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5 posts in this topic

Personally i love the 'spear fishing' mechanic It's really neat and i haven't seen it before. But I think fishing as a hole could be redone Heres some ideas ...

 

Bait:

The idea behind this is that there are different leveled baits and the better the level the better chance of a decent catch.

 

To catch level 1 Bait you will need a net (See below)

Worms : Lv1 - Appear on grass when it rains. 

Magots : Lv1 -Appear When food decays in a vessel or chest.

Flys : Lv1 - Appear When food decays in a vessel or chest.

 

To catch level 2 bait you will need a glass bottle and right click on them 

Grass hoppers : Lv2 - Find in grass (...)

Rag Worms : Lv2 - Find on beaches 

 

To catch Level 3 Bait you will need a poking stick and a Bucket filled with salt water (see below)

Hermit crabs : Lv3 - Find in shallow Salt water. 

 

Rods:

The idea behind this is that as you progress through the ages you can have better tools to use for fishing with different effectiveness.

 

copper rod : Lvl 1 - 30% (effectiveness) - Lvl 1 Bait

bronze rod : Lvl 1 - 35%                         - ''

biz bronze rod:Lvl 1 - 40%                     -''

 

Iron rod : Lvl 2 -60%                 - Lvl 2 Bait and above

 

Steel rod : Lvl 3 -70%       -lvl 3 Bait and above

Blue Steel rod : 75%        - ''

Red Steel rod : 80%     - ''

 

Items:

rod cast - clayforming

net - string and sticks ? 

poking stick -stick and knife

Mechanics:

different sized fish depending on bait and how effective the rod is.

(Possibly fish breeding But that a bit advanced)

 

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Interesting idea, though I think it should be a separate mod, if it is ever to be done. This would add alot of item clutter with little in return.

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Corpse is right, but i think it could be cool too to have like diferent tiers of fishing nets and traps, one for like afk SLOW PRODUCTION fish traps, and portable fishing nets to cath fish alive and put it in water buckets (at least iron) to move em arround, and make them breedable with seaweeds

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Why fish breeding. I understand that aquaculture existed in the time period TFC is influenced by, but it developed in inland areas. In RL I don't believe it was a common or large scale operation amoungst the general population. And well in a TFC world you aren't really far from water anyways. Just not sure there is great value adding such a feature over others. I'd rather see sometching like apiculture introduced first.

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Why fish breeding. I understand that aquaculture existed in the time period TFC is influenced by, but it developed in inland areas. In RL I don't believe it was a common or large scale operation amoungst the general population. And well in a TFC world you aren't really far from water anyways. Just not sure there is great value adding such a feature over others. I'd rather see sometching like apiculture introduced first.

I wasn't really sure on it myself thats why it was in brackets just a idea 

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