Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
kotoroshinoto

[TFC 0.77.19] Compatibility add-on for carpenter's blocks[1.91] version 0.1.2β

31 posts in this topic

I really like carpenter's blocks: http://www.minecraftforum.net/topic/1790919-1516forge-carpenters-blocks-v187-slopes-stairs-and-more/
 
So i decided to create a compatibility addon for it that provides recipes for .carpenter's hammer, carpenter's chisel, & carpenter's bed (it already recognizes TFC wood so the recipes using wood/sticks are already functional).
 
I have changed several recipes and more changes might follow. I will post the new recipes here once I am able to generate the images.
 
--Download--

  • [*]
 http://kotoro.com/minecraft_mods/TFC_carpentersblocks_adapter

  • [*]Current version requires TFC build 0.77.17+ and Carpenter's blocks version 1.91

--Known issues--

  • [*]can't obtain nether quartz, until TFC provides an alternate recipe for solar detector, i'm not sure what to do for this. [*]Follow my progress and report other issues at github: 
https://github.com/kotoroshinoto/TFC_CarpentersBlocks_adapter [*]Ladders & Smart moving have issues I created a mod to adjust for this problem:

--Changed Recipes--
 

Posted Image <-- Single planks instead of sticks, 5->3 for 1:1 wood block ratio

Posted Image <---Wrought Iron Hammer Head

Posted Image <--- Wrought Iron Chisel Head

Posted Image <-- Vertical and Horizontal Supports instead of sticks

Posted Image <-- Vertical Supports instead of sticks

Posted Image <-- Single Planks instead of sticks

Posted Image <-- TFC's wool cloth instead of wool block

 

--Screenshots---

Carpenter's blocks containing white birch painted with various dyes (last one doesnt have dye, can't use bonemeal)

Posted Image

 

--Other Changes---

  • Use grass blocks obtained from shearing tallgrass to get grass overlay instead of vanilla seeds
  • Compares IDs instead of class identity for dyes so TFC's custom dyes work.
    • Treat dyes as a stain for tfc blocks not paint, it applies color but doesnt cover up natural color, thus dying blocks with dark hues will net you a color that may not be desirable..
  • For wool cover & side cover functionality from Carpenter's blocks, use carpets
  • Updated calls to methods so they now work with carpentersblock's facing support.

--Possible Future Ideas---

  • [*]I'm also considering providing TFC metals versions of the carpenter's hammer/chisel that use the carpenter's block as their "handle" and the tfc hammer/chisel heads. I need to figure out how to subclass the items and make them have sane damage value limits in accordance with TFC metal value.
    • [*]However I'm not an artist, I would be completely unable to do the sprites/textures or whatever you call it for the new-color version of those items, so i'd need to rely on somebody else to help.

--question to forum users--

  • [*]For the solar sensor, what should I replace the nether quartz with for a compatible recipe? [*]If you need me to relax the TFC version requirement let me know, be careful though it might cause crashes as I dont develop against old versions.

Feel free to suggest changes to the recipes I thought of or any other alternate ideas.

1

Share this post


Link to post
Share on other sites

great, i love carpenters block

0

Share this post


Link to post
Share on other sites

Maybe you could use some quartzite rocks from tfc? I really like this mod!

 

I wish i could get wool blocks.

0

Share this post


Link to post
Share on other sites

I'm  going to see if I can insert some logic using ASM to make his mod treat wool cloth as if it were being given a wool block and return the wool cloth item when such is removed.

 

^ Actually, may make the above use carpets because they already HAVE color metadata like woolblocks.

 

As for now, I made grass overlay use grass that you get from using shears on tallgrass.

 

I had some crashing while developing this feature due to difficulty of ASM modification and combining a coremod and a fmlmod into one jar for a novice modder. Please put the pastebin url of any crashes you get in here and I'll fix it.

 

It SHOULD be stable though.

 

 

--edit--

forgot to revert changes to carpenter's block source code before testing, dye problem not fixed, will be implementing fix and pushing the update with the carpets change.

 

--edit2--

dye is fixed again, carpets work as covers, straw/grass both work as overlays

0

Share this post


Link to post
Share on other sites

Can you make carpenter hammer and chisel out of brone? It have really low durability much lower than TFC iron tools.

0

Share this post


Link to post
Share on other sites

Can you make carpenter hammer and chisel out of brone? It have really low durability much lower than TFC iron tools.

 

 

I'm aware of this, I'm planning to add TFC versions of the tools as my next feature.

0

Share this post


Link to post
Share on other sites

You can get nether quartz in TFC. Just light the portal with a log pile on a campfire somewhere below level 100.

0

Share this post


Link to post
Share on other sites

You can get nether quartz in TFC. Just light the portal with a log pile on a campfire somewhere below level 100.

the ability to get to the nether is not an intended feature, but rather happenstance due to the response of obsidian to fire and logpile flaming response to campfire. Bioxx has already stated not to rely on obsdian remaining in the game

0

Share this post


Link to post
Share on other sites

the ability to get to the nether is not an intended feature, but rather happenstance due to the response of obsidian to fire and logpile flaming response to campfire. Bioxx has already stated not to rely on obsdian remaining in the game

 

 

That's fine, but right now alternatives are not needed.  You can go to the nether. The OP stated that you can't get nether quartz; currently, this is incorrect. When it's disabled alternatives will need to be sought, but until then I'd focus on other features or bugs or whatever.  Unless the creator is particularly excited about swapping the material, in which case have fun.

0

Share this post


Link to post
Share on other sites

OTOH, many server's have the nether disabled, so alternatives might be a good investment.

0

Share this post


Link to post
Share on other sites

100% head?? could you explain what that means?

oh you mean the damage value, if it doesn't accept damaged heads I can try to fix it.

 

--edit:

I've started working toward making the tfc metals version of the tools I will try to tackle the damaged-heads (not perfectly produced from anvils) issue in the process.

 

 

 

 

---edit2: Jan-9(2014)

 

Apologies, i've been really busy with graduate school and this project completely fell by the wayside and has been ignored for a while. I haven't forgotten about it and I plan to pick this up once Bioxx releases stable build 78 as it will likely require some changes to my code to be compatible with the "many" changes he is making to the TFC system.

 

--edit3 Feb-1(2014)

 

Decided to go ahead with fixes for imperfect toolheads and work toward creating TFC metal version of carpenters hammer and chisel.

 

I have figured out how this mechanism works in TFC (I found the recipe additions in the code). I will figure out the best way to create versions of the tools with appropriate TFC metal color and available # of uses.

 

carpenters block code underwent some cleanup and additional development so I may have to rework how I edit his methods to get it working again.

0

Share this post


Link to post
Share on other sites

Great work, one of my favorite mods.

0

Share this post


Link to post
Share on other sites

Great work, one of my favorite mods.

yeah, i've been busy with a new baby and school, but I still intend to deal with the incomplete tool head problem.

0

Share this post


Link to post
Share on other sites

I know how that is, don't let this affect your grades.  Do you plan to update for 78?

0

Share this post


Link to post
Share on other sites

I know how that is, don't let this affect your grades.  Do you plan to update for 78?

yes, i want to do some playtesting so I know how the system feels to play and then i'll start looking at the codebase and what I need to do to get this working.

1

Share this post


Link to post
Share on other sites

Excellent!

0

Share this post


Link to post
Share on other sites

So, I know this goes well beyond the intention of your mod, but I've noticed that CB doesn't use connected textures (a part of optifine or mcpatcher).  From the testing I've done, it seems that the Connected Textures Mod(CTM) is able to recognize applied textures on CB blocks, but the display is simply the base applied texture, not the texture that CTM should put there.

 

Since CTM is "seeing" the tile, I was thinking that perhaps the CTM texture is applied and then covered up by CB.

 

If this problem is interesting to you, and you have time, do you think you could look into it?  I totally understand if you're busy or if it's just uninteresting to you.

0

Share this post


Link to post
Share on other sites

Tried using this with 1.6.4 today, and Minecraft wouldn't start, which is too bad. Can someone confirm for me if it's really just not working with the latest versions of things, or if the problem was with my mod load?

0

Share this post


Link to post
Share on other sites

Tried using this with 1.6.4 today, and Minecraft wouldn't start, which is too bad. Can someone confirm for me if it's really just not working with the latest versions of things, or if the problem was with my mod load?

 

the title is clear about the version to use so I would say it must be updatet for build 78 to work

0

Share this post


Link to post
Share on other sites

the title is clear about the version to use so I would say it must be updatet for build 78 to work

Yes, and it would be wonderful if that information were always 100% reliable, but it's not always. Thread titles don't always get updated. Code changes can be unrelated to the functions of mods, allowing them to be "forwards compatible". So, even if it seemed like a stupid question, it wasn't impossible that it was just a problem on my end. I'm not new to modding, just to this forum.

0

Share this post


Link to post
Share on other sites

I never said that your question was stupid.

 

Yes, the mod author could have forgotten to edit the title, but there is no file matching build 78 available to dowload.

 

No it was not impossible that it could work as some 1.6.2 mods work in 1.6.4, but it's not the cas for this one, as it also depend on two different mods that have changed version since it's release.

 

I also tried and it crashed.

0

Share this post


Link to post
Share on other sites

Hey, any chance of update to b78 or 79? Carpenter blocks is a great mod, and TFC needs way more compat addons...

0

Share this post


Link to post
Share on other sites