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kurzninja

Suggested reading: "The Knowledge"

3 posts in this topic

I don't know if the devs have read it, but I'd highly suggest the book "The Knowledge: How To Rebuild Our World From Scratch". It basically outlines how, after a world-shattering apocalypse leaving a small number of survivors, we would be able to "reboot" civilization and jump-start the technology progression tiers without having to relearn and rediscover everything from scratch. It does this by going through history and detailing how certain inventions and discoveries led from one to another, how they work and how to recreate them. A lot of it follows current TFC tech progression, obviously, which is why I was wondering if maybe the devs had read this already. If not, I'd suggest checking it out for a few other ideas on content to add and systems to flesh out for a more interesting and believable progression through tech. :)Discuss!

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So, Hardcore Questing Mod?

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After looking at HQM now, I see what you're getting at there, but not necessarily what I was aiming at. I was mainly suggesting fleshing out some of the already included TFC aspects a bit more, but hopefully in a way that would be interesting rather than adding pointless tedium. I'd have to go back and review to come up with some specific examples though. :P

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