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anonymous conservative

[Already Added] Heat-Tolerant Crops

4 posts in this topic

I find it strange that, while there is a limit to what crops can be grown in the cold, there is none such when it comes to growing crops in hot areas such as jungles and other equatorial zones. Right now, you can grow any crop in any climate, except when it comes to very cold areas. Try growing cabbage, rutabagas, and oats in the jungle irl. You won't be very satisfied with the results. I submit that certain crops such as peppers, tomatoes, squash, jute, green beans, rice, and corn will tolerate periods of high temperature, over 30°C, or 86°F. All these originated in tropical areas irl, so they will grow in extreme heat; others will not.

Not all crops will grow everywhere. This has been partially but not fully implemented, with the addition of hardy crops, including cabbage, rutabagas, carrots, onions, and garlic. It seems incomplete to include cold hardiness and not heat tolerance.

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If we have this fully implemented and with food variety diet as a requirement for higher Heath it would encourage more trading between towns in multiplayer. Specially if we have a good way to preserve food, that allows for easy transport.

The preservation methods can be hard and time consuming, but the result should be food that lasts for a long time. unless we have that real food commerce will not happen. 

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Heat tolerance is actually already somewhat implemented. For example, berry bushes and fruit trees will not produce fruit in hotter temperatures. Also, for every crop the peak growing speed has the best boost from a temperature of 28, at which point the speed starts to decrease again if the temperature gets hotter, and the boost goes away entirely if it reaches a temperature 37 or higher.

 

Some of our crops, like sugarcane, also have such a long growing period that they can only ever be grown in warmer climates, because any sort of frost will quickly kill them. These are the sort of crops implemented to encourage trade across multiple climates.

 

Basically, we do account for both ends of the spectrum, but only the cold end is properly documented on the wiki because the percentage of the map in which players will experience freezing temperatures is greatly larger than the percentage of the map where players have to deal with the extreme hot temperatures for more than a few in-game days.

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Heat tolerance is actually already somewhat implemented. For example, berry bushes and fruit trees will not produce fruit in hotter temperatures. Also, for every crop the peak growing speed has the best boost from a temperature of 28, at which point the speed starts to decrease again if the temperature gets hotter, and the boost goes away entirely if it reaches a temperature 37 or higher.Some of our crops, like sugarcane, also have such a long growing period that they can only ever be grown in warmer climates, because any sort of frost will quickly kill them. These are the sort of crops implemented to encourage trade across multiple climates.Basically, we do account for both ends of the spectrum, but only the cold end is properly documented on the wiki because the percentage of the map in which players will experience freezing temperatures is greatly larger than the percentage of the map where players have to deal with the extreme hot temperatures for more than a few in-game days.

Thank you very much for clarifying!
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