Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Yoshifizzle

Charcoal Pit Not Working

11 posts in this topic

I am using the latest version of TFC (78.16) and I cannot get charcoal pits to work.  I light the firepit and seal up the pit and I see smoke particles coming through the top of the pit as expected.  However, when the smoke particles stop many hours later and I open up the pit, I do not find charcoal.  Most of the log piles in the pit are untouched and the log pile above the firepit is gone.  I have tried about 10 different charcoal pit configurations both with dirt and building a permanent structure with bricks and a door.  I have even tried the simplest charcoal pit of a firepit with one log pile above multiple times.  I have never gotten any charcoal from any of the pit designs I have tried.  Addtionally, I have noticed that the firepit sometimes lights itself on fire automatically.  The firepit is cold and no logs in it, but when I try to place a log pile above it the first log falls into the firepit and it will start a fire before I can close the pit.  In this situation I did not light the firepit with a firestarter, but it started itself of its own accord. 

 

Please help me.  I love this mod so far, but this bug is driving me crazy and is incredibly frustrating.  Everything else seems to work as it should from the wiki and from Youtube videos except the charcoal pit.

0

Share this post


Link to post
Share on other sites

For what it's worth I had a charcoal pit glitch on my first go around in b78. I tried it again and made sure I put a few logs in the fire pit (left side column in firepit GUI) after getting it lit. My thinking was that maybe it just went out prematurely, and it worked. I always use the same design that is outlined in the wiki guide too. Hope that helps. 

That said, sometimes I get a log or two with my charcoal when it's finished, so maybe 4-5 logs in the firepit is overkill. Or maybe I'm completely off and it was just dumb luck.

0

Share this post


Link to post
Share on other sites

First, 78.17 is the most recent version at the time of your posting, although I never had any problems in 78.16.

 

Sounds like you've troubleshot it fairly well. The smoke particles should (I think) indicate success. Here the configuration I commonly use which worked as recently as last night:

 

I hollow out a 3(deep)x2(high)x3(wide) space inside a surface boulder, with a wood door cut into one side. I fill the back wall with 6 full log stacks (1x2x3). Then fill the middle with 6 full log stacks (1x2x3). Then, the first step into the boulder house, I place two full stacks on the left (1x2x1), and two full stacks on the right (1x2x1). I then light a fire pit on the first step inside, and cover it with a full stack. Shut the door, wait, profit.

 

But update to .17 before anything else.

0

Share this post


Link to post
Share on other sites

I'd suggest throwing a few logs into the actual firepit UI before closing everything up to make sure the pit has enough fuel to finish. Other than that, make sure that you're actually putting relatively full log piles above the fire pit. If you're only putting 1 or two logs in that log pile, and no logs inside the firepit itself, it's likely that the firepit is sucking those 1 or 2 logs in from the log pile above it and emptying it since you didn't fill it properly in the first place.

0

Share this post


Link to post
Share on other sites

I actually didn't know the firepit needed logs. Maybe mine were just small enough not to matter (I guess they feed from the pile above the pit?).

0

Share this post


Link to post
Share on other sites

Correct, so if the pile above the pit only has 1 log inside of it, when you cover the whole thing up, obviously it wont' have enough fuel.

0

Share this post


Link to post
Share on other sites

Yeah, I just noticed that there was a newer version available when I posted.  I have always used logs in the firepit (although I think you only may need one from what I have read), but it doesn't work whether I use one log or multiple logs to fuel the firepit.  Also, I always use full log piles in every charcoal pit I construct.  Must the firepit keep burning throughout the 18 hour charcoal production period?  I thought that it only need one log to get started and then started a timer for 18 hours assuming all other conditions for the charcoal pit were satisfied.  Could it be that the full log pile above the firepit doesn't keep it lit for the correct time period as might happen if I were to use a very quickly burning wood type?

 

I will first attempt to update to the latest version and try again.  Thank you all for the quick responses.  I hope I can get this working.

0

Share this post


Link to post
Share on other sites

The fire pit only burns for as long as it takes for the structure to realize that it is indeed a charcoal pit, which is about 20 seconds. After that point it does not consume any more fuel from the log piles around it.

0

Share this post


Link to post
Share on other sites

Success!!!!  I updated to the newest version and filled every slot in the firepit with logs just in case and I have charcoal.  I don't know which fixed it, but I have charcoal now!  Thank you all so much for your help.

0

Share this post


Link to post
Share on other sites

Basically, the firepit needs to keep burning throughout the entire length of the charcoal burn time. The firepit will pull logs from a log pile directly on top of it, but if that log pile is only partially full, it may run out of fuel. Again, putting an additional 4 logs in the pit itself can help buffer.

0

Share this post


Link to post
Share on other sites

Basically, the firepit needs to keep burning throughout the entire length of the charcoal burn time.

 

No. Read my above post

 

The fire pit only burns for as long as it takes for the structure to realize that it is indeed a charcoal pit, which is about 20 seconds. After that point it does not consume any more fuel from the log piles around it.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now