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Two

[Solved][79.7] Crash when loading too many chunks at once

4 posts in this topic

Version #: 79.7

SSP/SMP (Single/MultiPlayer): MP

Suggested Name: Crash when loading too many chunks at once

Suggested Category: Severe

Description:

Presumably when loading too many chunks at once, detailed blocks might get confused and crash the game.

In my case I used a teleport command into an area with a few chiseled blocks.

Have you deleted your config files and are still able to reproduce this bug?: Yes

Do you have any mods other than Forge and TFC installed?: Yes

If yes, which mods?

- Carpenter's Blocks 3.3.0

- MineTweaker 3.0.8

Crash report:

java.lang.ArrayIndexOutOfBoundsException: -1

at net.minecraft.world.ChunkCache.func_72812_b(ChunkCache.java:235)

at net.minecraft.world.ChunkCache.func_72810_a(ChunkCache.java:180)

at net.minecraft.world.ChunkCache.func_72802_i(ChunkCache.java:103)

at net.minecraft.block.Block.func_149677_c(Block.java:528)

at net.minecraft.client.renderer.RenderBlocks.func_147808_b(RenderBlocks.java:5131)

at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)

at com.bioxx.tfc.Render.Blocks.RenderDetailed.renderBlockDetailed(RenderDetailed.java:61)

at com.bioxx.tfc.Handlers.Client.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:107)

at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)

at net.minecraft.src.FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)

at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)

at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)

at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)

at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)

at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)

at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

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This is actually a very old crash. From what we have been able to figure out, it is caused by having too many detailed blocks within a single chunk.

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That area works fine, except if you teleport in.

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This should be fixed in 79.9, please update your game and confirm.

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