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New food system tweak

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I am quite happy with the new food system and the fact that varied diet has some meaning, however I'd like to suggest some tweaking of it, for the sake of both undisturbed, pleasant gameplay and realism/believability which to my knowledge is one of the priorities here.

 

Namely, I don't think that each food group should directly be responsible for equal percent of maximum HP. While nutrition is affecting health, often the effect of malnutrition is very long-term and even then any nehative effects can be easily staved off with a bit of lacked element found elsewhere.

 

Additionaly, not all of the food groups are as important for maintaining health:

For example, one can exclude breads from the diet (currently, after changes, the only grain-derived edibles) and still be very healthy provided he has a steady supply of products from other groups. Similarly, one can derive enough calcium from nuts, leafy vegetables or fish that in combination with easy access to meat and plants in general, there should be no problem with abstaining from dairy as all the necessary nutrition would be provided. In comparison, dropping meat, vegetables or fruits (though vegetables can temporarily maintain a person not fond of fruits and vice versa) would be far more disastreous for health.

 

That combined with the fact that strongly encouraging players to play dietitian, I'd like to suggest two things:

- Different percentage of max hp different food groups are responsible for (as mentioned above, living without bread [which in turn loses much nutritious value if it's not whole-grain] is easy, less so without vegetables).

- Losing temporarily percentage of max hp if more than 1 food group bar is empty.

 

Given the changes to seed availability and rotting mechanics, it may be good for balance in general as while variety is important and the system is step forward from letting players just gulp down all those porchops all the time, forcing player to constantly control level of half a dozen of different bars while keeping an eye on decaying stocks of food or be punished otherwise may not be the best way to tackle the problem, especially should players be unlucky to spawn in a world where certain foodstuffs from a certain group is harder to procure.

 

Ultimately, of course, it's just a thought to consider.

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