process, you're left with a very powerful healing potion with mild effects. Maybe 5 seconds of nausea.This won't be a vanilla minecraft brewing stand, set and forget. You'll have to carefully watch the processes at every step of the way. One elixier left too long in a retort and there's nothing left to drink, just a nasty paste in the bottom of the flask. One poison left too long on the calcinator and you're breathing in toxic fumes from the burning material, gasping for air as you roll along the ground and die. The more powerful the concoction that you're burning, the more deadly the effects, ranging from a puff of noxious smoke, to a rather nasty poison gas explosion that burns and blows your alchemy room right out of your basement leaving a lingering deadly gas cloud.

*Jumping n' crouching-moving-hands-gollum-like-look-around  sayng hoo ha ha Niiiiice! MEGUSTAAAAAAAH nice! Haha hooooo POOOOOOOOISOOOOOOOOON doin'!!!

0

Share this post


Link to post
Share on other sites

very cool system

are some poisons planned for weapons?

0

Share this post


Link to post
Share on other sites

There will be a number of them, some being more potent when used on different weapons. A bladed weapon would deliver the poison more violently.

0

Share this post


Link to post
Share on other sites

I would like to suggest further slowing down weapon attack speeds, if possible. After some experience with PvP using the new TFC weapons, I think that slower attack speeds on daggers, swords, and halberds alike would make PvP less frantic and hectic. Timing attacks, blocking, drawing back etc. isn't really possible when the slowest weapon still hits too quickly for said actions to be useful.

 

EDIT: Something else just occurred to me. If combat is slowed down, it becomes a bit more "personal", in a way. The combatants view each others fighting styles and the ways they attack. People will begin to develop unique fighting styles. Do you always stay on the offensive, pushing towards your opponent at all times? Do you draw backwards and strike when you see an opening? Do you stand your ground, waiting for you opponent to come to you?

2

Share this post


Link to post
Share on other sites

I'll post it here, as i thought it was TFC crash.

 

Crash near sequoia forrest. 77.21

It crash in SSP or SMP

If someone wants to investigate, crash occur at -263 145 -7485

 

It seems like it is caused by this addon. :)

And it crashed even without TFC addons. Back to drawing board.

 

Client> 2013-10-14 09:33:01 [iNFO] [sTDERR] net.minecraft.util.ReportedException: Exception ticking worldClient> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:661)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR] Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/CallableLvl1Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.World.func_72821_m(World.java:862)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.World.func_72898_h(World.java:786)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.World.func_72851_f(World.java:741)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.World.func_72832_d(World.java:573)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.World.func_94575_c(World.java:721)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at WorldServerOF.func_72835_b(WorldServerOF.java:119)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)Client> 2013-10-14 09:33:01 [iNFO] [sTDERR]  ... 4 moreClient> 2013-10-14 09:33:01 [sEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedExceptionClient> net.minecraft.util.ReportedException: Exception ticking worldClient>  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:661)Client>  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)Client>  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)Client>  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)Client>  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)Client> Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/CallableLvl1Client>  at net.minecraft.world.World.func_72821_m(World.java:862)Client>  at net.minecraft.world.World.func_72898_h(World.java:786)Client>  at net.minecraft.world.World.func_72851_f(World.java:741)Client>  at net.minecraft.world.World.func_72832_d(World.java:573)Client>  at net.minecraft.world.World.func_94575_c(World.java:721)Client>  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)Client>  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)Client>  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)Client>  at WorldServerOF.func_72835_b(WorldServerOF.java:119)Client>  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)Client>  ... 4 moreClient> 2013-10-14 09:33:01 [sEVERE] [Minecraft-Server] This crash report has been saved to: C:UserscoopAppDataRoaming.minecraftcrash-reportscrash-2013-10-14_09.33.01-server.txtClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Stopping serverClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving playersClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] cpy left the gameClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Unloading Player: cpyClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving worldsClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving chunks for level 'CPX'/DEFAULTClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT] ---- Minecraft Crash Report ----Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] // Hey, that tickles! Hehehe!Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Time: 14.10.2013 9:33Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Description: Exception ticking worldClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] java.lang.NoClassDefFoundError: net/minecraft/world/CallableLvl1Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72821_m(World.java:862)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72898_h(World.java:786)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72851_f(World.java:741)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72832_d(World.java:573)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_94575_c(World.java:721)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at WorldServerOF.func_72835_b(WorldServerOF.java:119)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] -- Head --Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Stacktrace:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72821_m(World.java:862)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72898_h(World.java:786)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72851_f(World.java:741)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_72832_d(World.java:573)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.World.func_94575_c(World.java:721)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at TFC.Blocks.BlockLogNatural.func_71847_b(BlockLogNatural.java:43)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at WorldServerOF.func_72835_b(WorldServerOF.java:119)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] -- Affected level --Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Details:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level name: CPXClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  All players: 1 total; [EntityPlayerMP['cpy'/4, l='CPX', x=-288,94, y=174,86, z=-7505,05]]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Chunk stats: ServerChunkCache: 1293 Drop: 0Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level seed: 7310613893312682652Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level generator: ID 00 - DEFAULT, ver 1. Features enabled: trueClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level generator options:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level spawn location: World: (-96,145,256), Chunk: (at 0,9,0 in -6,16; contains blocks -96,0,256 to -81,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level time: 1072626 game time, 1281354 day timeClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level dimension: 0Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level storage version: 0x04ABD - AnvilClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level weather: Rain time: 125428 (now: false), thunder time: 85727 (now: false)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Stacktrace:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] -- System Details --Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] Details:Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Minecraft Version: 1.6.2Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Operating System: Windows 7 (x86) version 6.1Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Java Version: 1.8.0-ea, Oracle CorporationClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Java VM Version: Java HotSpot Client VM (mixed mode), Oracle CorporationClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Memory: 503145776 bytes (479 MB) / 1019408384 bytes (972 MB) up to 1037959168 bytes (989 MB)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1GClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  AABB Pool Size: 2020 (113120 bytes; 0 MB) allocated, 6 (336 bytes; 0 MB) usedClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Suspicious classes: FML and Forge are installedClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 Optifine OptiFine_1.6.2_HD_U_C4 24 mods loaded, 24 mods activeClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  CodeChickenCore{0.9.0.5} [codeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  PlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  TFC_CarpentersBlocks_adapter_coremod{0.0.3 Alpha} [Carpenter's Blocks adapter for TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  chopalog{0.4.b77} [ChopALog] (1.6.2_ChopALog_0.4.b77.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  leatherwatersac{2.1.b77} [Leather Water Sac] (1.6.2_LeatherWaterSacTFC_2.1.b77_TFC_HF14+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  CarpentersBlocks{v1.91} [Carpenter's Blocks] (Carpenter's Blocks v1.91 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  terrafirmacraft{0.77.21} [TerraFirmaCraft] (TFC-0.77.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  ExtraFirma{1.0.3} [ExtraFirma] (extrafirma-universal-v1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  ImmibisCore{56.0.3} [immibis Core] (immibis-core-56.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons{1.9.0.r40} [NEI Addons] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons|AE{1.9.0.r40} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons|CraftingTables{1.9.0.r40} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons|ExtraBees{1.9.0.r40} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons|Forestry{1.9.0.r40} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  NEIAddons|MiscPeripherals{1.9.0.r40} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  mod_SmartMoving{14.3} [smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  mod_SmartRender{1.1} [smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  terrabow{0.7.1} [terrabow] (terrabow-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  TFC_CarpentersBlocks_adapter{0.0.3 Alpha} [Carpenter's Blocks adapter for TFC] (TFC_carpentersblocks_adapter_v0.0.3a_[1.6.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Profiler Position: N/A (disabled)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Vec3 Pool Size: 1585 (88760 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedClient> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Player Count: 1 / 8; [EntityPlayerMP['cpy'/4, l='CPX', x=-288,94, y=174,86, z=-7505,05]]Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Type: Integrated Server (map_client.txt)Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT]  Is Modded: Definitely; Client brand changed to 'fml,forge'Client> 2013-10-14 09:33:01 [iNFO] [sTDOUT] #@[email protected]# Game crashed! Crash report saved to: #@[email protected]# C:UserscoopAppDataRoaming.minecraftcrash-reportscrash-2013-10-14_09.33.01-server.txtClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Stopping serverClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving playersClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving worldsClient> 2013-10-14 09:33:01 [iNFO] [Minecraft-Server] Saving chunks for level 'CPX'/DEFAULTClient> AL lib: (EE) alc_cleanup: 1 device not closedGame ended with bad state (exit code -1)

0

Share this post


Link to post
Share on other sites

Not sure if this was part of your troubleshooting but try a fresh TFC install with no mods AND generate a fresh world with that same seed, then go to the location and see if you have the same issue. If you used the saved map from when you had mods, it could still be something generated by those mods that is causing the issue.

0

Share this post


Link to post
Share on other sites

It still crashed like that. It seems like it crash faster with addons though.

0

Share this post


Link to post
Share on other sites

Could you please make malachite, jet and olivine blocks chiselable? =)

And if you place a lantern on a brick wall, there's no connection between them. Is looks like a lantern hangs in the air...

P.S. Ah... And may be you could realise this suggestion? =)

http://terrafirmacraft.com/f/topic/4685-coating-blocks-with-a-metal/

P.P.S And what for are artifice stations?

0

Share this post


Link to post
Share on other sites

Hi, nice add-on. I've been looking at the new items and recpies in the OP and they look like awesome additions.

 

Can you please help me with putting tallow in a bowl, though? I feel a bit stupid, but no matter where I put my 4 tallow on the crafting grid it won't go into the bowl (also on the crafting grid).

0

Share this post


Link to post
Share on other sites

Can you please help me with putting tallow in a bowl, though? I feel a bit stupid, but no matter where I put my 4 tallow on the crafting grid it won't go into the bowl (also on the crafting grid).

XTXTTTXBXThat works for me.X - nothingT - tallowB - bowl
0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.