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gskw

Where do I find the block ID's and attributes?

14 posts in this topic

I need a list of the custom blocks and their attributes for my shaders. Where can I find those?

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Not sure what you mean about attributes, but you can get the IDs of blocks by either looking at your TFC.cfg config file, pressing F3+H in-game and then looking at them in the creative menu, or installing a mod like NEI which will list the IDs on everything in-game.

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I think they're trying to find a list of the attributes of blocks, such as if it is a full, solid block, transparent, modeled and such. I'm not sure, but there should be a master sprite sheet in the directory of the mod's jarfile. You may find what you're looking for there.

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By block attributes I mean the data values of the block, like show in the following image:
Posted Image

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Yeah, all of that can be found using the creative menu, or NEI. You can even use NEI to do an ID dump to make one big list for you. You'll have to do the dump yourself though, since the values will change depending on what your configs are set to.

 

Basically the "attribute/data value" that you're looking for is just the number after the : or / depending on which route you go with.

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I need help with something similar. I need to know the ID of the block "crops" so I can edit some shaders I have

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I need help with something similar. I need to know the ID of the block "crops" so I can edit some shaders I have

 

You'll have to be more specific. Do you need the number ID, do you need the UUID, do you need the class path? Shaders reference blocks in all sorts of different ways, so you'll have to provide an example of what it's already using for other blocks.

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I need the id as in minecraft water is 8.0 and 9.0 and the default minecraft torch is 50.0, thats all I need.

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I need the id as in minecraft water is 8.0 and 9.0 and the default minecraft torch is 50.0, thats all I need.

 

As long as you don't have a bunch of other mods installed that are using up a bunch of blockIDs, the number you are looking for should be 472

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thanks but it didnt work and i don't have any other mods that would be taking up 472, is there a way i can make the crops sway in the wind in shaders (Sildur's Vibrant High Beta)

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its not working with my planted crops.. is this because you got confused with wheat or should it be working?

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It should be working. All crops, planted and wild are the same block, and they all use the ID 472.0

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