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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
vidaj

[TFC 0.79.25+] TFCRailcraft

57 posts in this topic

Hi everyone.

 

I've finally started a compatibility mod for Railcraft! Sources are available at https://github.com/vidaj/TFCRailcraft

 

Curse download page: http://minecraft.curseforge.com/mc-mods/230890-tfcrailcraft/

 

If you want to contribute, you can either create issues for recipe changes and whatnot at github, or make comments in this thread.

 

Currently implemented:

0.2:

- TFC 0.79.25 compatible

- Added wooden minecart with chest, to enable earlier and cheaper rails. Only 9 slots in the inventory. Recipe is 5 planks in a 'U' shape with a chest in the middle. Not restricted to wooden rails, but might be in the future.

- Added gold ore dictionary support to wooden booster tracks.

 

0.1:

- Coke oven craftable from fire bricks and TFC sand. Makes charcoal from logs. 1 log = 1 charcoal. I'll see if I can get railcraft to eat several items to make 2 logs = 1 charcoal, but it will need changes in Railcraft, making it a low priority at the moment.

- Wooden Creosote Bucket!

- Wooden ties are made from sealing lumber in barrel

- All railcraft steel tools have their crafting recipes removed.

- Railcraft plates are oredicted to the same as TFC plates.

- Tanks are craftable from TFC iron and steel plates.

 

How do people want to play with Railcraft within the TFC world? What should be craftable in the crafting grid and what should be made with the anvil? How should the recipes look? All input is appreciated :)

 

Modpack permission: granted

Edited by vidaj
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I think that most of RC's items are fine remaing on the rolling machine, but things like the metal gears should have molds, as that is a method used to create them. Rebar could probably be given an anvil recipe.

 

May I use this mod in my modpack, Technofirma?

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Casting gears in molds is an excellent idea! Will implement that ASAP.

 

Of course you can use it in your modpack :) I'll update the OP with modpack info.

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A hacky way to balance the coke oven would be to produce a charcoal fragment that is crafted into a charcoal piece. Not sure if coke oven does the chance of output like the crusher. If possible then could output 1-3 fragments with 4 crafted into charcoal.

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Upon startup, Minecraft crashes and produces this error. I am using the latest RC from it's CurseForge page, and TFC 0.79.18.

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Whops, that's not good. Version 0.1.1 should fix that. I added the curse link in the OP, so when a moderator approves the curse project, it should be ready for download :)

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Nice, I shall try this out as soon as I can, have been wondering to do something like this myself...

 

I'm currently working on getting the Interburn.org TFC server up and running again with 0.79.18 and a lot of addons, and this should fit in nicely.

 

(Er du norsk Vidar? Så navnet ditt på Github og det så veldig skandinavisk ut :-)

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Yeah, I'm Norwegian :)

 

The Nether is not working with TFC at all, and some of the railcraft recipes requires stuff from the Nether. I do have a patch working on my computer that fixes all the Nether crashing and it seems quite stable. Maybe I'll release it as a separate mod, with severe warnings that this is extremely experimental and might corrupt your world.

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Yeah, I'm Norwegian :)

 

The Nether is not working with TFC at all, and some of the railcraft recipes requires stuff from the Nether. I do have a patch working on my computer that fixes all the Nether crashing and it seems quite stable. Maybe I'll release it as a separate mod, with severe warnings that this is extremely experimental and might corrupt your world.

 

Think you should use TFC materials instead. Some of them are quite "expensive" so it would balance without the Nether.

 

(Morsomt, du får ta en tur og sjekke ut serveren min når den er oppe og går. Har en test versjon av en modpack jeg jobber med oppe og kjører nå. Denne modden høres ut som noe jeg kan legge til der også. Sjekk http://interburn.org)

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Can you please explain what's the deal with nerfing charcoal making? I did not quite catch it, is 1:1 ratio too high?

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Can you please explain what's the deal with nerfing charcoal making? I did not quite catch it, is 1:1 ratio too high?

 

In "vanilla" TFC the ratio is at most 2 Logs : 1 Charcoal, since a full log pile of 16 logs will at most make a full charcoal block of 8 pieces. On average it's more like 3:1 though, since it can be anywhere from 2 to 4 logs per charcoal.

 

http://wiki.terrafirmacraft.com/Charcoal

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In "vanilla" TFC the ratio is at most 2 Logs : 1 Charcoal, since a full log pile of 16 logs will at most make a full charcoal block of 8 pieces. On average it's more like 3:1 though, since it can be anywhere from 2 to 4 logs per charcoal.

 

http://wiki.terrafirmacraft.com/Charcoal

Yes, but this is a "technical improvement" we are talking about right? What's wrong with technical improvement being more efficient? Pretty sure the oven is considerably slower that a pit and isn't suited for mass charcoal production, so even with this both methods have their niche.

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Yes, but this is a "technical improvement" we are talking about right? What's wrong with technical improvement being more efficient? Pretty sure the oven is considerably slower that a pit and isn't suited for mass charcoal production, so even with this both methods have their niche.

 

If the coke oven uses a 2:1 ratio, than it is an improvement, as it would always produce the maximum amount of charcoal, while pits will vary in outputs.

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100% support for this. Currently working on a modpack with railcraft and IC2 and this would be a most welcome addition. i especially liek the idea of having to cast parts for railcraft stuff.

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If the coke oven uses a 2:1 ratio, than it is an improvement, as it would always produce the maximum amount of charcoal, while pits will vary in outputs.

For what I could understand looking in google, coke is made with coal.

 

"Coke is a solid residue that contains carbon derived from low-ash, low-sulphur bituminous coal that is free of volatile constituents by baking in a oven at temperatures as high as 2000 F so that the carbon and residual ash are fusing together. Coke that is obtained from coal is grey, hard and porous." here:

https://metalworking-blacksmithing.knoji.com/coal-charcoal-and-coke-what-could-be-the-difference-between-them/

 

Am I missing something? I have no real knowledge of coke production, only from google.

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For what I could understand looking in google, coke is made with coal.

 

"Coke is a solid residue that contains carbon derived from low-ash, low-sulphur bituminous coal that is free of volatile constituents by baking in a oven at temperatures as high as 2000 F so that the carbon and residual ash are fusing together. Coke that is obtained from coal is grey, hard and porous." here:

https://metalworking-blacksmithing.knoji.com/coal-charcoal-and-coke-what-could-be-the-difference-between-them/

 

Am I missing something? I have no real knowledge of coke production, only from google.

 

Coke is made from coal, hence "coal coke." Keeping with standard RC, coke ovens would make charcoal.  

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Well, the thing about this is that we can't actually use realism while trying to incorporate Railcraft:

- The coke oven is, from what I can gather, actually a beehive oven. This oven can create coke from coal, but you can't actually get any byproducts (coal-tar creosote) because they burn up in the process.

- Wood-tar cresosote is made from dry-destilling wood. I haven't found enough information on how this was done, but I'm almost certain that it wasn't done in beehive ovens.

 

So the problem is this: We can realistically create coal coke with the beehive oven. The beehive oven is made from firebricks. All is groovy. But you can't get creosote. Dang. Also, you can't use coal coke in TFC forges or blast furnices.

 

Since Railcraft is set in a more modern period than TFC, we have go give it a bit of slack, and sacrifice some realism to get some gameplay. So what I ended up with is cooking wood in a beehive oven to get charcoal and creosote. Realistic? No, but I do think it's believable.

 

To not make the oven super OP in TFC terms, it would be good to get at most 1 charcoal per 2 logs, but the coke oven doesn't support that yet. Maybe I'll just go with Bunsan's suggestion and make it output charcoal bits/fragments. But then again, after spending 104 fire bricks on the oven, maybe you deserve some OP-ness :P (Or I might have to tweak that recipe a bit)

Edited by vidaj
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My actual solution in my modpack was to leave coke ovens as they are, producing vanilla charcoal. I then have a crafting recipe to convert 2 vanilla charcoal to 1 TFC charcoal. TFC forge, bloomers and blast furnace only accept TFC charcoal and they ignore MC fuel values. So I then doubled the fuel value of TFC charcoal. It is a bit of a work around solution, but I find it balances nicely. I probably should rename vanilla charcoal though.

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Well, the thing about this is that we can't actually use realism while trying to incorporate Railcraft:

- The coke oven is, from what I can gather, actually a beehive oven. This oven can create coke from coal, but you can't actually get any byproducts (coal-tar creosote) because they burn up in the process.

- Wood-tar cresosote is made from dry-destilling wood. I haven't found enough information on how this was done, but I'm almost certain that it wasn't done in beehive ovens.

 

So the problem is this: We can realistically create coal coke with the beehive oven. The beehive oven is made from firebricks. All is groovy. But you can't get creosote. Dang. Also, you can't use coal coke in TFC forges or blast furnices.

 

Since Railcraft is set in a more modern period than TFC, we have go give it a bit of slack, and sacrifice some realism to get some gameplay. So what I ended up with is cooking wood in a beehive oven to get charcoal and creosote. Realistic? No, but I do think it's believable.

 

To not make the oven super OP in TFC terms, it would be good to get at most 1 charcoal per 2 logs, but the coke oven doesn't support that yet. Maybe I'll just go with Bunsan's suggestion and make it output charcoal bits/fragments. But then again, after spending 104 fire bricks on the oven, maybe you deserve some OP-ness :P (Or I might have to tweak that recipe a bit)

Would it not be possible to hook into TFC and allow coal coke to be used in TFC forge's etc in a similar way to which modtweaker hooks into mods like IC2 and railcraft to change the recipie's?

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Not the way that the TFC code is now. It's pretty much hard coded to use TFC charcoal/coal. The whole thing has to be rewritten to accept more generic fuels, and I would think that is quite unlikely given that they are currently focusing on TFC2, especially that this only benefits other mods and not TFC itself.

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this only benefits other mods and not TFC itself.

 

Well, about that. Generalizing code here and there usually benefits both sides. Consider a situation where you need to add something else as a fuel in your mod, whatever that might be. Rather than fishing around trying to remember all places where you hardcoded initial fuel, you register new fuel in some class once and it just works.

Apart from saving time, hardcodes also detract from code readability, since hardcodes in form of 

if () {} else if () ... {} else {}

 "hide" from the eye parts of code that have actual logical importance, although the latter can be adressed by introducing more lexemes.

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I believe the issue is that TFC treats fuel completely different. From what I've seen fuel sources are given a burn time and temperature. There is know way for devs to build all possible fuel sources into code. So what would be required is a config akin to the TFCOres where you can specify the item ID and these values.

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I believe the issue is that TFC treats fuel completely different. From what I've seen fuel sources are given a burn time and temperature. There is know way for devs to build all possible fuel sources into code. So what would be required is a config akin to the TFCOres where you can specify the item ID and these values.

MC fuel value is already effectively a burn time, the only thing required is temperature. Sure, we need a configuration, with the way it all scripted there's not really a way to automatically compute these.

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Hello Minecraft crash with me if I want to put a fence gate . This crash occurs at every fence gate. It seems to me the bug is triggered by your addon or Railcraft .

 

http://pastebin.com/Vh3pLysN

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Go into your config folder in railcraft/blocks.cfg and set residual.heat to false. This is among The many known issues caused by this block. It is a base RC issue.

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