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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
aluc24

Including Ships and Boats Mod by cuchaz

58 posts in this topic

This is stack trace for TFC chest: http://pastebin.com/K3nnktk0This is crash report for chest from Iron Chests mod (stack trace is shorter): http://pastebin.com/kMQERNeLPlease let me know if you need more info or help in testing.

Your second crash doesn't appear to have anything to do with Ships Mod. The stack trace looks purely vanilla. It doesn't look like it's related to mods at all.

 

Your first crash looks like a crash in TFC. I can't do anything about it though unless I can look at the TFC source. I can't seem to find the source online anywhere. I'm guessing it's not open source?

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Your second crash doesn't appear to have anything to do with Ships Mod. The stack trace looks purely vanilla. It doesn't look like it's related to mods at all.

 

Your first crash looks like a crash in TFC. I can't do anything about it though unless I can look at the TFC source. I can't seem to find the source online anywhere. I'm guessing it's not open source?

 

On the Hub:

 

/Deadrik/TFCraft/tree/master/srcis what you are looking for? (Loving the mod btw)

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The TFC crash report is showing it doing an NPE on the vanilla chest tile entity's adjacentChestXNeg value when trying to initialize a TFC chest. So both stack traces are showing vanilla issues.

 

With the stack traces given, there isn't much either of us can do to try and fix the problem. If you provided a bunch of complete crash reports, then we might be able to help a bit more. Especially since some of the line numbers in the stack traces do not properly line up to our dev environment, and the TFC stack trace does not provide any version numbers for us to go back and check the code at that version.

 

If I had to take a shot in the dark, there is the possibility that cuchaz isn't saving the chest data properly when making it part of the boat, but at this point we really can't point fingers because there isn't enough information.

 

TFC's source code: https://github.com/Deadrik/TFCraft

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Your second crash doesn't appear to have anything to do with Ships Mod. The stack trace looks purely vanilla. It doesn't look like it's related to mods at all.

But thats what happened if I'm trying to open chest (from Iron Chests mod) which is placed on the "launched" ship.I've tried to demonstrate that problem is not related to just TFC containers.How to reproduce this bug:1) Make sure Iron Chests mod is installed2) Build 4 x 4 raft from oak wood planks3) Place "Iron Chest" on the raft4) Place "Tiny Ship" block on the raft5) Right click "Tiny Ship" block and click "Launch Ship" button6) Right click "Iron Chest" to open it - game will crash 

Your first crash looks like a crash in TFC. I can't do anything about it though unless I can look at the TFC source. I can't seem to find the source online anywhere. I'm guessing it's not open source?

Link to the sources already was provided but I will do some comments which maybe could help to determine problem without investigating TFC code: http://pastebin.com/UA12HpkGAs you can see from sources - error happened on the line "if (chest.adjacentChestXNeg != null)" because of variable "chest" is NULL. 

If you provided a bunch of complete crash reports, then we might be able to help a bit more.

In case for TFC chest game didn't really crashed - it just exited from the game to the "Main Menu" screen when I've tried to interact with chest.Full log file (todays) is here: http://pastebin.com/VHeWun3P 

Especially since some of the line numbers in the stack traces do not properly line up to our dev environment, and the TFC stack trace does not provide any version numbers for us to go back and check the code at that version.

I've used official TerraFirmaCraft-0.79.15.538.jar from http://terrafirmacraft.com/download.htmlEDIT: bug with Iron Chests was reproduced using Forge 1272 and 1291, bug with TFC chest was reproduced using Forge 1272
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Hey guys, I also get the same crash with the TFC containers, and with CustomNPC (listed error is from CustomNPC's) containers. http://pastebin.com/E1RvduVd
 

Edited by Krom
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I should add though, that the items do save, and can be accessed from TFC chests (mine had water in it) and CustomNPC's chests (mine had TFC ores and wood in it), but only when the ship is docked. Items are still there after ships is launched and docked again, it is only when trying to access the containers in a launched ship that the game crashes. 

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Also, on this subject, I customized the Ships Mods recipes on my server to use brass instead of redstone, as brass is needed for many essential nautical components (except for the tiny boat, which you can use gold for - gold has similar properties to brass, and is fairly easy to find in a newly generated world, or by panning). The other parts I changed to single or double sheets of metal, starting at copper and ending with iron for the largest ships. I also added the Sails Add-on for Ships Mod, and added a recipe to turn 9x jute fibre to be turned into 3x grey sails, and the helm is now 2 brass and 4 planks.
I use custom NPC's to add recipes (thanks Etho! :) )

Edited by Krom
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