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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
bilbobuddy

Trees

5 posts in this topic

I'm very happy about the way that tfc handles trees and chopping them down, but there are a few things that would be nice if they were changed.
 
1. All of the tree comes down at once.
 
Axes don’t break all the blocks of the tree, they only break one block before the entire tree comes down, and the damage would stay on the block if the axe you are using breaks. Half of a tree coming down makes so little sense. 
 
 

2. The leaves fall down with gravity, as if they were vanilla sand.You can still punch them and get sticks.
 
The huge multitude of leaves and sticks disappearing, vanishing into thin air is pretty weird. Anyone who's had a large tree come down in real life know that all these branches are a pretty big pain (or resource depending on how you look at them).
 
I realize that the devs probably realized this when they coded the tree felling, so I wouldn't be too surprised if something like this is unrealistic to do.

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1. The only time that it doesn't fell the entire tree at once is if the axe doesn't have enough durability to break every single log block. I'm assuming that you are suggesting that instead of breaking every block that it can, the axe just breaks and the tree doesn't come down at all? Where does all that durability go then? It doesn't make sense for the durability used to somehow be "stored" in the log you attempted chopping, and it really isn't possible for blocks to store that data currently anyways.

 

2. Leaves disappear when the tree falls for balance reasons. Players have enough of an excess of saplings and sticks as it is, they don't need any more. Vanilla Minecraft also requires standard leaves to be within 5 blocks of a log in order to stay around, or else they will despawn all by themselves.

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1. The only time that it doesn't fell the entire tree at once is if the axe doesn't have enough durability to break every single log block. I'm assuming that you are suggesting that instead of breaking every block that it can, the axe just breaks and the tree doesn't come down at all? Where does all that durability go then? It doesn't make sense for the durability used to somehow be "stored" in the log you attempted chopping, and it really isn't possible for blocks to store that data currently anyways.2. Leaves disappear when the tree falls for balance reasons. Players have enough of an excess of saplings and sticks as it is, they don't need any more. Vanilla Minecraft also requires standard leaves to be within 5 blocks of a log in order to stay around, or else they will despawn all by themselves.

1. Or, you could just let the last piece of durability on your axe allow felling the whole tree before breaking.I don't think that it really would unbalance things, if you only need 5 stone axes to fell 10 trees instead of 6 (just a very rough estimate, but you get what I mean).If you really think that this would be overpowered, I also would settle for the axe breaking when felling a tree that would leave 10 or 15% or less of durability on it so that you don't get tempted to use it on another tree.Aside from realism or believability, you have to admit that it's a real pain gameplay wise if you slightly miscalculated the durability of your axe and you are left with one or two log blocks of a tree because your axe broke, for which you again have to spend considerable time to get rid of afterwards.Either of my two suggestions would adress this issue by ensuring that always when you fell a tree the whole thing goes down.What do you think?
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1. Or, you could just let the last piece of durability on your axe allow felling the whole tree before breaking.I don't think that it really would unbalance things, if you only need 5 stone axes to fell 10 trees instead of 6 (just a very rough estimate, but you get what I mean).If you really think that this would be overpowered, I also would settle for the axe breaking when felling a tree that would leave 10 or 15% or less of durability on it so that you don't get tempted to use it on another tree.Aside from realism or believability, you have to admit that it's a real pain gameplay wise if you slightly miscalculated the durability of your axe and you are left with one or two log blocks of a tree because your axe broke, for which you again have to spend considerable time to get rid of afterwards.Either of my two suggestions would adress this issue by ensuring that always when you fell a tree the whole thing goes down.What do you think?

 

The problem with this is if a player is using a stone axe is say an Acacia forest, where it can't tell where one tree starts and another one ends. If your axe only has enough durability on it to break 10 logs, it is somewhat unbalanced if that axe would bring down 7 connected large trees.

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[...]2. Leaves disappear when the tree falls for balance reasons. Players have enough of an excess of saplings and sticks as it is, they don't need any more. Vanilla Minecraft also requires standard leaves to be within 5 blocks of a log in order to stay around, or else they will despawn all by themselves.

in Vanilla you still get sapplings and eventually apples when the leaves despawn by themselves, but I prefer the way that TFC is, like all the branches get more or less destroyed, not being useable as sticks anymore.Point 1: sure it would be nice to have the log saving the actual damage, but the actual solution is a reasonable compromise IMO - it's like you only cut the portion of the tree that the axe still can handle.
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