Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
kev12east

[TFC 0.79.27] Technofirma Mod Pack

339 posts in this topic

I think i'm in love .

Especialy with electrical age .

Glad you like it :)

 

 

Chisel could be a valid addition.

I send a bug repport to them to ask to implement valid oredict recipe for all their blocks (some of them work with vanilla items, but not all).

Except that, it's working fine, you can craft some of the blocks like the paper walls. Of course there is things that are not possible to make. but it's a start.

 

I've thought about chisel, it could be doable, if only for marble

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Well the paper wall is pretty cool and the recipe already work

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I hope someone does a playthrough (written or video) of this seeing as my computer isn't powerful enough to play it.

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This looks like a awesome modpack!

Been in my thoughts to make something like this myself. Have you done something to the recipes in the other tech mods to balance it?

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This looks like a awesome modpack!

Been in my thoughts to make something like this myself. Have you done something to the recipes in the other tech mods to balance it?

I have, currently a lot of things are unavailable, but I have sent in an update request that fixes everything and makes them craftable

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Update 2.2.0:

Added Bibliocraft

Added recipe to get resin and rubber

Open Computer's things should now all be craftable

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which mod makes moving so slow? seems like i'm running in treacle.

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which mod makes moving so slow? seems like i'm running in treacle.

It is Iguana tweaks, it changes movement speed based on what material your on and how heavy your inventory is

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Do you plan on updating the mod list?

It seems you have more mods than what your OP says.

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Do you plan on updating the mod list?It seems you have more mods than what your OP says.

The OP only lists content-adding mods, the majority of the mods are support/child mods

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It is Iguana tweaks, it changes movement speed based on what material your on and how heavy your inventory is

ooh thank you. i might try to play without it. i'm a pack-rat and that mod makes the game feel laggy.

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ooh thank you. i might try to play without it. i'm a pack-rat and that mod makes the game feel laggy.

lol, enjoy

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May I ask, how do you deal with ores added by other mods, mainly the ones added by Electrical Age?

Do you let them generate by the mod or by TFC (if that's even possible)? If yes, can you use those in TFC as well?

Or did you replace them with things avaliable from TFC?

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May I ask, how do you deal with ores added by other mods, mainly the ones added by Electrical Age?

Do you let them generate by the mod or by TFC (if that's even possible)? If yes, can you use those in TFC as well?

Or did you replace them with things avaliable from TFC?

It would probably be easiest if you swapped Platinum one for one for it using Minetweaker. Platinum is rare( r) in TFC and as such would help keep Electrical Age end game content. Both elements are Transition metals and Period 6 elements as well.

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It would probably be easiest if you swapped Platinum one for one for it using Minetweaker. Platinum is rare( r) in TFC and as such would help keep Electrical Age end game content. Both elements are Transition metals and Period 6 elements as well.

Well, from what I see in the config, there's following ores in Electrical Age:

cinnabar, copper, lead, tungsten, plumb.

 

We have cinnabar, copper and lead in TFC already (may need modification of spawn rates, tho.)

Only things missing now is tungsten and plumb.

Not sure if it makes sense to replace tungsten in recipes with TFC Platinum maybe.

Then there's plumb, which I guess also refers to lead. No idea why it's generated twice and what it's used for ingame.

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Have you find any way to hide things in NEI that is not in use?

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Have you find any way to hide things in NEI that is not in use?

You can hide things with the NEI subset functionality (large button on top of the NEI inventory window).

Just rightclick on one of the categories to hide them from the NEI panel.

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Most ores are in TFC already, and those that are not are basically useless. Everything is obtainable/usable with the exception of Computronics and a few bits and bobs.

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Most ores are in TFC already, and those that are not are basically useless. Everything is obtainable/usable with the exception of Computronics and a few bits and bobs.

Yea, I noticed that Plumb(?) isn't actually used in Electrical Age, which would only leave Wolfram.

Which in turn can be added to TFC's ore spawning system.

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What did you change in local weather to make it work with TFC? Only config settings or more serious changes?

 

I'd like to see if I can get that to work in my installation. (I'm not too interested in most of the other mods in the TFC context so I'd like to leave those away) :)

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What did you change in local weather to make it work with TFC? Only config settings or more serious changes?

 

I'd like to see if I can get that to work in my installation. (I'm not too interested in most of the other mods in the TFC context so I'd like to leave those away) :)

You can disable the other mods, but it is mostly config tweaks for Local Weather

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You can disable the other mods, but it is mostly config tweaks for Local Weather

How stable is this pack? It looks like its a good mix of mods that will work with TFC. 

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