Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
kev12east

[TFC 0.79.27] Technofirma Mod Pack

339 posts in this topic

How stable is this pack? It looks like its a good mix of mods that will work with TFC. 

 

It is stable, there is the occasional crash with sound filters/presence footsteps, but both are extremely conditional.

0

Share this post


Link to post
Share on other sites

Update Version 2.3.0:

Added TFC Lanterns Addon
Added TFC Presence Footsteps Addon
Some config tweaks (thatch can now be used as roofing, and a bunch of other background stuff)
Updated several of the mods

0

Share this post


Link to post
Share on other sites

Looks good so far, one problem I've noticed is that hot springs render wrong.  You can see the problem here: http://i.imgur.com/WwoGqdf.jpg

Oh, what a coincidence, I just solved that a few hours ago.Open the Better Foliage menu with F8 when ingame, select the falling leaves catagory, and then change opauqe particles to false. 

1

Share this post


Link to post
Share on other sites

That did the trick, thanks Pastoral!

0

Share this post


Link to post
Share on other sites

What's the mod that allows me to walk over blocks instead of jumping?  I feel like it negates the use of stairs, would like to disable it.

0

Share this post


Link to post
Share on other sites

What's the mod that allows me to walk over blocks instead of jumping?  I feel like it negates the use of stairs, would like to disable it.

the mod is Iguana Tweaks, you can disable it in the config, as it also makes changes to the weight system.

1

Share this post


Link to post
Share on other sites

Another issue I've found, if you start an ignot pile that pile is invisible until you relog.  If you add ignots to an existing pile it works fine. 

 

I'm not trying to be a pain in the ass, just letting you know.  This modpack has really got me back into minecraft!  Love it!

0

Share this post


Link to post
Share on other sites

Another issue I've found, if you start an ignot pile that pile is invisible until you relog.  If you add ignots to an existing pile it works fine. 

 

I'm not trying to be a pain in the ass, just letting you know.  This modpack has really got me back into minecraft!  Love it!

 

You have the wrong version of forge installed, that is what is causing it, not the mod pack.

1

Share this post


Link to post
Share on other sites

Thanks Kitty, the FTB launcher installed 10.13.1.25.  I believe the modpack installed TFC 79.12, but I advanced it to 79.13 to not mess up all my new stairs.  This one may be on me.

0

Share this post


Link to post
Share on other sites

Thanks Kitty, the FTB launcher installed 10.13.1.25.  I believe the modpack installed TFC 79.12, but I advanced it to 79.13 to not mess up all my new stairs.  This one may be on me.

For future reference, I grab the latest build of TFC from the github, so there is always chance that those updates make it in.

0

Share this post


Link to post
Share on other sites

If anyone received "fatally missing blocks and items" when connecting to the official server, that issue has now been resolved. Sorry for the inconvenience.

0

Share this post


Link to post
Share on other sites

A friend and I have just released the first episode of a new coop Let's Play series featuring this mod pack. We've previously done a series on TerraFirmaCraft, and although that was ended a bit abruptly, we've been wanting to return to it for a while. We're looking forward to seeing how the endgame is now, with version 79 of TFC and Electrical Age added on top.

 

If you're interested, have a quick look at the trailer for the first episode:

0

Share this post


Link to post
Share on other sites

Is there a simple way to update ftb to use forge 10.13.2.1236?  It seems to be stuck at 10.13.1.25. 

0

Share this post


Link to post
Share on other sites

Is there a simple way to update ftb to use forge 10.13.2.1236?  It seems to be stuck at 10.13.1.25. 

No, you will have to wait for the next update or create a new instance with multiMC or the minecraft launcher and copy the mods/config folders over

0

Share this post


Link to post
Share on other sites

Seems there is an issue with stacking ingots.  When I try to stack, only one ingot goes into a stack, which is invisible.  Also I can't access the stack and the only way to get the ingot back is to destroy the block underneath. Since there's no other way to store ingots, I'm kind of stuck.   Using forum search, I suspect this bug is a forge problem and currently works fine on the latest vanilla TFC and correct forge version.  Do you know of a workaround for your mod pack?  If not, oh well, guess we need to wait for that update from ftb.

0

Share this post


Link to post
Share on other sites

Seems there is an issue with stacking ingots.  When I try to stack, only one ingot goes into a stack, which is invisible.  Also I can't access the stack and the only way to get the ingot back is to destroy the block underneath. Since there's no other way to store ingots, I'm kind of stuck.   Using forum search, I suspect this bug is a forge problem and currently works fine on the latest vanilla TFC and correct forge version.  Do you know of a workaround for your mod pack?  If not, oh well, guess we need to wait for that update from ftb.

 

This appears to be a SP only problem, and it appears to be fixed in the next update. Sorry for the inconvenience.

 

The next update will add Smart moving, usable recipes, TFC merchant addon, zombie awareness, and fixes. (Also, earthquakes [million to one chance of it happening, then a two in four chance of it actually damaging blocks])

0

Share this post


Link to post
Share on other sites

Thanks for reply. I look forward to your next update. Zombie awareness sounds like fun. :D

0

Share this post


Link to post
Share on other sites

Update 2.4.0:

Updated Forge Version: 10.13.1.1236

Added Zombie Awareness
Added TFC Merchant Addon
Added Smart Moving
Added Player API
Added Render Player API
Added Archimedes Ships (Air ships are disabled, they are to OP with no good way to make them balanced, when building a ship use the floater blocks as they will support it)
Removed Presence Footsteps (will be added back in when carpenter's blocks stops crashing it)
Updated Several Mods
Recipes now work for EA, and OC is closer to being working.
Lots of config tweaks and new features added!

Plans for future updates [in no particular order]:
Railcraft
[and since so many asked for it, but don't expect it anytime soon]...Gregtech
Industrialcraft 2
[Mod(s) to enhance/expand early game, gonna try and keep TFC more mid-game-ish, with the tech mods end game]
[any good doable/workable suggestion for new mod/tweak or community submission]

Big Thanks to the community on this update, scripting is a huge pain.  :) 

0

Share this post


Link to post
Share on other sites

Sweet! I can stack ingots now. :D

Question about the weather mod: seems like snow doesn't accumulate on the ground when it snows. (If weather mod is enabled) It only piles up in nearby chunks when they update during freezing temps. Is there some setting to fix that, or is that just the way it is?

0

Share this post


Link to post
Share on other sites

Sweet! I can stack ingots now. :DQuestion about the weather mod: seems like snow doesn't accumulate on the ground when it snows. (If weather mod is enabled) It only piles up in nearby chunks when they update during freezing temps. Is there some setting to fix that, or is that just the way it is?

 

Hmmm...It may be a config option I changed, or it is trying to place vanilla snow, which TFC doesn't have. I'll look into fixing this.

0

Share this post


Link to post
Share on other sites

I would strongly suggest that the next update also updates forge to 1272, as it solved a significant lag issue with world generation.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now