Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Nikuksis

PaintedCraft[128x/64x TFC 0.79.xx]

48 posts in this topic

This texture pack i create for myself just for neat look of tfc and for comfort  game atmosphere.

 

This pack based on two Minecraft texture packs : Dieluter's Texture Pack(which mostly uses World of Warcraft textures) for a block textures, Bordercraft texture pack for an items textures.

 

This is not a completed texture pack.

I will upload new versions as soon as i will draw.

 

Progress:

  Block:

    Environment(100%)

    Planks and wooden blocks(100%)

    Ores(100%)

    Agricultures(100%)

    Devices(100%)

  Items:

    Metals tools and materials(100%)

    Planks, columns, logs, pottery (100%)

    Seeds, saplings (100%)

    Food(100%)

    Stones and minerals(100%)

  Entities:

    Animals(95%) - all except deer, pheasant

    Enemies(100%)

    Armors(10%) - blue and red steel are present

 

Random screenshots:

 

 

image.png

 

image.png

 

2014_02_08_17_00_08.png

 

 

 

 

Raw stones:

 

 

2015_10_27_22_42_30.png

 

 

 

Cobblestones and chiseled

 

 

2015_10_27_22_47_12.png

 

 

 
Bricks and gravel

 

 

2015_10_27_22_51_27.png

 

 

 
Planks,logs and doors

 

 

2015_10_27_22_59_23.png

 

 

 
Vegetation

 

 

2015_10_27_23_04_28.png

2015_10_27_23_04_55.png

 

 

 
Several crops

 

 

2015_10_27_23_25_14.png

 

 

 
Items

 

 

2015_10_27_23_33_38.png

 

 

 

 

Download x64 pack

Download x128 pack

 

Screenshot comparison for x64 and x128: x64 screenshot, x128 image

 

V0.11 Added x64 resolution, added missing block textures, reworked some rocks. Added missing opaque leaves for low graphic sittings.

 

V0.10 Updated to b79.15. I lost all my almost done v0.9 armors, but im too lazy to paint them again, so still no armors and no deer, but all new b79 done ;)

Also several GUIs can be bugged or not present, you can fix it by deleting it from texture pack at assts/textures/terrafirmacraft/guis/

 

v0.8: Remake of some brick blocks, corn. Decrease resolution of rock items and leaves to x64 to increase performance(that doubles my FPS without much picture difference)

v0.7: New guis, ores, minor fixes

v0.6: b78 compatibility
v0.4: Fixed knapping/clay guis, added anvil and blueprint gui.
v0.3: Updated some items textures, Forge and Bloomery animations, all GUIs except anvil.
v0.2: Made almost all blocks and items textures.

 

Compatible with 0.79.xx

2.JPG

4.JPG

Edited by Nikuksis
1

Share this post


Link to post
Share on other sites

Nice, the screenshots look really good.

1

Share this post


Link to post
Share on other sites

This is a great texture pack. Definitely should give it a try!

0

Share this post


Link to post
Share on other sites

Well, i have updated new textures for build 78. But theres still lots of temp textures, no poor/rich ores yet, and no armors.

Whats new in v0.5:
-added berry bushes textures
-added berries textures
-renamed dirt and sand textures for proper use in b78
-added acacia textures
-added fence textures
-added jute textures
-replaced willow door texture
New in v 0.6:
-added straw bed
-edited sparse grass
-added gaiser water
-added missed items
-renamed croplands for b78
-added TradeBooth textures

 

https://drive.google.com/file/d/0B1u2jbCFfJLAdWdnaFJWUmRTOFE/edit?usp=sharing

0

Share this post


Link to post
Share on other sites

This is a gorgeous pack. I love it, and redid my buildings to take advantage of the beautiful textures.

0

Share this post


Link to post
Share on other sites

It looks gorgeous, alas for some reason my MInecraft (164) doesn't want to show it (latest TFC build) even though other packs work fine (it is in the same location as working packs).

 

Ahh well, maybe one day.

0

Share this post


Link to post
Share on other sites

Franbo, did you unzip it? Try out v0.8 it works faster.

 

I also tried to draw Deer, but its model is so ugly strange, that i prefer to use default texture for them :)

 

Thanks for feedback

0

Share this post


Link to post
Share on other sites

I'll try v0.8 ;-)

 

I hadn't tried unzipping it since all my other texture packs just work with the .zip file in the resourcepacks folder so I didn't think I needed to. You are course quite correct, unzipped it seems to work fine (although I won't get a chance to put it through its' paces until tomorrow).

 

Thanks for the quick response!

0

Share this post


Link to post
Share on other sites

I hadn't tried unzipping it since all my other texture packs just work with the .zip file in the resourcepacks folder so I didn't think I needed to. You are course quite correct, unzipped it seems to work fine (although I won't get a chance to put it through its' paces until tomorrow).

 

I dont know why, seems like i made something wrong, but my zipped textures dont work. May be the size of pack is too big or something...

0

Share this post


Link to post
Share on other sites

Just so you know; I have been using the pack all of today and it's great!

 

It's a little darker than I am used to (not surprising since I primarily use BDCraft Sphax), but it looks very good, and I love the differentiation it gives me between the various blocks in the game.

 

The single niggle I have come across is that when I use a vessel for casting, the text that shows the number of units of metal/alloy in the vessel (after the ore has been melted in the kiln) is a little bit hard to read... ok it's finicky, the only bit that I need to squint a little is the left most number when I have a lot of alloy in there...  ;-).

 

Otherwise.... Great Work!

0

Share this post


Link to post
Share on other sites

I dont know why, seems like i made something wrong, but my zipped textures dont work. May be the size of pack is too big or something...

I was having the same issue, and Nagydeak helped me.  Apparently instead of packing up the folder, you need to go into the folder and select all the contents, then pack that up.  Worked perfectly for me.

0

Share this post


Link to post
Share on other sites

I will fix some guis in next version 

 

I was having the same issue, and Nagydeak helped me.  Apparently instead of packing up the folder, you need to go into the folder and select all the contents, then pack that up.  Worked perfectly for me.

 

 

Thanks, i will use that =)

0

Share this post


Link to post
Share on other sites

You should make a file available that has the correctly repacked files. Right now it does not show up as a resource pack.

 

The basic way to fix it:

1. open the zip file in windows and open the folder.2. Highlight the 3 things (assets folder, pack, and pack.mcmeta)3. copy them to a temporary location

4. re-zip them and name the file Paintedcraft_128xTFC0.78.xx.zip or similar5. delete the temporary files

0

Share this post


Link to post
Share on other sites

I love the texture pack, if you could finish the textures of the armor and animals ... I really appreciate it!

0

Share this post


Link to post
Share on other sites

Im already fixed packing problem, just wait for bunch apdates(armor items) thne ill upload it.

 

I think i should not make armor models textures, because character skins are still 16x quality, and no need to make an hd armors for them. But armors items in progress.

2

Share this post


Link to post
Share on other sites

Hey man, totally love the texture pack, some GUI,s are not correct yet I noticed (the food table and casting liquid ingots into molds, so unless I shift click its quite confusing to place them, any plans to change that?

 

Greetz

Biletooth

 

FIRST POST ON TFC FORUMS :D

0

Share this post


Link to post
Share on other sites

Yes, i already fixed that. You can just delete this texture from gui folder to use original one until i upload new version. Just dont want to upload 1000 versions, just wait until i finish armor items =) THey are uin progress and will look like that: Posted Image

2

Share this post


Link to post
Share on other sites

Nice looking forward to download!

 

Thank you for your efforts,

 

Bile

0

Share this post


Link to post
Share on other sites

love it and mix the misa sky into your texturepack because the nights would be nicer :)

 

Could you downgrade the whole pack to a 64 pixel-type?

0

Share this post


Link to post
Share on other sites

I have always wondered why my tree leaves don't look like the pictures. Everything else is fine.

0

Share this post


Link to post
Share on other sites

This looks really good, but I don't have a computer that can handle this yet .-. I'll give it a try when I do.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now