Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Snowill

TFC armour isn't rendering correctly, if Smart Moving installed

10 posts in this topic

Armour faces just to the south with Smart Moving and Render API:

Posted Image
Posted Image
without Smart Moving all works fine:
Posted Image
Posted Image
I've googled, but found nothing on this problem.
 
P.S. I'm using the latest version of TFC, SM, Render API.
0

Share this post


Link to post
Share on other sites

I have this problem too, all the versions correct.

 

Oh and since we're discussing mod incompatibility, ArmorStatusHud isn't displaying values properly, it thinks my quiver is my hat. Probably some index issue.

0

Share this post


Link to post
Share on other sites

I have the same issue. Upon deleting RenderPlayerAPI, the issue is gone, but then the quiver is recognised as boots and all armour pieces are recognised wrong: boots as pants, pants as chest and chest as helmet.

0

Share this post


Link to post
Share on other sites

Looks like our devs need to move the "back" equipment slot to some other array, this causes issues with mods compatibility.

 

I think TConstruct is a descent example of how that can be achieved, except I don't know about it rendering extra stuff onto the player model.

0

Share this post


Link to post
Share on other sites

It hasn't been tested with smart moving yet, but the "back" equipment slot has already been completely rewritten for 79, so this issue shouldn't happen anymore.

0

Share this post


Link to post
Share on other sites

Oh, nice! Can't wait for it to be released! xD

0

Share this post


Link to post
Share on other sites