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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
aleksey_t

[TFC 0.79.23+] Merchants Addon for TFC

137 posts in this topic

0.78.18

Is that a typo?

Are you sure the problem is with merchants addon?

Yes, because I only have TFC and fastcraft. When I add the merchants mod it crashes when creating/entering a world. Otherwise the game works fine.BTW, is this addon actually for single player too? Edited by Goth
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Yes a typo.

Just come to our server and you will see.

We are using TFC 0.79.18

and we have several  addons and mods including the latest version of Merchants. 

This is a list of the mods in our server:

BiblioCraft[v1.10.4][MC1.7.10].jar
BiblioWoods[TerraFirmaCraftV0.79.18][v1.1].jar
Carpenters Blocks v3.3.4.2 .jar
CodeChickenCore-1.7.10-1.0.4.35-universal.jar
CraftHeraldry 1.1.3.jar
CustomNPCs_1.7.10c.jar
Farseek-1.0.5.jar
fastcraft-1.21.jar
HQM-The Journey (4.2.3).jar
MineTweaker3-1.7.10-3.0.9B.jar
NotEnoughItems-1.7.10-1.0.4.95-universal.jar
OptiFine_1.7.10_HD_B6.jar
ShadersModCore-v2.3.28-mc1.7.10-f.jar
shipsMod-v1.7.10-1.0.2.jar
Streams-0.1.4.jar
TerraFirmaCraftNEIplugin-1.7.10-1.4.0.19.jar
Waila-1.5.10_1.7.10.jar
[1.7.10]Decorations-1.0.18.jar
[1.7.10]LeatherWaterSac-3.5.B79.jar
[1.7.10]Merchants-1.0.30.jar
[1.7.10]TerraFirmaCraft-0.79.18.673.jar
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Sorry I can't enter your server, probably because I have a cracked MC.

However, installing your mods makes my single player work.

This makes me guess that the Merchant addon has some missing dependencies.

It's the only explanation.

 

EDIT:

Wow I have quite a good intuition!

I reverted back to having only TFC, fastcraft, and Merchants and I added OptiFine, due to what that mod is about I thought it could work.

And it does. So the missing dependency was OptiFine. Now, I don't know if it's actually required or there's a bug in Merchants that just happen to be solved by chance installing OptiFine.

Anyway, now it works.

 

EDIT 2:

Ok, in single player the mod doesn't work, you basically trade items with yourself so you do not actually gain new ones.

Should be cool for this mod to support single player, though. You generate the Price item and you delete the Good one.

I liked this idea because it would give a meaning to a lonely miner gameplay in single player.

Edited by Goth
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Minecraft is cheap and you are stealing it. You will receive no support for any issue here.

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The problem must be in your minecraft. Using a cracked version that was modified god knows how and specking it to behave the same way as a legit is really bad.

Please purchase the game and refrain from posting problems until you do. This mod works  fine for everyone else, so clearly the problem is in your end.

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This is with Merchants 1.0.29, but it's the same with .30.

 

[17:50:00] [server thread/INFO]: Preparing level "world"[17:50:00] [server thread/ERROR]: Encountered an unexpected exceptionjava.lang.NullPointerException at com.bioxx.tfc.Core.TFC_Core.getSuperSeed(TFC_Core.java:1393) ~[TFC_Core.class:?] at com.bioxx.tfc.api.Crafting.AnvilRecipe.<init>(AnvilRecipe.java:30) ~[AnvilRecipe.class:?] at com.aleksey.merchants.Core.Recipes.registerAnvilRecipes(Recipes.java:73) ~[Recipes.class:?] at com.aleksey.merchants.Handlers.ChunkEventHandler.onLoadWorld(ChunkEventHandler.java:16) ~[ChunkEventHandler.class:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler_43_ChunkEventHandler_onLoadWorld_Load.invoke(.dynamic) ~[?:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?] at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) ~[EventBus.class:?] at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:230) ~[MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) ~[lt.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]

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Please provide the full crashlog. That is an expected crash for build 1.0.29 as that version is not compatible with 0.79.18+ due to how anvil recipes are calculated. The version 1.0.30 fixes that issue and is working for others, myself included.

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can you upload the full crash log?

Also please include your Java Version and Forge Version and tfc version with all the mods installed and versions. thanks

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Oops. :D Okay, sorry. :D

 

Merchants: 1.0.30Forge: 10.12.2.1230

Java: I don't know yet, it's on a remote server.

Log: https://dl.dropboxusercontent.com/u/1481846/fml-server-latest.log

 

The actual crash report file would be a lot more helpful than the console log. The console log doesn't list version numbers in a way that's easy to read.

 

Edit: Update forge, the server is using a pretty outdated version. You should be using the version that TFC was built on, which is listed on the download page.

Edited by Kittychanley
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I can confirm this aleksey_t, this unfortunately is not compatible with 0.79.18 anvil seed changes as it stands (alone).

 

HOWEVER... if you install the Decorations mod (also by aleksey_t) then it does!  :P

So it would be nice to get an update (just to conform to forum title), but if someone isn't using Decorations, I'd recommend grabbing that too hehe

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it seems that you can not sell tool heads. I tried this on the darkagecraft server and it would work occasionally but most of the time it said the item was

not in the warehouse even though the number by the item that indicates how many there are said that there were some near the warehouse

 

 

 

  Edit I found out this was because my smithing level is not maxed out each tool head is different so the merchant stall

only registered the on I used to set the sale up

Edited by gummyworm1270
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Needs updating for new anvil handler, crashes server, will keep mod off server until update.

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Sorry for long absence.

I cannot reproduce crashes - not in 0.79.18, not in 0.79.20.

Is anyone still able to reproduce problem with 0.79.20 and forge 10.13.4.1448?

If yes, then could you please provide full crash report (not just stack trace) and game save?

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Is there anyway for an admin (op) to be able to edit pricing for a stall that is not "owned" by them?

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No, prices could be edited only by owner.

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New update is uploaded (fixed rendering bug, look at changes section for details)

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would there be a way to make items for sale show up on the stall block that are for sale, like the food that sits on top of a cooking surface when you leave something in it, rather than the generic retexture? then, it would not only look better, but people shopping in a large market of stalls could tell at a glance what was for sale, rather than having to click on all of the stalls. just an idea :P

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would there be a way to make items for sale show up on the stall block that are for sale, like the food that sits on top of a cooking surface when you leave something in it, rather than the generic retexture? then, it would not only look better, but people shopping in a large market of stalls could tell at a glance what was for sale, rather than having to click on all of the stalls. just an idea :P

 

I really like that, no idea how hard it would be to code, I believe the it should be just a question of adapting whatever is in the meals table.

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Thank you for idea.

I will provide response if this will be done some later (need to do some investigations)

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with what is already in tfc, i cant imagine it would be hard to do, but then, sadly, i know nothing of coding, only texturingl lol.

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