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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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Keen_Falcon

Tracking Skill

37 posts in this topic

I Love this game, i would like to suggest a tracking skill.I like the way in assassins creed 3 that we can know that are animals in the place by just looking for a flower that rabbits eat or a place where a deer rests. Maybe tracks is so hard but think about how awosome is to track and hunt animals. And if at night instead of zombies a pack of wolfs atack, with a great howl that scare you if you try to go to a adventure at night.anyway, wish i can program like you guys do, this game is so awesome!

hugs!

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WELCOME TO THE FORUMS!

 

I do like the idea of adding new skills, and tracking does sound fun. The only issue I see is that animals don't move around a whole lot, so if you're near enough to get any tracking info, you can probably see it already.

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how about this. make wild creatures notice the player from much farther away and have them flee at this point.

if you're in a forest this would mean you might not even see or hear the flock of deer that simply took to the left long ago to avoid you. (many animals of the forest have much better smell and hearing than we do so this wouldn't be entirely unbelieveable)

 

to successfully approach you would have to sneak your way around to silence your footsteps (and to inexplicably mask your smell)

 

and to know just where the hell to go this is where tracks would be super usefull!

 

edit: can i sneak jump?

Edited by GreenLeaf
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GreenLeaf's ideas are interesting, I've always wanted to be able to sneak up on mobs in minecraft by shifting and keeping quiet. 

 

I'm not sure how the tracking skill will increase, maybe by sneaking over the tracks, regardless this will probably make getting protein harder, so along with this idea maybe trapping could be added too. Mojang did just add some tasty tasty rabbits.

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I like the idea of the animals fleeing from the player. So normal walk is noise and wild animals will flee. the only way to approach is by sneaking.

Another feature is that normal animal walking leaves no tracks, but when they are running it creates a track. The track is only available for a few days and it will dissipate.

One idea for the tracking skill is that for someone with no skill they would see only one pixel difference on the ground and the more levels you have the more pixels you would see. So the only thing it changes is how well you can see the tracks. 

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So you guys say that you increase the animal spawn and the difficulty is not to found one but to catch one?

Pretty nice!

 

I really like the idea of a flower or a environnement cue, a home (grotto, rock, cavern) for bears.

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Wolves actually don't attack people, unless they're protecting their den, their cubs, or have rabies. Coyotes on the other hand will most likely attack you, however even around my area they also tend to flee. Don't believe what you see in the movies. There is little to no death reported from wolves nowadays for some years now.

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Tigers are one of the few animals that actually prey on humans. Most other wild animals will attack only when provoked or because you are invading their territory.

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yeah but for the sake of gameplay we need something to fill in for the skeletons and zombies and stuff. can't be all cotton walk and dandy fluff out there!

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Im pretty sure that Hippos are like the most dangerous animals to humans, accounting for the most deaths. They would be cool, and it would be nice to have a semiaquatic mob

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Well, if you want to get technical, mosquitoes... LOL no don't worry I won't do that to ya. Hippoes would be amazing, as would tigers, but both of those would require some pretty hefty AI in my head... although I suppose we could get away with dumb tigers, the Hippoes would have to do a whole host of things to be believable. Stick around water, stay in a herd, be somewhat docile but incredibly temperamental...

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The difference between hippos and tigers is that even though Hippos kill more people they do not actively prey on humans, They do not track and hunt for humans. It has been proved that tigers will actually go looking for a nice human to eat.

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I can see some cool things that can be done with tracking. I need a thumbs up emoticon.

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How would one procedurally generate animal footprints or other clues that lead to the animal in question? I do like the idea of timid animals that are "harder" to catch. But as of right now everything still looks and feels a lot like vanilla minecraft mob behaviour. 

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This actually move toward my future plans of trying to create an abstract representation of animal migration etc. I think we can all agree that the current vanilla style of animal spawning is pretty terrible. I've had an idea for a little while now for a system of managing animal herds whereby we create an object that represents some amount of animals. When the player gets close enough to the location of this herd in the world, we start spawning that type of animal in the area. In this way, we can have a simulation of animal movement and spawning would not be all willynilly as it is now. 

 

This ofc is not quite the same as the tracking that is being discussed here but I thought I'd mention it because animal tracking could occur in a similar way. One mistake that some people make (myself included) is trying to create a full simulation of what you want to see happen with each part of the simulation fully realized. In this case the simulation we are modeling is the process of an animal walking and leaving tracks. As Hubertus stated, with the visible minecraft world as small as it is, you have the problem where if you can see the tracks, you can also probably see the animal, so tracking is useless. We could instead, using the above mentioned animal tracker, choose to create tracks for the player to follow which might lead the player several hundred blocks away to find a particular animal that wasn't even loaded in the world when he originally found the tracks.

 

Anyways, this is ofc all theorizing, but I thought I'd throw it out there.

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One of the things I was proposing is to have tracks as a left over after the animal is spooked. So you are there exploring the world when you come upon some deer or other game. As in real life they would run away from you, because you have been walking or running witch is always noise. Thats when the tracks would be created, the animals would actually run away from you in a random direction, for a few hundred blocks. All animals are faster them humans, so the only way to hunt is to track down while sneaking.and for that you can use the tracks left by the running animals. For gameplay purposes walking animals do not create tracks, and the tracks would naturally despawm after 1 day.

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One of the things I was proposing is to have tracks as a left over after the animal is spooked. So you are there exploring the world when you come upon some deer or other game. As in real life they would run away from you, because you have been walking or running witch is always noise. Thats when the tracks would be created, the animals would actually run away from you in a random direction, for a few hundred blocks. All animals are faster them humans, so the only way to hunt is to track down while sneaking.and for that you can use the tracks left by the running animals. For gameplay purposes walking animals do not create tracks, and the tracks would naturally despawm after 1 day.

I personally wouldn't mind some persistance hunting techniques. Animals may be faster than we are, but humans have much greater stamina. Animals are only fast in short bursts.

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You cannot outrun a deer, or a wolf, or a bear, or a horse. and the list goes on. Just ask any hunter, if for any reason the deer gets spooked what are the chances are running after it. 

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And yet there are tribes that chase down antelopes. It takes several days sometimes and avarege human can not do it, but with proper training it is possible.

Just sayin'

Also, I like Bioxx's idea a lot. Maybe it'll get implemented around build 100 :P

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You cannot outrun a deer, or a wolf, or a bear, or a horse. and the list goes on. Just ask any hunter, if for any reason the deer gets spooked what are the chances are running after it. 

Look up persistance hunting, it's how people hunter for thousands of years. You spook an animal, you track it, you spook it again, you track it, you spook it again, you track it, eventually you win.

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it's one of those things that aliens would marvel at when they went to safaris on earth.

 

yeah you see that super strong lion down there, and that huge elephant! and the mega fast antelope! those are all cool and all!

 

but look over there! that's the human! once he finds your tracks, which he will. oh he will.. once he finds your tracks he will follow you for days and weeks! and he will never. give. up.

you can run and you can hide, but the human will find you.

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Look up persistance hunting, it's how people hunter for thousands of years. You spook an animal, you track it, you spook it again, you track it, you spook it again, you track it, eventually you win.

As long as you have to track down the animal that is so far that you cannot see it, I think it would be believable. What I don't think is believable is to try to race a deer.

I have read about group of primitive hunters circling a animal and making it run until it is so tired that they can easily approach to kill it. But is a coordinated group effort, where the hunters would take turns.

To tell me that one man is going into the forest and once he sees a spooked deer he will run and catch up with it without losing sight, is a stretch of imagination. 

Of course you can follow the tracks and if you are silent and sneak you will be able to approach it.  

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As long as you have to track down the animal that is so far that you cannot see it, I think it would be believable. What I don't think is believable is to try to race a deer.

I have read about group of primitive hunters circling a animal and making it run until it is so tired that they can easily approach to kill it. But is a coordinated group effort, where the hunters would take turns.

To tell me that one man is going into the forest and once he sees a spooked deer he will run and catch up with it without losing sight, is a stretch of imagination. 

Of course you can follow the tracks and if you are silent and sneak you will be able to approach it.  

Oh yes, I didn't mean that they outran the deer! Sorry, shoulda made that more clear. Our not-quite-so-human ancestors would spook the animal and then track it down. Eventually, once the animal tired out, the distance covered would shrink until the animal stopped making serious attempts to get away. Of course, I doubt persistance hunting ports very well to video games. Having to spend a day tracking and spooking your first kills would probably cause a mass exodus of people leaving the mod.

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