Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
noname_42

ProPick Change

Yes or No   15 members have voted

  1. 1. Do you like my suggestion

    • Yes
      4
    • meh
      1
    • No
      6
    • Too complicated
      4

Please sign in or register to vote in this poll.

8 posts in this topic

I want to suggest a change to the prospecting pick. As it is right now the propick spits out a text message in the chat how high the concentration of an ore is which is quite boring - I want to improve this:

If you use the propick it opens a GNU user interface (GUI) and the player has to search him or herself for the ore. Now here comes the main problem: TFC would have to generate this with some sort of noise texture and intersperse the ore pixels depending on the concentration of ore. I'm not a (minecraft) coder so i'm not sure if this is even possible and if you want to make all the effort to do this. But it is just an idea.

I made some examples in 128x128 pixels. (It's a bit small here and would be ingame nearly fullscreen of course.)

 

Traces:

Posted Image

 

Medium Amount

Posted Image

 

Very Large Amount:

Posted Image

 

The rock around the ore would be the same color(s) as of the stone layer(s) in the area.

 

Current problems that would be solved by this suggestion:

 - Chat spam

 - Prospecting as a boring practice

 - Ore conflicts

 

Another thing that would have to be changed is how the skill influences this.

Some ideas:

 - If your skill rises, at the bottom of the screen there will be displayed what kind of ore it is.

 - If your skill rises even further and you hover over the name it will highlight all ore of the kind in the picture.

 - If your skill reaches maximum there will be displayed the exact amount of ore you have found.

 - or: The higher your skill is the larger the picture will be (from 16x16 to 128x128)

 

Let's hope my english is understandable and

feel free to post your opinion (but pls don't rage :-))

 

 

1

Share this post


Link to post
Share on other sites

The team has already announced that they're not changing the propick at the moment, and they even have it as a forum rule. So there's that. Don't expect your suggestion to get any positive reviews, as this horse has been beaten dead.

On that note, I've always thought it would make more sense to prospect by scraping at the rock, but that's just my two cents.

0

Share this post


Link to post
Share on other sites

This suggestion doesn't actually violate the suggestion in the do not post thread

 

noname_42 isn't suggesting a more accurate propick. It seems to be entirely a visual change.

 

Its certainly a different implementation that I can't imagine a dev would ever consider implementing, but it not more accurate than the current propick

0

Share this post


Link to post
Share on other sites

On that note, I've always thought it would make more sense to prospect by scraping at the rock, but that's just my two cents.

 

That's actually what the current mechanic is supposed to be simulating, except for the fact that you can use the propick on any block instead of just stone. By right clicking on a block, you are scraping it and the chat message is giving a reading dependent on those scrapings.

0

Share this post


Link to post
Share on other sites

I hate to bring up an old topic, but I don't want to create a new thread. I also hope that I'm not breaking the rule by suggesting "changes" to the propick.
Well, more like... quality of life improvements. Mostly because it's another one of those things that has always been a game feature, but hasn't seen much change

What I'm suggesting is to remove the propick chat messages. Having the chat console fill with prospecting results not only disrupts gameplay, but it breaks immersion, obstructs the player's view, and is not very mechanically interesting.

 

In lieu of console spam, there would be: particles from the block clicked on, a swinging animation, the mining sound, and a slight delay. (basicly, emulating tapping the block) After which, there would be a visual indicator on the block that was clicked on, showing the prospecting results. (think thaumcraft UI, floating text/images in world)

Possible layout could indicate the ore name (a "?" if skill is too low), the image of the ore, scaled to indicate the sample size, or a quicker prospecting delay depending on the size of the sample.
For example, prospecting a very large sample would return a result in much less time than if it were only traces

This would achieve several things. One of them is feedback to the player, not only through world interaction, but through pacing, mechanical, and visual feedback. The player would be more engaged in the environment, and it would eliminate the obstructive elements with current prospecting, as well as make an appealing method to display things quicker and easier than in text

Remember, this isn't a suggestion to change how prospecting is done, but a way to make it more engaging to the player

0

Share this post


Link to post
Share on other sites

but kitty, the idea of not knowing what type of ores you have found and only showing them at LV2 is a nice idea!

1

Share this post


Link to post
Share on other sites

but kitty, the idea of not knowing what type of ores you have found and only showing them at LV2 is a nice idea!

This is where previous knowledge comes in. You'd see the picture of the ore, and you would know which one it is from your own experience, but the text wouldn't show the name of the ore

0

Share this post


Link to post
Share on other sites

i like, it expand the propick possibilities, but its a lot of work

0

Share this post


Link to post
Share on other sites