Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Sign in to follow this  
Followers 0
Sahji

Smart Moving Ceiling Climb TFC Expanded

1 post in this topic

INTRODUCTION

Smart Moving and TFC are pretty compatible already, but one thing that bugged me was the lack of ceiling climb variability. Default Smart Moving ceiling climb is relegated to iron bars and trapdoors. I wanted to extend this function to fences. The following involves efforts to extend the ceiling function to TFC Blocks. For this little experiment I've been using TFC 0.79.15.

 

I. smart_moving_options.txt

Within the smart moving options config file (located in your .minecraft folder once you've installed and ran the mod) is the following configuration:

# To define which blocks are ceiling climbable (syntax: '<blockId/blockName>(/<metadata>)*' seperator: ',')
move.climb.ceiling.configuration:tile.fenceIron,tile.trapdoor/0/1/2/3,tile.trapdoor_iron/0/1/2/3

 

All of the words starting with .tile are an individual block name. So, to extend this functionality to lumber, add ,tile.WoodConstruct to the already existing list.

move.climb.ceiling.configuration:tile.fenceIron,tile.trapdoor/0/1/2/3,tile.trapdoor_iron/0/1/2/3,tile.WoodConstruct

And voila, lumber is now climbable.

 

Posted Image

 

 

BUT WAIT SAHJI, YOU SAID FENCES, NOT LUMBER.

BUT WAIT SAHJI, YOU SAID FENCES, NOT LUMBER.

You are correct sir/madam/personofnogender. I wasn't able to get TFC Fences cooperating, and that's what this nifty little discussion is aimed toward. HELP ME HELP YOU.

 

Here's what I've learned so far...

 

II. BLOCK IDs/Names

 

Even though the Smart Moving configuration mentions Block IDs, block IDs alone don't work. Maybe I did something wrong. I bet I did something wrong, but here's what I ended up doing:

 

- Removed "tile.fenceIron", replaced it with "101" -- No success.

- Removed "101", replaced it with "tile.101" -- No success

- Removed "tile.101", Flipped the table (╯°□°)╯︵ ┻━┻

 

So I figured it had to be the text version of the block. For iron bars, that's iron_bars.

 

BUT WAIT SAHJI, IRON BARS ARE CALLED "IRONFENCE" IN THE SMART MOVING CONFIG!
BUT WAIT SAHJI, IRON BARS ARE CALLED "IRONFENCE" IN THE SMART MOVING CONFIG!
How hypothetically observant of you Sir/Madam/WhatHaveYou. That's because Iron_bars are called IronFence in the script. I'm not even joking.

 

SO WAIT, WHAT DOES THAT MEAN

I guess it means that smart moving relies on what the block name is in the script?¿?¿?¿?

I really have no idea. I'm stabbing things in the dark. You should never stab things in the dark.

But anyways!!!¡¡¡

 

 

I had my block ID's dumped in a pretty little chart thanks to NEI. Here's what we're looking at in terms of MY Block IDs:

 

NAME ID                           CLASS     SMART MOVING CONFIG NAME

minecraft:trapdoor               96   net.minecraft.block.BlockTrapDoor tile.trapdoor

minecraft:iron_bars             101   net.minecraft.block.BlockPane   tile.fenceIron

terrafirmacraft:WoodConstruct    240         com.bioxx.tfc.Blocks.BlockWoodConstruct tile.WoodConstruct

terrafirmacraft:Fence                  464         com.bioxx.tfc.Blocks.Vanilla.BlockTFCFence         ????? (It isn't tile.Fence, tile.464, or tile.TFCFence!)
terrafirmacraft:Fence2             465 com.bioxx.tfc.Blocks.Vanilla.BlockTFCFence2       ?????

 

And here's a clue: don't add "terrafirmacraft.fence" to the smart moving ceiling config list. You will crash the moment you try to climb. JUST SO YOU KNOW.

 

Do you have a working smart moving config file for TFC blocks? Have any idea what the TFC fences are called in the config? Know more than me and wish to DISPLAY it? Have a request for a specific TFC block to be made ceiling-climbable? Please post away!

Edited by Bunsan
Comic San is painful in many browsers and illegible on mobile.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0