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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

66 posts in this topic

So you cloned the repo off of github, and then opened up the command line where the gradlew file in said repo is located, and ran gradlew setupDecompWorkspace?

 

Indeed I did. I even ran the same command on my build server (Ubuntu) which gave the same result.

 

Edit: Looks like Forge just doesn't want to decompile: http://gyazo.com/3a1a683a121fd277e8c2bcd631aa30bd

 

In a fresh forge 1272 dev environment it decompiles fine though

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I was going to ask about an issue i was having but while typing I found a solution by just thinking things out. (Meaning I posted this to help others.)

 

So once the dev environment is setup you need to create an src/main folder...I was being completely stupid and was trying to create something along side the TFC-Master thing...what I need to do is just create a new folder inside and name it src/main like Emris has setup for his mod on github.

 

For the record I've been messing with modding just in standard forge, but this addon thing is just so different.

 

edit: Never mind I still don't know what I'm doing...If anyone could help explain how to go about starting to build the addon once the environment is set up that would be very helpful. I understand how most mods work...but TFC seems to be configured a bit differently and I'm not sure on if I should just put my files along side the TFC ones in the same packages/folders or if I should set up another directory to keep everything apart.

Edited by Powerman913717
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I've read the other posts about addon making, and I was still have some trouble understanding it. I found this generic guide on addon creation; I did a standard forge setup and I created the "libs" folder as it describes and put the TFC-master folder into it. The problem I am having is even though my mod class states "terrafirmacraft" as a dependency, when I run the mod I get the forge error saying that I don't have TFC installed.

 

I know that the guide said to set the file as a dependency within eclipse, however I couldn't figure out how so that is where I think the problem is, if anyone could help me register TFC as a dependency within eclipse so that I can run and test the addon as a I create it that would be very helpful.

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You completely missed the fact that you shouldn't do a standard forge setup. You should be using the TFC repo to setup forge.

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I understood that much, however I was still having trouble with it. So I tried to problem solve and find another way that works better for me, is it required to create addons for TFC that way or can it be done the way described in the guide?

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Because TFC doesn't have a traditional API, you cannot do it the way described in the guide you linked.

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Ok, then I'll go back to trying to figure out the other way then...

 

I have one more question, would the TFC API affect the deobf or dev build? According to the guide that is what I am suppose to use, and I just assumed that the TFC-Master was also that type of file.

 

P.S. Thanks for the help and fast responses Kitty; some feedback is better than getting none.

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TFC-Master is just the direct source code of the mod, it hasn't been compiled so you can't use it as an install of TFC unless it's directly included in your workspace.

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Ok, follow up question is there a deobf or dev version of TFC for download?

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No, but you can compile it yourself by using the github repo.

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Download the repo, run setup.bat then run build.bat and grab it out of the build/libs folder. You should probably do some research on modding basics if you're planning on creating an addon and don't know how to compile one from a repo.

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thanks for the help, I've done some modding just not much with addon work or with 1.7...I know my way around a good chunk of 1.8. Thanks again Kitty :D

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I'm still having trouble I've read like everything on the TFC forums regarding making addons. I am using Kitty's method for setting up the environment, the problem I'm having is understanding how to proceed from there. I know the first thing I need to do is set up my mod class, however I've read things about making a new project within that environment for my addon; or just adding a new source folder, and many other different approachs.

 

So what I'm asking for is a guide to what I need to do after setting up the environment, I'm following MrCrayFish's guides on youtube for 1.7 modding. Of course he isn't covering addons, or TFC addon production so...I can apply what I learn from there to this...but I have tried so many things and usually I either crash the game when I run (using other dev environment methods) or I can't run it at all to test things (using Kitty's method).

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