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mose

[Vanilla Bug] Server time runs while noones online

10 posts in this topic

Hi,

 

I'm new to TFC and started to run a small server using a VPS. I run a small vanilla server for over two years now, but one thing that bothers me very much in TFC:

 

It looks like the time keeps passing by even when no one is online on the server. As we play not that much we end in nearly almost winter with this. I don't want to change the amount of days for a month to pass, as I find it's a good default value, but is there a way to tell the server "hey, when nobody's online, stop the time/season"?

AFAIK this is the same thing with vanilla, but as there are no seasons, it's doesn't matter that much.

 

Or am I getting this whole thing wrong?

Every approach is appreciated :-)

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This is very correct.

What I do myself, since it's me and 2 friends only, is shut it of when no one's on and turn it on when they request it or something like that. This way, the time also stops. Granted, this might be "tedious" but I know of no other way to "stop time".

A small group of someone I know (10-12 people) have a set time the server is online. Let's say between 16:00 until 22:00, and have this set automatic. They also have it set so that if there are people online at 22:00 the server shuts off only when the last person leaves, and since they all have a job, they ain't home before 16:00-18:00 anyways so this works quite well.

I know I came with suggestions, but I know of no way the second one is achieved.Hope it helped to some degree, since I don't know of any mod/addon/plugin that controls TFC time like that.

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I thought of shutting it down too, but as someone who works in IT I simply can not adopt to "human has to work for the maschine"...

For us fixed times will not work too, as we can not base our playtime on any schedule. Our daily schedules are just to different and we play as it is spontaneously possible.

 

Isn't it possible to unload everything or something?

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Not really, the vanilla mechanic is that the spawn chunks are constantly loaded as long as the server is running, and obviously as long as the server is running ticks keep passing, even if everything is unloaded. You'd have to find a mod or server plugin that completely shuts down the server when nobody is online, and boots it back up at the first request of somebody logging back in.

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I have a vanilla server that uses an McMyAdmin portal. In that, under "Features" in Configuration, there's an option to "Enable server sleeping" when no one is online. The server wakes up automatically if someone tries to log in.  So it is available as a feature.

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Sadly my provider does not have McMyAdmin capability.

 

@kitty:

do you know any forge mod that does something like this? I searched through forge's modlist and could not find any until now

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I do not know of any forge mods that do this. I would have to assume that it's more likely specific server software, versus a minecraft mod.

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Another strategy is to set the year length to something huge like 120000000 when you log off, then set it back to normal when you return. This will stop the progression of seasons. Crops and animals will still tick normally, so if you have chickens you will return to the ungodly sound of a few thousand roosters every morning but it's better than losing all of your crops because of the winter.

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Food decay isn't based off of year length though, so even setting that to a higher value isn't going to stop all of your food rotting away when you log back in.

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Maybe there should be an option in the mod do deal with it? Everything is fine when you play SSP but on Servers it's a bit stupid IMHO... :-(

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