Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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MiaMia

[TFC 0.79.23+] TFC Scales - divide your food precisely :)

40 posts in this topic

1 hour ago, OneWolfe said:

I would like to include this mod in my pack called TerraFirmaPunk, which is currently available in the Third Party section of the FTB launcher. 

A Great many people have been requesting that I include this mod with the rest of the pack in order to provide a better means of food handling and processing.

I like what you have done with the mod. It seems very well thought out and balanced, and the use of platinum is a nice touch :D

Thanks for the info, have fun with my mod :)

 

As for platinum (and the other metals I used for weights) - I actually tried to use metals according to their specific weights. The platinum is a bit of a stretch, it's not actually 2,5 times heavier than gold ;) - it's only a little bit heavier, but the tin/silver/gold ratio is almost ;) right.

Edited by MiaMia
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Mod spotlight by Grimkor - thank you!

Spoiler

 

 

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I am using this addon in my private mod pack Terra: Empires. (It's an expansion on TechNodefirmacraft.) Thank you for creating this!

Edit: Removed the TechNode brand name from the mod pack name.

Edited by Astrodude1789
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Two things: If I put food in scales and then close the GUI, will the scales store the food? If so, will food decay while it stays in the scales?

Have you considered adding a pottery recipe using ASM?

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On 10/12/2016 at 3:59 AM, Peffern said:

Two things: If I put food in scales and then close the GUI, will the scales store the food? If so, will food decay while it stays in the scales?

Have you considered adding a pottery recipe using ASM?

Yes, the scales will store the food. I don't remember now and I have no way of checking, 'cos I'm on holiday (finally!!!!), but I think the food will not decay while in scales, instead it will catch up when taken out. OR maybe it will just decay? I honestly don't remember.

I have considered ASM for like 5 seconds, but I decided against it. Most players get copper anvil quite fast and this one is enough to obtain all the weights. I know it's not a good solution for those who role-play and try to stay longer in casting age, but I'd rather not mess with the main mod. And Scales' co-author will not do that either, I know he would rather rewrite the whole casting code in TFC ;) 

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That is good instinct. ASM should be done as an absolute last resort. By leveraging the TFC code (if you are doing a TFC add-on you can extend TFC classes and not just depend on the API) you can do most things. Pretty sure the TFC-Tweaker mod that StrayWolfe made can add in new pottery items, certainly no need for ASM to accomplish it (unless you want it to use something other than 100 units).

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On 10/14/2016 at 3:21 AM, Bunsan said:

That is good instinct. ASM should be done as an absolute last resort. By leveraging the TFC code (if you are doing a TFC add-on you can extend TFC classes and not just depend on the API) you can do most things. Pretty sure the TFC-Tweaker mod that StrayWolfe made can add in new pottery items, certainly no need for ASM to accomplish it (unless you want it to use something other than 100 units).

Good point. I've just had ASM on the brain lately, since I needed it for TerraFirmaPumpkins and I need a bit of it for my next mod as well.

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On 10/14/2016 at 9:21 AM, Bunsan said:

That is good instinct. ASM should be done as an absolute last resort. By leveraging the TFC code (if you are doing a TFC add-on you can extend TFC classes and not just depend on the API) you can do most things. Pretty sure the TFC-Tweaker mod that StrayWolfe made can add in new pottery items, certainly no need for ASM to accomplish it (unless you want it to use something other than 100 units).

Ugh, no. Look into the casting code. Pottery items - maybe, but no new molds accepting different metals. Unless there was a change in TFC code itself (I haven't looked at it since .24 and it's now .29).

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Using this mod in the official server pack for the soon-to-be-launched (as in like, tonight, hopefully!) server Heavensgrave, hosted at the following site: play.heavensgrave.online.

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15 hours ago, jeeb said:

Using this mod in the official server pack for the soon-to-be-launched (as in like, tonight, hopefully!) server Heavensgrave, hosted at the following site: play.heavensgrave.online.

Thank you for info and good luck with your server!

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As per our discussion I've added this to TNFC. Honestly can't think why I hadn't before. Great little addon. 

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On 28.05.2017 at 5:43 PM, Frost993 said:

Hello,

I would to use this mod inside my FTB unlisted public modpack called Orion's TFC. This is a modpack that will be used by the network of orion-gaming.us. This is a link to our Discord. The pack code will be OrionTFC, and will be available with an official server soon.

(NOTE: I do not own the network/company of Orion-Gaming, its copyrights, etc. I'm simply a modpack/server owner. Any legal complaints fall under Orion-Gaming and its Owner oGwola#9947, whom you can contact on our Discord, Thank you.)

(If you would like to contact me or want more info hit me up , I'm Frost#2378 on our Discord and would be glad to talk anytime.)

Good luck with your modpack and server!

If you did not download the latest version yet, you might have to wait a bit, the server room where my server is located is suffering from temporary internet outage (optical fiber vs excavator: 0:1 ;) )

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I will be using this mod in my New Dawn Modpack which I am working on getting posted as an unlisted public mod on the FTB Launcher.

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6 hours ago, gcook725 said:

I will be using this mod in my New Dawn Modpack which I am working on getting posted as an unlisted public mod on the FTB Launcher.

Good luck with your modpack!

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Hey y'all. Going to be adding Scales to my patron server modpack, TerraFirMeadCraft. No idea if it'll be publicly listed but it'll be on the twitch client. 

My (lethargic) Discord: https://discord.gg/QPQE5w7

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