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hiram13pm

Woodland Lag

11 posts in this topic

This isn't a bug report, just a question.I'm running with a notso-hotso graphics card right now, and the game runs fine... except in the presence of certain trees.  Even more or less dense forests of pine, maple, etc aren't cripplingly laggy.  But when there are willows or sequoia loaded, it slows down to a crawl.  My guess is that it has to do with the sheer number of leaf blocks loaded.  The more willows, the worse it gets; chop 'em down, and it starts to lighten up.

 

Anyway, I'm not complaining at all... this is almost certainly a problem on my end, but upgrading my graphics is not an option right now.  My question is this:  Is there a way to edit the world generation to reduce the frequency of certain species of trees?  Or just remove them?  One or two willows now and then isn't a big deal, but if I run into a forest of them, or sequoias, I basically just have to avoid it entirely.Any suggestions would be helpful...Thanks.

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There is not currently an option to change tree spawning. Do you have fastcraft installed? Are you using optifine? Have you tried setting leaves to use fast graphics instead of fancy?

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Fire. That usually helps thin the forests down a bit. I have had some natural fires too from exposed lava pools. Although it might cause a bit of lag before it gets better...

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There is not currently an option to change tree spawning. Do you have fastcraft installed? Are you using optifine? Have you tried setting leaves to use fast graphics instead of fancy?

I've got Fastcraft... also a few other mods, but not resource intensive ones... NEI with it's attendants, the Waterskin and Decorations add-ons from these forums, and Journeymap.  My graphics are set to Fast just on general principle, what with this graphics card & all; particles to minimal, clouds off, etc. etc. 

Optifine clears up the lag, but screws up the rendering:

Posted Image

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Fire. That usually helps thin the forests down a bit. I have had some natural fires too from exposed lava pools. Although it might cause a bit of lag before it gets better...

That's workable for areas where I'm hanging around... but exploring kind of precludes it.  Plus fires of that size would cause lag themselves while they're burning, wouldn't they?

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That's workable for areas where I'm hanging around... but exploring kind of precludes it.  Plus fires of that size would cause lag themselves while they're burning, wouldn't they?

 

Yes, they would.

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Be sure you are using forge 1272+. For JourneyMap be sure you have the online module off.

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Be sure you are using forge 1272+. For JourneyMap be sure you have the online module off.

Forge 1272.  I never use the online journey map.

 

Edit:  Just found the option to disable web map...

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Optifine clears up the lag, but screws up the rendering:

 

You need to update optifine, you're using a very very outdated version if it's doing that.

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Edit:  Just found the option to disable web map...

 

Exactly. Even if you aren't using the online map, if you don't change that option to disable it, it's still using up resources and causing lag by sending all that information to the web map. Disabling it completely in the config options helps with lag.

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You need to update optifine, you're using a very very outdated version if it's doing that.

Will do.

 

Disabling the web map seems to help... I'll update optifine & update.

 

Edit:  Wowsers... ok, that helps a lot.  New optifine (B5) + disabled web map = a little lag in the densest bit of willows that were close.  If I run into jungle or sequoias, I'll let ya know.  This, however, is now playable.Thanks, everyone for your help.  I still wouldn't mind seeing some ability to tweak the worldgen a little.  Sometimes I think sheep should have a single horn poking out of their forehead, y'know? ;)

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