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Sladki

[TFC 0.79.29] Cellars Addon

196 posts in this topic

I have a question, is there a way to exactly know the accurate temperature of the cold cellar? 

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29 minutes ago, GnomeKnight said:

I have a question, is there a way to exactly know the accurate temperature of the cold cellar? 

-1 if fueled with ice or snow.

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19 hours ago, Sladki said:

-1 if fueled with ice or snow.

I have a stack of snow in the cold cellar, but because of the summer before it was 1 degree. I don't know much about the temperature of the cold cellar.

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2 hours ago, GnomeKnight said:

I have a stack of snow in the cold cellar, but because of the summer before it was 1 degree. I don't know much about the temperature of the cold cellar.

Perhaps there were not closed doors in the cellar. Or the cellar has only one door.

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1 hour ago, Sladki said:

Perhaps there were not closed doors in the cellar. Or the cellar has only one door.

I have always closed the doors in my cellar, and has two doors. I just teleport inside the cold cellar through a mod.

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7 hours ago, GnomeKnight said:

I have always closed the doors in my cellar, and has two doors. I just teleport inside the cold cellar through a mod.

Did you change the config file? Could you send me your world?

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13 hours ago, Sladki said:

Did you change the config file? Could you send me your world?

No i didn't but my cold cellar is 2000 blocks away from my house.

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The crash report says that the nbt data on that food is corrupt. It is expecting an int value for the fuelProfile tag on some smoked food.

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I figured that is what the crash was about. I haven't experienced this myself in single play, so was wondering how nbt data could be missing. I suspect it was cheated in somehow. This is the second person with corrupted food on my server. 

Edit: Either it was cheated or perhaps food items nbt data gets corrupted when received as a reward in Better Questing. I had trouble giving sandwiches/salads through the questbook so maybe. 

Edited by Teagan75
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I wouldn't give food items as rewards. That will most likely be the cause of corrupt food nbt. 

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Is there any way I can change the whitelist of wich blocks I can place inside the Cellar? I'm willing to use Electrical Age lights to Iluminate the inside, supposing that it won't affect temperature in the cellar shelves.

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15 minutes ago, NiYuDi said:

Is there any way I can change the whitelist of wich blocks I can place inside the Cellar? I'm willing to use Electrical Age lights to Iluminate the inside, supposing that it won't affect temperature in the cellar shelves.

No, you can't =(
 

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Is there any way to light the inside or is it guaranteed not to get mobs? Or Can you chisel the blocks or will it ruin them?

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17 hours ago, rohan said:

Is there any way to light the inside or is it guaranteed not to get mobs? Or Can you chisel the blocks or will it ruin them?

No way. Mobs will not be spawned in the latest version (you can check this in creative with eggs and spawners). No, you can't chisel cellar's structure and blocks inside.

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Thanks for the quick reply. As long as mobs can't spawn, you don't need lighting. :) (I just didn't want to leave for a while and have the spawn protection be gone, get home, walk into my cellar and get creepered).

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For some reason this isnt working properly for me :S. Its built as instructed (also doors). The Icebox says its freezing, but the decay is not changed compared to having the food in my own inventory... Im running the Terrafirmacraft reloaded pack.

Also for some reason i dont get the GUI in the shelves where i can see the shelf-temp or is this removed?

Tnx

Edited by Defendor89
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20 hours ago, Defendor89 said:

For some reason this isnt working properly for me :S. Its built as instructed (also doors). The Icebox says its freezing, but the decay is not changed compared to having the food in my own inventory... Im running the Terrafirmacraft reloaded pack.

Also for some reason i dont get the GUI in the shelves where i can see the shelf-temp or is this removed?

Tnx

Are you using the latest version?

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On 16/01/2017 at 4:02 PM, Sladki said:

Are you using the latest version?

Yes. But it seems like it was a bug. Yesterday when i played again, the decay was reset to 0.2 and stayed there for a long time :-)

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This mod is not working, I am using the latest version I have built your EXACT specs on my survival world with cheats, but every time I build it or rebuild it to the exact same specs it tells me it's not completed and its driving me crazy I've spent two hours on trying to get this to work, I am playing the terrafirmacraft reloaded mod pack version 1.4.2 on the curse launcher, SO PLEASE HELP!!!!

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Double check your double door placement.

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1 hour ago, ciekma said:

Double check your double door placement.

I did that it was the first thing I did, it didn't work at all

 

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11 hours ago, chrishammer312 said:

This mod is not working, I am using the latest version I have built your EXACT specs on my survival world with cheats, but every time I build it or rebuild it to the exact same specs it tells me it's not completed and its driving me crazy I've spent two hours on trying to get this to work, I am playing the terrafirmacraft reloaded mod pack version 1.4.2 on the curse launcher, SO PLEASE HELP!!!!

Set "debug=true" in the "config/tfccellars.cfg" and try to figure out what's the problem by messages in the console. The problem with the walls or corners if there will be no messages in the console. Or just send me your world.

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Is it possible that the cellar isn't working if I have it built in 2 chunks?

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There can be problems in rare cases when not all cellar chunks are loaded. When you are 11 chunks away (in singleplayer) from the cellar for example.

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