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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
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      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Darvin

Combination of blocks

12 posts in this topic

To add opportunity to combine some different blocks in one, with possibility of their detailed processing. It will allow to create interesting and realistic designs. In an example on the picture, width of a wall turns out in two blocks is a lot of. At the same time it is impossible to place the corresponding home decoration near a wall. 

 

To add opportunity to process glass also as a stone or a tree.

 

Posted Image

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This is not possible to do in Minecraft. Even the microblocks from other mods that attempt to add this functionality are done in such a hacky way that there is no feasible way to implement it.

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would it ever be able to make items stick to detailed blocks like the above posted wall, even if done in a "hackey" way? just curious.

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would it ever be able to make items stick to detailed blocks like the above posted wall, even if done in a "hackey" way? just curious.

It's the item that does the check of whether or not it can be placed in certain places or not, so most parts it depends on how this item is written. Overall it IS possible.

 

Technically, everything is possible when you talk about programming. Cetain things are just not worth doing, due to performance intensity, for example.

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Technically, everything is possible when you talk about programming. Cetain things are just not worth doing, due to performance intensity, for example.

 

Not everything is possible within the limitations of a specific engine. Sure, if you completely rewrite Minecraft's engine and create a brand new game it might be possible, but at that point you are admitting that no, it isn't possible or feasible within the realm of the engine provided.

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well the main thing i was curious about was torches. i like the idea of making a detailed block looking like an epic torch mount, but they dont stick. and if i place the torch, then detail it knocks the torch off, for me anyways.

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Not everything is possible within the limitations of a specific engine. Sure, if you completely rewrite Minecraft's engine and create a brand new game it might be possible, but at that point you are admitting that no, it isn't possible or feasible within the realm of the engine provided.

It's Java we are talking about. Most of the time you can hack your way through everything in the engine and use most direct and atomic API calls. Hell, we are compiling and rebuilding classes at runtime over here, literally. I've no idea what they actually look like, only the general feeling for them. All languages in JVM stack allow programmer to do those things, unless the runtime is strictly configured to throw tantrums on the slightest suspicion of fishiness.

Sure that's extreme and you don't actually want to do that. But then again, was speaking of programming, not MC engine. I still can't learn to write in it, it just angers me when I try.

 

I mean, at least three completely different APIs to effing drop an instance of ItemStack, you wot m8?

 

 

well the main thing i was curious about was torches. i like the idea of making a detailed block looking like an epic torch mount, but they dont stick. and if i place the torch, then detail it knocks the torch off, for me anyways.

 

 

I'm not quite sure which test it does. It's either an isSolidBlock (which detailed ones obviously are not), or isBlockSolidOnSide, which detailed blocks could actually compute and return to allow mounting things on them, I'm not sure devs would do that though.

Edited by transcengopher
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I'm not quite sure which test it does. It's either an isSolidBlock (which detailed ones obviously are not), or isBlockSolidOnSide, which detailed blocks could actually compute and return to allow mounting things on them, I'm not sure devs would do that though.

 

Torches are even different from everything else in that they have their own special conditions that have to be true when they are placed, like a specific method for blocks that's called canPlaceTorchOnTop. I'd have to dig a lot deeper to see about side placement, but it's pretty much all over the place and you can't treat them like everything else.

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Bummer. Well the thought is still nice. Lol. Anyways, thanks for the replies. :)

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Torches are even different from everything else in that they have their own special conditions that have to be true when they are placed, like a specific method for blocks that's called canPlaceTorchOnTop. I'd have to dig a lot deeper to see about side placement, but it's pretty much all over the place and you can't treat them like everything else.

Would that make three methods, two of which are common, or are we speaking of different API altogether?

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@transengopher, In fact, not all things are possible in programming, let me introduce you to Alan Turing and the Halting problem :D. In all honesty I don't think you actually mean that, but your statement reminded me of this, and I thought I would share.

 

http://en.wikipedia.org/wiki/Halting_problem

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@transengopher, In fact, not all things are possible in programming, let me introduce you to Alan Turing and the Halting problem :D. In all honesty I don't think you actually mean that, but your statement reminded me of this, and I thought I would share.

 

http://en.wikipedia.org/wiki/Halting_problem

Sure. There is plenty of those in algorythm theory, if you want to get technical. However, I'm more weighted on the side that we should not actually decide something as undecidable completely, but then I did never actually care enough to see for myself how those proofs made. Because when we are by using our cognition trying to effectively reflect on our cognition, we can never be sure if our reflection results doesn't actually depend on the cognition implementation, if you know what I mean. For short, this still can be caused by model imperfection, as it normally does in physics and such.

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