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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
delvr

[TFC 0.79.23+] Streams - Real Flowing Rivers

112 posts in this topic

I've built a the TechNodefirmacraft modpack which will soon be available as a semi-public pack on the ATLauncher. Can I include this as an option in my pack and can I redistribute your mods via the ATLauncher servers or would you prefer me to have it be a manual download via your links. Both are fine with me, the automatic download is just more convenient for the downloaders.

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I did catch fish in a flowing stream the other day. It's just the little fish items though - do you mean fish mobs?

Yeah like maybe a new mob like salmon? it will try to swim up rivers and can only be found in spring or whenever

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Why not adding a new feature to create water ponds and small lakes on plateaus and mountains? that will encourage players to settle in those places which now are far from water sources

 

PS what shaders were you using in the second picture? i'm modified my SEUS shaders file to have your water blocks reflecting environment, but now i can't see the flowing stream details

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Why not adding a new feature to create water ponds and small lakes on plateaus and mountains? that will encourage players to settle in those places which now are far from water sources PS what shaders were you using in the second picture? i'm modified my SEUS shaders file to have your water blocks reflecting environment, but now i can't see the flowing stream details

Alpine lakes are indeed planned, as part of a generator rewrite I'm working on that will make rivers conform to the terrain much more naturally.As for shaders I used SEUS 10.1 Standard. Not sure why it's not working for you - could you post a screenshot of the problem as well as your gbuffers_water.vsh file?

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Alpine lakes are indeed planned, as part of a generator rewrite I'm working on that will make rivers conform to the terrain much more naturally.

As for shaders I used SEUS 10.1 Standard. Not sure why it's not working for you - could you post a screenshot of the problem as well as your gbuffers_water.vsh file?

 

What i meant was that the reflection of water shaders on seus is so that i can't see the detail of the flow, the water looks like this picture Terex posted:

 

 

Very cool! This mod is so impressive!

Posted Image

(Seus 10.1 shaders DOF)

 

But with your streams, they look like a stream of flowing quicksilver, i really wanted something like this :P :

Posted Image

 

Edit: Oh hey, i guess your reply has the answer, i have the 10.0, i will try the 10.1

Edited by SteAStro88
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What i meant was that the reflection of water shaders on seus is so that i can't see the detail of the flow, the water looks like this picture Terex posted: But with your streams, they look like a stream of flowing quicksilver, i really wanted something like this :P :Edit: Oh hey, i guess your reply has the answer, i have the 10.0, i will try the 10.1

Terex used 10.1 as well so it's not that. But perhaps the problem is just the kind of light that's hitting the water at that place and time. Shadows make the water movement harder to see. When taking my picture I made sure the noonday sun was hitting the water directly; you can still see some shadowy places towards the back.So just try sitting by the river throughout the day and maybe the magic will happen. :) Otherwise try Standard shaders if you're using an Ultra version. Maybe Standard keeps light angles more simple. Edited by delvr
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Well i have some ideas, rivers can lead into lakes and some lakes can have a river flowing out of them, maybe both! Also You can find driftwood (sticks), and upstream foliage (saplings, seeds, and possible wet wood) on the banks as well of that type of wood/crops so you can kinda know what types of plants are up stream +longer rivers

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Terex used 10.1 as well so it's not that. But perhaps the problem is just the kind of light that's hitting the water at that place and time. Shadows make the water movement harder to see. When taking my picture I made sure the noonday sun was hitting the water directly; you can still see some shadowy places towards the back.So just try sitting by the river throughout the day and maybe the magic will happen. :) Otherwise try Standard shaders if you're using an Ultra version. Maybe Standard keeps light angles more simple.

 

Oh well i confused his pic because the river was in the shade, i was using seus 10.0, i downloaded 10.1 and now it is hust like your and terex pics, with the water having the reflection shaders which allows to see underwater, not like the exaggerated reflection of 10.0 version.. Well i'm really happy about what's planned with this mod, i think it adds realism and immersion to how worlds generate in TFC, even while seeing some strange conformations, like a source for a stream or a river spawned a block above an already existing one or that same rocky water source structure spawning floating in the air above a TFC river eheh.. But aside from these rare behaviors i think it makes world more natural :D

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Just to let you guys know that a TFC-0.79.16+ update is underway and will arrive in the next few days.

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Just to let you guys know that a TFC-0.79.16+ update is underway and will arrive in the next few days.

 

Uh, 0.79.17 has been released for 2 days now.

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>.>

 

<.<

 

I knew that.

 

>.>

 

<.<

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Thanks for the info. We lost our server that was hosted with TrueWorldGaming when the host got hacked.

That coincided with the TFC update, so now we are waiting specifically for this addon to crate a new map. It looks amazing and everyone agrees is worth waiting for.

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>.>

 

<.<

 

I knew that.

 

>.>

 

<.<

Sure you did..... ;)

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That coincided with the TFC update, so now we are waiting specifically for this addon to crate a new map. It looks amazing and everyone agrees is worth waiting for.

Thanks! It's quite good to hear. Expect an update tomorrow (Sunday). This will also fix a crash with filling barrels in streams which someone reported on the main forum.
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Version 0.1.4 is out! This version fixes some bugs and is compatible with the latest version of TFC. Be sure to also get Farseek 1.0.4 which is the new minimum required version.

Changelog:

[*]Compatible with TerraFirmaCraft 0.79.16 and newer.

[*]Fixed crash when filling TFC barrels in streams.

[*]Updated to Forge 10.13.3.1370.

[*]Requires Farseek API 1.0.4 or newer.

Enjoy!

Edited by delvr
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Hey delvr you need to edit the original post to say 0.79.17.

BTW Thank you very much for this update.

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Hey delvr you need to edit the original post to say 0.79.17.BTW Thank you very much for this update.

Ah yes, thanks for reminding me! Fixed.Let me know if there's any issues with the mod in your server. Also if you guys end up building cool stuff along the streams I'd love to see it, we could perhaps put some nice pictures in the thread. :)I also encourage everyone to take a look at my other mod, Repose. It lets you walk up and down natural slopes as if they were stairs, without using your spacebar. It's not TFC-specific but is fully compatible. It makes for a much smoother experience, I can't really play without it anymore. :) Edited by delvr
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Thank you.

 

I gave Repose a try in my pack and it crashed. It looks like there is an issue with Immibis's Multipart, which I assume is part of ImmibisCore maybe radiologic. Sorry I don't have time to chase this down atm, but here is the crash report http://pastebin.com/aU0yc5LF

 

Oh and now Mek. http://pastebin.com/CP8ervMX Mek is so integrated in my pack I can't remove it to test further.

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Delvr, thank you for creating this as it truly brings my modpack to life! Nothing beats walking through a forest and finding a river spawned and waiting. I have found quite a few gems of rivers with nice extensive watersheds as a matter of fact! Very rarely the river spawns in a strange way like doubling back onitself to tightly to make sense but rivers like that are exceptionally rare anyway.

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Thank you.I gave Repose a try in my pack and it crashed. It looks like there is an issue with Immibis's Multipart, which I assume is part of ImmibisCore maybe radiologic. Sorry I don't have time to chase this down atm, but here is the crash report http://pastebin.com/aU0yc5LFOh and now Mek. http://pastebin.com/CP8ervMX Mek is so integrated in my pack I can't remove it to test further.

Thanks for letting me know! I'll take a look.

Delvr, thank you for creating this as it truly brings my modpack to life! Nothing beats walking through a forest and finding a river spawned and waiting. I have found quite a few gems of rivers with nice extensive watersheds as a matter of fact! Very rarely the river spawns in a strange way like doubling back onitself to tightly to make sense but rivers like that are exceptionally rare anyway.

Thank you so much for your comment! I love to read stuff like that, gets me motivated to create more.
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Now that we have real rivers and streams, what I would love is for real water wheel power. That would be just great.

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It have been updated days ago, and it's clear in the title. You need to update farseek and streams.

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