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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

10 posts in this topic

I am new to TerrafirmaCraft, so I know I might have a few misconceptions.. I did feel that I should share my first impressions. First, I have been looking for a better survival experience then what vanilla Minecraft offers. I became enamored with TFC, via the let's play series Icy and Friends Play: Terrafirmacraft. IcyNewYear, sold me on checking out TFC, his video's gave me a good idea what to expect. Although there have been a few things that still managed to surprise me. 

First the world feels so empty, there are hardly any animals. Nor do I find any preexisting structures. Compared games like "Don't Starve", the world feels so very barren.. It's been like a year and I have seen only like 4 pigs, and 3 chickens. I've traveled almost a kilometer around my homebase, I still haven't found any surface Bismuth, and only traces of Tin not enough to make a bronze anvil.  I have multiple mines that go deeper than level 60, and found Iron Ores and lots of copper and zinc. Yes, I have sluices; I am building a grid of sluices to check an area, for Bismuth. I even have underground sluices to look for Tin. 

 

While I enjoy the exploration aspect of the game, I do wish there was more to find then just more rocks.. 

 

Second, how on one hand the developers don't want exact numbers, but then give me a clock / calendar that tells me the exact time. I just find it odd.. that's all.  

 

Lastly, I am puzzled with the talk that this mod needs a combat revamp. What I wish for was roads that gave me a movement bonus, like in "Don't Starve". I have mines all over the place and no reason to build roads connecting them.. With the amount of travel end up doing. Would be godsent if I was a little bit faster on planks and cobblestone. 

 

There is a lot to the game that I really enjoy that I didn't talk about. I did want to start a discussion on these topics. I already see that finding ores has been discussed, and I am curious about the ore distribution. Soon I will be at the point where it's just not fun looking for ore that just doesn't seem to exists on my map.

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I noted that you said you've only traveled a kilometer around your home-base. Honestly, since TFC is geared toward balancing for multiplayer and not singleplayer, it's actually very common to have to travel 10 kilometers to find everything you need to reach end game and obtain everything. 1 kilometer in TFC really isn't that large of an area.

 

As for the barren-ness of the world. The reason that you don't see any pre-existing structures are because players start in the stone age.. there weren't any other humans on the world before you generated it to make those structures. Once again this is why TFC is best played on multiplayer.. because you are the first civilization to become established. As for animals, it's like I said earlier in that you haven't traveled very far from your home base. I might also suggest waiting until summertime before exploring, as climate when the chunk is generated determines what animals will be there.

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I might also suggest waiting until summertime before exploring, as climate when the chunk is generated determines what animals will be there.

I always wondered about this. I wasn't sure if it took an average temp/rain etc for the region first or if it went by the current state of the chunk. Very nice to know, it will help a lot.
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Lastly, I am puzzled with the talk that this mod needs a combat revamp. What I wish for was roads that gave me a movement bonus, like in "Don't Starve". I have mines all over the place and no reason to build roads connecting them.. With the amount of travel end up doing. Would be godsent if I was a little bit faster on planks and cobblestone. 

 

 

When you have some vegetables and meat, try making some meals. If you are lucky, you will find the recipe for a speed effect.

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As for the barren-ness of the world. The reason that you don't see any pre-existing structures are because players start in the stone age.. there weren't any other humans on the world before you generated it to make those structures. Once again this is why TFC is best played on multiplayer.. because you are the first civilization to become established. As for animals, it's like I said earlier in that you haven't traveled very far from your home base. I might also suggest waiting until summertime before exploring, as climate when the chunk is generated determines what animals will be there.

 

To me, a TFC map gets better as it matures, especially on Multiplayer. I remember once on my Roleplay server, we had been playing on hardcore. We would build towns, outposts, compounds/castles and walled cities. As players died, or a town was razed, or we ran from threats, ruins formed slowly throughout the server, really adding to the immersion.  

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climate when the chunk is generated determines what animals will be there.

 

Does it? It shouldn't. That should be grabbing from the yearly climate temperature, not the current temperature.

 

Also, please don't give reasons as to why generated structures do not exist. (especially since we've been planning them for a while)

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Does it? It shouldn't. That should be grabbing from the yearly climate temperature, not the current temperature.

 

Also, please don't give reasons as to why generated structures do not exist. (especially since we've been planning them for a while)

 

 

interesting :D ill have to hold you on that. haveing ruins to explore every 100km or so would be awesome

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Does it? It shouldn't. That should be grabbing from the yearly climate temperature, not the current temperature.

 

Also, please don't give reasons as to why generated structures do not exist. (especially since we've been planning them for a while)

 

Yippee skipee! Your last several commits for build 78 look quite intriguing as well... Now if only we can get that 3D pottery you made that looked oh-so-awesome then build 78 looks like its shaping up to be the bee's knees! :P

 

 

But back to the topic of the OP....

I agree with Rhapsodyman2000, give it time and it'll grow on you. Everything in TFC is on a much grander scale. Things take time, even small things, but that only makes the sense of accomplishment seem that much greater when you finally do achieve whatever goal you've set for yourself. The scale of exploration is also huge in TFC. Each map is truly like it's own little world with arctic poles to the extreme North and South, plus a hot and desolate equator bordered by amazing tropical jungles and dotted with sandy islands. There's no way to get everything you need by staying put, that's for sure.

 

As for TFC being balanced for multi-player, while that is true, I still enjoy single player the way it is. Honestly that's how I first fell in love with TFC. Build 76 in single player was one of the best and wholly immersive experiences in Minecraft that I've ever had. While I enjoy the additions made to build 77, I personally feel it lost a little something early game. In build 76 it was much harder to get your first pick. At first that really frustrated me, after all, the defining tool of vanilla Minecraft is surely the pickaxe! But taking access to that away was one of the best things to do gameplay-wise. I spent many seasons in a wooden cabin by a large lake watching the ice slowly cover the water each winter and recede once the bright green of spring returned. I passed the time slowly making home improvements and curing leather while running a battery of sluices so I could scrape together enough metal to forge my first pick. By the time that happened I had a small little garden growing, a budding lemon tree, and a tiny pig farm with my first litter of delicious little bacon-bits on the way. By then I had become so accustomed to life above ground that my first venture underground felt so exciting and foreign. Stumbling upon my first basalt cave was a truly erie experience and finding my first huge vein of copper was pure exhilaration. Ahhh, the good old days... sigh... fond memories...

 

My point is that while TFC doesn't have any one right way to play it, it most certainly can't be played the same as vanilla Minecraft. Build 77 does seem barren at times, I agree, but once you get some livestock and start breeding that changes quite quickly! It helps to randomly breed animals in the wild around your base too. Gestation is slow but you get an entire litter after waiting rather than one big-headed little munchkin. After a little while you can really see the impact you've had on the world. All in all enjoy yourself and go slow. Explore the arctic and journey to the equator. There's so much to see and do, so why rush? There sure isn't any other mod quite like it.

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TFC is more of a multi-player based game so, thats the loneliness. and pre existing structures.... thats not happening...I hope :o

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May I suggest you play on a server?  Outside of the griefing I do feel the power of the mod comes out when you play along side many players, each showing their own skills or tactics, solving problems, protecting farms, and building cities.  

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