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wassupyo

Better burning

6 posts in this topic

I feel that wood floating in the air doesn't really stick with the feel of "realism" so i think wood should fall, so when a house is burning it burns down, leaving behind rubble to recover or leave. Another thing is if wood burns, once its done it becomes charcoal, and fire should spread across dry grass and just more realistic fire physics. I know it might be a bit much to ask but i think its would be amazing to watch a house burn down!

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Charcoal is produced from pyrolysis, not combustion

 

You have to create a charcoal pit, so there is insufficient oxygen to cause significant combustion.

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First of all, TFC is not trying to achieve "realism." You can read my signature for information on that part.

 

Secondly, this is Minecraft. A key point of Minecraft is building. If we make every single block affected by gravity, this would make the awesome builds that people create near impossible.

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But I'd like if if wood on fire turns to 'charred wood' that is effected by gravity and gives nothing back when broken.

It would be fun, and open up so much more possibilities in trap-making.

Also, I'd like it if fire can stay on falling blocks, as long as it's combustible.

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one advantage of building with wood is that it holds its shape while it burns.  If a steel structure catches on fire, the steel heats up and bends, and the building falls down.  If a wooden house catches fire, it will stay standing until the bottom floor is mostly ash, giving you time to gtfo

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But it does collapse eventually, no?

And there is no reason for wood to get gravity-effected the moment it catches on fire, it could be just like normal, but instead of disappearing when it 'burns out', it could turn to 'charred wood' and collapse.

That way, a house on fire will collapse, but not until it burns out to 'ashes'.

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