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dankusmoney360o

Dinosaurs

8 posts in this topic

Hear me out....there are several really well done dinosaur mods out there. Why not add dinosaurs into tfc as a part of a seperate dimension? No other dino mod does that and it'd add a whole new layer to the redone survival in tfc. It'd give players more choices and more survival resources and on top of that - dinosaurs. Come on who doesn't like dinosaurs? They're fricking awesome. If you don't add them why not work on compatibility with the existing ones? Maybe start with F/A or JurassiCraft.

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TFC strives to be as compatible as possible with other forge mods. Kitty has ore dictionaried the mod items for more compatibility. There are many tools that allow players to fix conflicts and find solutions to incompatibility. However as a total conversion mod there will be a good deal of issues with many mods and the main devs are unlikely to invest time in rewriting sections of code to be compatible with particular mods. However it is open source so yourself or others can PR solutions.

As for dinosaurs in TFC, even as separate dimension, doesn't really fit the believable/realistic theme. A modpack that used TFC as its base and created a sort of Land of the Lost feel would be fun.

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If you don't add them why not work on compatibility with the existing ones? Maybe start with F/A or JurassiCraft.

 

In order for us to "work on compatibility" you'll have to let us know where TFC isn't compatible. We can't fix something if nobody tells us its broken.

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As for dinosaurs in TFC, even as separate dimension, doesn't really fit the believable/realistic theme. A modpack that used TFC as its base and created a sort of Land of the Lost feel would be fun.

Hmm… if someone made this kind of modpack, would you play it? *ideas begin to flow* :P
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The reason most mods dont work(or work well) with TFC is due to the lack of vanilla blocks and the extreme amounts of damage and health that non TFC things lack. Case in point; Mo'Creatures is pointless since all mobs can be one shot with a stone javelin, and that kinda defeats the purpose of the wyvrens and such since a skeleton can kill your pet fairly easily.

 

Now if you get a custom world generator and force spawn vanilla biomes as needed into the world seed then you can run all the mob based mods you want, since they will have a natural place to spawn. Your only stumbling block is that TFC suppresses vanilla minecraft.

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You can use mob spawning control 2 mod (the 1.7.2 version works, just no in-game GUI) to control spawn locations and weight of most mobs. You can change the HP and damage dealt with the mob properties mod.

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Dinosaurs?   We already have dinosaurs.  They are called chickens.

 

But that would be interesting - could you train them like the other animals?

 

And I play on peaceful - the bears are the most dangerous animal in my TFC games.  Having a T-Rex would make things interesting....I would have to build wooden forts or find areas to live where it could not get into.

 

The problem I have with it is when I find a herd of cows will I watch in horror as raptors wipe out the whole herd? 

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