Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kittychanley

Dirt/Sand/Clay/Farmland Template

12 posts in this topic

As of Build 77.22 the following numbers correspond to the following stone types for the dirt, clay, sand and farmland file-names.

 

0 Granite
1 Diorite
2 Gabbro
3 Siltstone
4 Mudstone
5 Shale
6 Claystone
7 Rock Salt
8 Limestone
9 Conglomerate
10 Dolomite
11 Chert
12 Chalk
13 Rhyolite
14 Basalt
15 Andesite
16 Dacite
17 Quartzite
18 Slate
19 Phyllite
20 Schist
21 Gneiss
22 Marble
 

 

For the eventual release of B78; note that Mudstone and Siltstone have been removed.

0 Granite

1 Diorite

2 Gabbro

3 Shale

4 Claystone

5 Rock Salt

6 Limestone

7 Conglomerate

8 Dolomite

9 Chert

10 Chalk

11 Rhyolite

12 Basalt

13 Andesite

14 Dacite

15 Quartzite

16 Slate

17 Phyllite

18 Schist

19 Gneiss

20 Marble

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Awesome, ty so much!

 

Just to be clear, these are metavalues, yes?

0

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No. Metadata for blocks only goes from 0-15. These numbers correspond to the names of the files. For example, the file Dirt0.png is the texture for dirt that generates with Granite.

 

NinjaEdit: If you're looking for the metadata/damage values on the blockIDs for the in-game blocks, I will post those elsewhere, as they are not related to resource packs, which is the main subject of this sub-forum.

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Ah, ok... I need the block ID info to reference the properties files for the connected textures.  For some reason it won't take the names for the TFC blocks.  But I can find them if you're busy -- it should be very easy with this list. :)

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Ah, ok... I need the block ID info to reference the properties files for the connected textures.  For some reason it won't take the names for the TFC blocks.  But I can find them if you're busy -- it should be very easy with this list. :)

yes, that's what i was after too for connected textures XD i eventually figured it out, but it took a while

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if we could get a mapping for the animal textures such as deer and pheasants, that would be great...i asked about it a long time ago but i think the mod who responded forgot about it lol

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Dunk is no longer a developer of TFC, and he's the one who made the models. So pretty much the only chance of getting a mapping is if somebody else has already made one or decides to make one.

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bummer, i should have asked here sooner. oh well, thanks for responding

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ive decided to revive an old Sphax 64 patch from 1.6.2 i think, for TFC and found that many of the Folders are the same but the file names for soil and farmland and such are different names but the same folders is there a list for them as they are currently Dirt1 - Dirt22.png and i dont know their names to rename them. If you have the time kitty to provide a link to a post containing the proper names then that would be great thank you and have a nice evening.

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That's what the original post is talking about. "0 Granite" means that the file previously called "Dirt0.png" is now called "Dirt Granite.png"

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finished renaming all the things! now im going to go onto the sphax bdcraft forums and get some guys attention if they can make up some textures for all the new stuff.

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