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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kittychanley

READ BEFORE POSTING: 79.29 Official Bug List

47 posts in this topic

Start a new topic to report each bug. A template will be provided for you when creating a new topic; please make sure to fill it out completely. I will post in the topic if the bug has been added to this list, and then you can check back here periodically to see if it has been fixed. Please be as specific as possible when typing up the description, along with instructions for recreating the bug.

  • For game crashes, follow the provided guide for including your report in the template. Crash reports should be given through either a pastebin.com link, or use of the spoiler tags. Spoiler tags can be applied by clicking on the eye button.

---

 
If your issue has been solved, please edit the title of the topic to contain [solved]. First click on edit on the bottom right of the original post, then click on Use Full Editor.The button looks like this: V1Ml9Pg.png

 
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Key: Solved/Solution, Reported, WorkaroundFeature/Cannot Fix/Won't fix for a while, User Error
 
Note: Due to the way that vanilla Minecraft handles shift clicking, as well as pressing hotbar numbers, any bugs resulting from using these methods will simply be "fixed" by disabling the use of the method.
 
---


Unless a major bug or crash is reported, there will be no more updates to TFC1.

 

---
 
Build 79.29 Bugs:
User Error:

  • NameInvisible Blocks
    Description: When using an outdated version of Optifine, blocks such as grass are invisible.
    Solution: Remove or Update Optifine.

     
  • NameRender Distance Crash
    Description: Having the render distance set to a value higher than 16 from playing Minecraft 1.8 and then downgrading to 1.7 crashes the game. Crash report contains:

     
    java.lang.IndexOutOfBoundsException        at java.nio.Buffer.checkIndex(Unknown Source) 
    Solution: Make sure you are installing TFC in its own game directory that is separate from your .minecraft folder. This way it is not affected by settings from playing vanilla. If you don't want to do this, then it is your responsibility to make sure your render distance is set to a value less than 16 each time you load TFC.
     
  • NameSpawned Item NBT Data
    Description: Certain items spawned in via creative mode or the /give command do not have any NBT data associated with them, and causes incorrect behavior of the items.
    Note: TFC is a mod for survival mode. We do not offer creative mode/cheating support for any purposes other than debugging.
    Solution: Do not cheat in items unless you know what you are doing.
  • NameStuck Chisel Mode
    Description: While the gamerule "doDaylightCycle" is set to false, the chisel is only able to switch modes once, until the player relogs. This really only happens in worlds that were generated with creative mode, as the majority of all other worlds have the gamerule set to true by default
    Note: The majority of TFC's features run using the daylight cycle. This gamerule should never bet set to false while playing TFC.
    Solution:
  • /gamerule doDaylightCycle true

---
 
Features/Won't Fix/Can't Fix:

  • NameAlloy Mixing
    Description: Adding the output metal to a mixture results in unknown metal. Example: Adding bronze to a copper/tin mixture.
    Semi-Fix: Shift clicking unshaped ingots into the crucible now places them into the output slot to reduce accidental additions.
    Note: This is a limitation of our extensive alloy system. There is no elegant solution that doesn't require essentially rewriting how alloying works, which is why this is in the red category.

     
  • NameBloom Skill
    Description: When working a bloom (refining, splitting, or turning into ingots), the smithing skills do not increase.
    Note: This is intentional.

     
  • Name: Dye Bugs
    Description: Leather armor does not use the ore dictionary, so it cannot be dyed with TFC dyes (Red, Yellow, Green, Blue, White, Black, Light Blue made from Malachite, Flux & Sand).
    Note: This is a bug with forge, and affects all forge mods so there is nothing that TFC can do to fix it, other than let the forge developers know that it exists.
    Workaround: TFC dyes can be crafted together to create vanilla dyes, which work as intended.

     
  • NameSluice Unloading
    Description: The sluice interface will get "stuck" on whatever it was set to when the chunk it is located in is unloaded. Tossing more soil into the sluice fixes this.
    Note: We are unable to find a solution at this time, which is why this is in the red category.

     
  • NameSprinting/Falling Particles
    Description: While sprinting over, or falling on certain blocks, the incorrect particles are displayed.
    Note: This is due to the way that these particles are generated in vanilla Minecraft. Unfortunately Forge currently has no way of hooking into how this is determined, so it is impossible to fix.

     
  • Name: Tree Chopping Crash
    Description: When chopping down large trees such as sequoias while the game/server is lagging, the system is unable to keep up with all of the block updates and therefore crashes. Crash report may contain:

     
    java.lang.NoClassDefFoundError: net/minecraft/world/World$2
    Workaround: Prior to chopping down large trees, break one of the leaf blocks to update all of the leaves that are out of range of the trunk.
    Note: On some less robust systems, even doing this will crash the game. TFC in general is a very resource intensive mod, and as such proper measures such as allocating the correct amount of memory, using the correct version of java and forge, and implementing JVM arguments to help with garbage collection may be needed in order to have a smooth experience.
  • NameWorld Types
    Description: The non-default World Type options when generating a new TFC world, "Large Biomes" and "generator.FLAT", have no affect on the map. The terrain generated is exactly the same of that of "TFC Default."
    Note: Implementing these world type options would require an excessive amount of work, which is why this is currently in the red category.

---
 

Severe:

  • Nothing reported.

---
 
Annoying:

  • Name: Lumber Placement
    Description: When targeting the exact corner of a block, the lumber incorrectly places in the nearby block. Continually placing the lumber will consume the items from inventory, but simply place and delete the incorrectly place lumber item, alternating the boolean flag for that spot.
    Workaround: Face the opposite direction and target a difference side of the block to place the lumber.

---
 
Minor:

  • Name: Smart Moving
    Description: When smart moving is installed, items on the player's back do not properly rotate as the player moves. This is only noticeable when playing using the F5 3rd person mode.

     
  • Name: SMP Back Slot
    Description: Items worn in the back slot of other players do not render properly in SMP.
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I'm going to start adding a post to this locked topic every time I make a change simply so the title will bold and alert members that something has changed. I still ask that you please read this post every single time you wish to create a new topic, even if it doesn't appear bolded and therefore updated.

 

I'd also like to make a note suggesting that while using IRC to report issues are still valid methods, creating a topic on this forum is the easiest way for us to track and resolve bugs while avoiding duplicate reports. If you wish to inform us of a bug on IRC or on github, please check that there is not already a report for it on this forums, and create a report here in addition to your other method.

 

For reports posted using the issue function on github, please make sure that you are using the latest development version of TFC, and reading the latest commits including the ones past the current version release, as your bug may have already been resolved and has simply not been released as a new version to the public yet.

 

I also strongly urge you to scan through the other topics in this forum to make sure that your bug has not already been reported by somebody else. If it has, simply make a reply to that topic saying that you are experiencing the same issue. This makes it easier on me so that I don't have to keep merging duplicate topics together and I can focus on updating the wiki and fixing bugs.

 

Thank you for reading. :D

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Updated OP due to 78.4 release. Please see the changelog for bugs fixed with the 78.4 release.

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Ninja update to 78.5, bug list is still the same other than version numbers.

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Buggy dough, flying rocks, invalid meals and the 4th item of the anvil all added to the list.

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Moved a bunch of stuff to the fixed category. Hooray! Please mark you topics as solved if it was regarding one of these bugs. To do so, click the Edit option on the original post of the topic, and then click on Use Full Editor which is right next to the Save Changes button. At the top you'll be able to edit the topic's title.

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Updated OP due to 78.6 release. Please see the changelog for bugs fixed with the 78.6 release.

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Updated OP due to 78.7 release. Please see the changelog for bugs fixed with the 78.7 release.

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Added Configuraiton Sync, Blast Furnace Poor/Rich Ore, Breeding Consumes Grain, and Instant Horse Breeding.

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Updated OP due to 78.8 release. Please see the changelog for bugs fixed with the 78.8 release.

 

Note: I am going on vacation for the rest of this week, so this list will not be updated until I return on Sunday.

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78.11 will be released shortly. I'm lazy and just got back from vacation and didn't feel like updating the post to 78.10 only to shortly after update it to 78.11

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Updated OP due to 78.12 release. Please see the changelog for bugs fixed with the 78.12 release.

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Updated OP due to 78.13 release. Please see the changelog for bugs fixed with the 78.13 release.

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Splitting bloom and missing heat tooltips fixed. Bow drawing animation and horse health added to the list.

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Updated OP due to 78.14 release. Please see the changelog for bugs fixed with the 78.14 release.

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Updated OP due to 78.16 release. Please see the changelog for bugs fixed with the 78.16 release.

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Horses are still automatically breeding. It is strongly suggested to separate the genders, and probably killing all the females when coming across them in the wild to avoid horsesplosions.

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78.17 Released a while ago and I just forgot to update the post. Whoops.

 

I also moved the reporting template to the top of the post, since it seems like many recent posts are not using it.

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Some more bugs fixed for 79. Added stuck chisel mode to the list since there have been so many recent reports of it.

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Please note this list isn't complete for all the things fixed for 79.

 

Recently fixed:

  • Melting Sheets
  • Sluices
  • Sulfur
  • Berry Harvesting
  • Pheasant Spawning
  • Shearing Leaves
  • Zombies wearing Quivers

Newly added to the list:

  • Chiseling Underwater
  • Crop Growth
  • Detailing Entire Block
  • Grass Spreading
  • Horses
  • Smithing Skill
  • Eating Decay
  • Placing Metal Sheets
  • Quick Panning
  • Panning Limit Reset
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Recently Fixed:

  • Chiseling Underwater
  • Detailing Entire Block
  • Grass Spreading
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Bunch more stuff has been fixed.

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Updated OP due to 79.0 release. Please see the changelog for bugs fixed with the 79.0 release.

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Updated OP due to 79.3 release. Please see the changelog for bugs fixed with the 79.1, 79.2, and 79.3 releases.

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Updated OP due to 79.4 release. Please see the changelog for bugs fixed with the 79.4 release.

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