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Sda215

Return of TFC2?

3 posts in this topic

With the advent of the new 1.8 Update -- in which, I haven't the chance to play around with all of the new features -- Bioxx has mentioned in the Articles section of the site's Homepage that he will be reviving TFC2, that old project a few years back he abandoned to focus more on the original code, to continue the future of TFC beyond 1.7.10 as quoted here:

 

...TFC will not be porting beyond 1.7. ...There are other things that would require us to essentially rewrite TFC in order to deal with.

So a rewrite is what will happen. Very, very, very slowly. Some of you may remember my old TFC2 project from long ago. That is being revived in some incarnation as the next iteration of TFC. Nothing is entirely set in stone beyond the fact that I plan to take my time with this one. As more plans are solidified, I'll be sure to fill you guys in. As far as TFC Build 80 and beyond are concerned, we will continue to add more content for 1.7 and polish the game....

 

 

I am curious: what are to be expecting in this next iteration of TFC? I can vaguely remember from those days that Bioxx once wrote that one of his plans for the project is to overhaul the generation so that the world will be rendered in pseudo-continents -- in other words, smaller islands surrounded by oceans, each island holding specific and useful resources that island only possesses. Is it a similar plan from that old project? Or had the time between the old TFC2 project and its revival diluted his envisioning to where he now has other, perhaps better, plans and ideas in mind?

 

 

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Ah, I remember reading that only a few days ago! (Admittedly, I had to skim through much of the coding sections since my coding/mathematics skills still need development.) Huh, didn't pop up to mind while I was writing this... Thank you for bringing up the topic, Bunsan!

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