Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
aleksey_t

[TFC 0.79.23+] Decorations Addon for TFC

100 posts in this topic

What is your policy for Modpacks? I would like to include this mod into a modpack I have been working on with terrafirmacraft called TFC++.

0

Share this post


Link to post
Share on other sites

Last line of OP. 

 

Feel free to include this addon to your modpack.

0

Share this post


Link to post
Share on other sites

I am not trying to rush the mod developer, I am just looking for information, but.... is this mod going to be updated and if yes, is there an ETA? I really like the mud bricks from this but it is causing me to not be able to update TFC because of incompatibilities.

0

Share this post


Link to post
Share on other sites

I will try to update mods (Merchants and Decorations) at this week (so in few days)

EDIT:

Addon is updated to support TFC 0.79.17

Edited by aleksey_t
2

Share this post


Link to post
Share on other sites

Hi Aleksey, the new terrafirmacraft 0.79.18 broke compatibility with any addon that uses anvil recipes. Would you be so kind as to take a look?

We all love your addons.

Thank you for the hard work, we really appreciate.

0

Share this post


Link to post
Share on other sites

Hi,

Thank you for letting me know.

Recipes are fixed for Decorations and Merchants addon.

Please let me know if any problems.

0

Share this post


Link to post
Share on other sites

Would it be possible for you to tell me the ids of your fluids? I'm looking to using them in barrel recipes added via Modtweaker script, however I have not been able to find their ids.

0

Share this post


Link to post
Share on other sites

Hey Kev, what fluids are you talking about?

0

Share this post


Link to post
Share on other sites

I'm looking for the liquid dyes, I want to use them as a conversion from TFC dyes to vanilla dyes.

0

Share this post


Link to post
Share on other sites

I stumbled upon a strange bug with rendering. If there is not another block in the chunk the shell does not render. Vertical chunking effects this, so 0-15, 16-31, ... 160-175, 176-191, basically a 16x16x16 area.

0

Share this post


Link to post
Share on other sites

Yes, I saw the same bug in one of test worlds when used latest TFC and Forge, didn't find the reason and thought world was broken (because in other worlds it worked ok)

Btw, in this world - the same bug I've reproduced for TFC blocks with custom renders (for example Crucible)

Its interesting if problem is related just to TFC or to other mods.

0

Share this post


Link to post
Share on other sites

Do both of you have optifine installed? I know older versions of optifine made every custom rendered block invisible, so it's possible this is an artifact of that.

0

Share this post


Link to post
Share on other sites

Yes, I remember this.

But I've tried both - with Optifine and without Optifine, cleared Video options and etc.

The only thing I've not tried - remove Decorations and Merchants addons and try just TFC without them (because at this moment was sure - problem is with broken world)

I will try to reproduce problem some later today and if it will be reproduced with just TFC then I will provide save to support branch.

0

Share this post


Link to post
Share on other sites

No I don't run optifine, when testing was only running TFC with Decorations. Haven't tested with just TFC installed yet.

0

Share this post


Link to post
Share on other sites

New update is uploaded (fixed rendering bug, look at changes section for details)

0

Share this post


Link to post
Share on other sites

New update is uploaded to support TFC 0.79.23

0

Share this post


Link to post
Share on other sites

Hey Aleksey.

I am creating a new server and trying to make things more harder and interesting.

I was thinking maybe it would be an idea to have the lanterns to consume the fuel and go off after some time and need refueling.

Not really sure, but it would give a reason for producing more alcohol. 

Is that something that we could have as a config option? preferably with the ability to choose how many hours it would take to burn off?

The default could still be to infinite, but we could choose like 1000 or 2000 in game hours.

0

Share this post


Link to post
Share on other sites

New update is uploaded to support TFC 0.79.23

 

When I add [1.7.10]Decorations-1.0.20 to my current 1.7.10 TFC 0.79.24816 game I get an odd temperature readouts on my screen showing rain, temp, drainage, pH and rock layers  like below:

I have the following Mods added:  Decorations, TFC, Betterfoliage, Carpenter's Blocks, Coroutil, Matmos litemod, Realisitc Pain, Weather2. Why do I get these readings? My brother playing in the same world as me with the same mods does not gt the readings.

 

24q05dh.png

0

Share this post


Link to post
Share on other sites

You have the TFC debug enabled in the config or you have entered /debugmode

0

Share this post


Link to post
Share on other sites

Well in the TFC config:

# Set this to true if you want to turn on debug mode which is useful for bug hunting. [default: false]
    B:enableDebugMode=false
 
so its not that ... how else do I get out of debugmode?
 
I also tried typing /debugmode in minecraft but it says i do not have permission.
Edited by crazz2323
0

Share this post


Link to post
Share on other sites

Check the config file for the server. That's what is set to have debugmode enabled, not your client.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now