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corki99

The probability of large kingdoms in TFC

Do you think that large kingdoms are possible?   26 members have voted

  1. 1. Do ya?

    • Yes
      9
    • No
      6
    • (neutral)
      1
    • Its not as simple as that
      12

Please sign in or register to vote in this poll.

34 posts in this topic

In RL society, taking apart the concept of pests, not all people were farmers. On a single medieval kingdom only half the people were farmers. Others were priests, nobles, and even I highly doubt soldiers were farmers. So I think food production in TFC is good as it is.

 

If I recall correctly, most armies only had a few trained knights, and soldiers, and the bulk of the army was militia farmers called to war. No kingdom or country could keep up with the expenses of training, feeding, paying, equipping, and housing needed to keep a large army. So they had a small force of soldiers for lawkeeping and such, and in time of war, the bulk was made up of lightly trained militia.

 

And I just relised, you have to be careful of punishments you give out, or you could have an uprising

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Uprisings can be solved easily via curfews, and burn every house with everyone inside, bwahahahahah!!

JK, the true way to solve uprisings is to give free alcohol to each citizen and kill taxes for a month er two.

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A good way to make a kingdom is not really using players in it's entirety. With custom NPCs and an owner that allows it, you could "buy" NPCs. Other good one would be using people you know IRL.

 

And well, if a large kingdom was ever formed, I would support this social class:

 

-King, at least 1

-Wisemen, Nobility & Priests, at least 5 (I believe in mysticism and alchemy rather than modern science)

-Merchants, Peasants... at least 10

 

I don't believe in slavery as well. So I didn't put slaves. Soliers aren't really needed. Just equip your peasants with swords. But this is the social class I suggest. WIth this social class, a minimum of 12-16 people would be needed. Yes, it WILL be hard to make large kingdoms in TFC.

 

I think that soldiers should not be peasants with swords. You want good soldiers, you want people that all they have been doing is train with the sword/any other weapon (if a better combat system is added)

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Only way to upgrade skills is killing mobs

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I think that soldiers should not be peasants with swords. You want good soldiers, you want people that all they have been doing is train with the sword/any other weapon (if a better combat system is added)

Only way to upgrade skills is killing mobs

 

So have a force of fighters with high levels as your main fighters, then get a bunch of peasants with swords if you need more men.

You want good soldiers, but there is a limit to how many soldiers you can properly train, equipt,and pay.

And sometimes, you need more soldiers than you can train. At those times, you go for quantity over quality and arm a bunch of strong, health men in ok gear, then send them at the enemy. You make do with what you have

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As stated, people need to have a reason to stay in groups. Protection in numbers right? Why not have it that when you die, you get temp banned from the server for 1 hour or something. That will cause people to go out as a team, work as a team.

 

Going back to the op, i think large kingdoms can work, but as stated particular things need to be in place.

 

 People also need a goal, and making that goal easier to reach as a team will cause people to work in teams.

 

i will add more as i remember my ideas

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How about release tons of highly buffed mobs into the wild?

I mean, if the outside was filled with spiders with speed 2 strength 1 and regen 2 buffs,

Zombies with speed 1 buff and full iron/steel armor& weapons

Creepers with resistance 3 speed 4

skeletons with steel armor/javelins, speed and regen buffs and such,

 

I would defiantly want to join a large town/city for protection

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We definitely need stronger mobs, and a more dangerous environment. TFC's environment is extremely easy with the implementation of increasing health and stronger weapons, the only real difficulty is food and water. With a dangerous common enemy people will band together in the most efficient groups possible that allow success against the danger. By having dangerous mobs, a community will invest in creating dedicated warriors to dispatch them. 

 

With a warrior caste comes feudalism, the foundation of kingdoms.

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How about release tons of highly buffed mobs into the wild?

I mean, if the outside was filled with spiders with speed 2 strength 1 and regen 2 buffs,

Zombies with speed 1 buff and full iron/steel armor& weapons

Creepers with resistance 3 speed 4

skeletons with steel armor/javelins, speed and regen buffs and such,

 

I would defiantly want to join a large town/city for protection

 

I think that's a bit to OP. I do agree on stronger mobs but it should be a better AI system that makes them stronger

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