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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Therighthon

[TFC 0.79.22] CustomItems & Minetweaker - Additional Block Variants v1.1

16 posts in this topic

I recently came across a mod, Custom Items, that allows you to create your own blocks, items et cetera in minecraft. Using this mod and minetweaker, I have created a few scripts/config files that add a handful of new block variations to TFC.

 

Recipes:

 

Stone Pillars: B = Stone Brick (Item), M = Mortar

[ B ] [ M ] [ B ]

[ B ] [ M ] [ B ] = 4x Stone Pillars

[ B ] [ M ] [ B ]

Circle Stone:

[ B ] [ B ] [ B ]

[ B ] [ M ] [ B ]  = 4x Circle Stone

[ B ] [ B ] [ B ]

 

Tile: S = Smooth Stone

 

= 4x Tile

 

Fancy Tile: S = Smooth stone an C = Circle Stone

 

[C]

[C] = 4x Fancy Tile

 

Smooth Mineral Blocks: B = Brick (Crafted with a raw mineral and a chisel)

 


= 1x Smooth Mineral Block

 

Wooden Plank Fences: P = Single Plank, S = Stick

[ P ] [    ] [ P ]

[ P ] [ S ] [ P ] = 2x Plank Fence

[ P ] [ S ] [ P ]

 

 

 

Change Log

 

Update 1.0:

- Added Stone Pillars

- Added Circle Stone

- Added Wooden Plank Fences

Update 1.1:

- Changed Stack sizes for stone blocks to 32

- Added Serpentine and Jet stone types (Note that serpentine will not spawn normally)
- Added Stone Tiles

- Added Fancy Stone Tiles

 

 

Images:

 

Posted Image

 

In order to use this addon, you need the following things:

The Customitems mod, found here: http://www.curse.com/mc-mods/minecraft/224312-customitems
The Minetweaker mod, found here: http://minetweaker3.powerofbytes.com/
The Minetweaker Script, "Therighthon's TFC Addon.zs", found in "Minetweaker.zip" below. (The forums won't let me upload .zs files) Place this in the "scripts" subdirectory of your .minecraft.

The Customitems config files, in config.zip, found below. Place the contained folder in the "config" subdirectory of your .minecraft.
The "Required Assets.zip" resource pack found below. Treat this as a resource pack, that is to say, place it in your resource pack folder and then select it in game.


I may add more blocks and/or items with these mods. I am currently thinking about adding either wooden beams (crafted with a stone tool and a log), or some other stone age wooden material. Timber Frame and Petrified wood blocks are also in  the works.

RequiredAssetsX16.zip

customitemsconfig.zip

Minetweaker.zip

Edited by Therighthon
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How are you trying to add the images? This button Posted Image is for linking images that you have uploaded to 3rd party hosting sites, like imgur.com. The popup looks like this: 

 

Posted Image

 

and you are supposed to add in the URL to the direct link of the image from the 3rd party host.

 

If you want to upload the images directly to this forum, you need to open up the full editor of the topic, scroll down to the bottom and click on Choose Files underneath where it says Attach Files next to the paperclip. That will create a standard window explorer popup where you select the image you want to upload. Once it's finished uploading, you have to click on "Add to Post" in order for it to actually show up in the body of the post.

 

post-3005-0-56097200-1427560660_thumb.pn

 

Posted Image

 

Your topic is also currently breaking Rule #4 for addons. Please use the full editor on your post to update the topic title accordingly.

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This is extremely interesting, especially for an addon that is not properly said a mod. Really nice job.

 

useless mineral blocks would also be a nice addition, there used to be a jet block in extrafirmacraft.

 

I am sure that there is many decorative blocks that could be added. If I have ideas or textures to propose, i'll let you know.

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I don't think I installed it right. I put the script in the script folder, the custom items cfg in the right place, and i put the contents of the resource pack zip in the resourcepacks folder. But the blocks don't have textures. What did I mess up?

 

I tried putting the .zip in correctly, I tried putting the contents of the zip in, I tried extracting it, and I tried using MultiMC to load it in. No result. Textures are still empty.

Edited by Peffern
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I don't think I installed it right. I put the script in the script folder, the custom items cfg in the right place, and i put the contents of the resource pack zip in the resourcepacks folder. But the blocks don't have textures. What did I mess up?

 

I tried putting the .zip in correctly, I tried putting the contents of the zip in, I tried extracting it, and I tried using MultiMC to load it in. No result. Textures are still empty.

Did you make sure to select the resourcepack? I should have clarified that you have to. Otherwise, I would say that you should just take the textures and put them in the blocks folder of your customitems.jar (should be customitems.jar/assets/customitems/textures/blocks)Updated my original post to say that it needs to be selected.

Edited by Therighthon
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I like these ideas, but I think this should be in the mod packs section, not in the addons, since is not a jar file.

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It isn't really a pack. In addition it is a build your own. Akin to MineTweaker scripts it fits here.

Very nice addition.

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I like these ideas, but I think this should be in the mod packs section, not in the addons, since is not a jar file.

 

How exactly is this a mod pack? The mod pack section is for mod packs, which are a group of multiple mods played together in combination with TFC that can all be downloaded from a single source, along with any necessary edited config files.

 

This topic is in the correct forum. If it was in the modpack forum, it would break rule #1 of the modpack forum because it doesn't include a download of TFC, it would also break rule #5 of the modpack forum because it is a "Build Your Own" in that players must go download and install all of the files individually themselves, instead of getting them from a single download or a pack code on a launcher.

 

This is a Third-Party Mod Modification, which stated in the rules at the top of this forum properly belongs in Addons & Applications. It is not a mod pack.

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Did you make sure to select the resourcepack? I should have clarified that you have to. Otherwise, I would say that you should just take the textures and put them in the blocks folder of your customitems.jar (should be customitems.jar/assets/customitems/textures/blocks)Updated my original post to say that it needs to be selected.

Ohhhhhhh thanks. I have never done anything with resourcepacks before.

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How exactly is this a mod pack? The mod pack section is for mod packs, which are a group of multiple mods played together in combination with TFC that can all be downloaded from a single source, along with any necessary edited config files.

 

This topic is in the correct forum. If it was in the modpack forum, it would break rule #1 of the modpack forum because it doesn't include a download of TFC, it would also break rule #5 of the modpack forum because it is a "Build Your Own" in that players must go download and install all of the files individually themselves, instead of getting them from a single download or a pack code on a launcher.

 

This is a Third-Party Mod Modification, which stated in the rules at the top of this forum properly belongs in Addons & Applications. It is not a mod pack.

As always you are right Kitty. Don't know where I got this idea. Sorry for the confusion, was actually trying to help.

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Less useful in Vanilla TFC as there is no Stained Clay, but I have it added to may pack so I was playing with some textures and figured I throw them in here incase anyone wanted them.

Posted Image

 

Configs json files

Texture Files

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Hey Therighthon, I started working on a similar project, but instead of new recipes, I am using Chisel 2 to change bewteen blocs. I only worked on wood items for now and the texture pack i'm building is 32x, but it can also be done for 16x.

 

If you want, we could join forces and only make one addon instead of having two compeeting projects.

 

I am hosting my code on github so you can freely contribute, and if you want we can use this post in the forum to promote the new version. https://github.com/aliceingame/TerraFirmaChisel

I do not plan to release until I have more blocks added, but for now I have one new variation of all the planks (tested and working with chisel 2).

 

Let me know if you are interested.

 

Edit : as this addon does not require TFC api, it work just fine in 79.16+

Edited by aliceingame
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Hey Therighthon, I started working on a similar project, but instead of new recipes, I am using Chisel 2 to change bewteen blocs. I only worked on wood items for now and the texture pack i'm building is 32x, but it can also be done for 16x.

 

If you want, we could join forces and only make one addon instead of having two compeeting projects.

 

I am hosting my code on github so you can freely contribute, and if you want we can use this post in the forum to promote the new version. https://github.com/aliceingame/TerraFirmaChisel

I do not plan to release until I have more blocks added, but for now I have one new variation of all the planks (tested and working with chisel 2).

 

Let me know if you are interested.

 

Edit : as this addon does not require TFC api, it work just fine in 79.16+

Thank you very much for the offer, but I think I will leave my addon separate. While I do like the Chisel mod, I have always found the chisel interface to be... uninvolved, if you understand what I am getting at. I would rather have an addon that requires crafting, for my own personal use, and the use of anyone who feels the same way. That said, I think that creating a TFC-Chisel addon is a great idea, and I am excited to see what you you will do with it, but it is not what my addon was intended to be. If I feel up to it at some point in the future, might make a 16p texture pack for your addon, or even, with your permission, add some some of the blocks you create to my addon. Right about now however I am distracted by other endeavors.

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Is there a reason the plank textures are duplicated in the assets?

 

I'm also getting an error, it looks like it's trying to find NEI, which I don't have installed. Can't see anywhere in the configs to disable NEI compatibility.

NoClassDefFoundError: me/otho/customItems/compability/NEICustomItemsConfig

 

Does it require NEI as well or can I just delete that class from the jar?

Edited by capt_slowpoke
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Is there a reason the plank textures are duplicated in the assets?

 

I'm also getting an error, it looks like it's trying to find NEI, which I don't have installed. Can't see anywhere in the configs to disable NEI compatibility.

NoClassDefFoundError: me/otho/customItems/compability/NEICustomItemsConfig

 

Does it require NEI as well or can I just delete that class from the jar?

 

I am not sure about NEI compatibility, as I am not by any means an expert on the customitems mod. As for the plank duplication, that is because I can't tell the mod to rely on TFC textures for the plank fence blocks.

Edited by Therighthon
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Yes CustomItems does have NEI as a dependency.

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