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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
eshep

[TFC 0.79.20] Mods that mix well. Thoughts, arguments, suggestions?

11 posts in this topic

By "mix well" I mean not only work but don't break game style.  Here is a list of what I feel adds to the experience and a brief explination why for each.

 

Fully implimented and working.

[1.7.10]Decorations-1.0.18.jar

I really like the lanterns provided and use of alabaster as an alternate building material.  I do wish the lanterns would have a finite amount of fuel though.[1.7.10]TerraFirmaCraft-0.79.20.710.jar

Well.....duh~

[1.7.10]TFCUdaryMod-0.2.25.jar

I really like the fruit drying mechanic and the added ore uses are quite handy too.CraftGuide-1.6.8.2-forge.jar

I constantly forget recipes so I'd like something that's handy.  I really dislike and refuse to use NEI for it's ability to gift yourself stuff.  Plus, this has a much much nicer interface.DynamicLights-1.7.10.jar

I wish this was inherent to TFC, it really adds to the feel.Farseek-1.0.8.jar

Because Streams needs it.InGameInfoXML-1.7.10-2.8.1.80-universal.jar

I've narrowed down the config to only show info that doesn't make it feel cheaty.JourneyMap5.0.1_Unlimited_MC1.7.10.jar

I really prefer something like Antique Atlas but it's too high-tech to craft one in TFC.  As far as plotable maps go, I like the feel of Journey the best.LunatriusCore-1.7.10-1.1.2.21-universal.jar

IGI needs this to work.OptiFine_1.7.10_HD_U_B7.jar

FastCraft didn't play well with SmartMoving.PlayerAPI-1.7.10-1.0.jar

Gotta have it for the Smart Moving.RealTimeClock-1.7.10-0.2.jar

It's just handy for me to see the real time.ShadersModCore-v2.3.28-mc1.7.10-f.jar

I'm still not a big advocate of MC shaders but I'm coming round.SmartCore-1.7.10-1.0.jar

Gotta have it for the Smart Moving.SmartMoving-1.7.10-15.2.jar

The only parts I care for are the climbing and low-crawl.  I did add lumber to the config as suggested in another thread.SmartRender-1.7.10-2.0.jar

Gotta have it for the Smart Moving.Streams-0.1.4.jar I kinda wish something akin to this was part of TFC worldgen.

 

Still working on implimenting.

animalsPlus-1.2.jar

I still can't get this working with Bletch's bridging mod.  More creatures is always nice.  Although I think some of the ones in this mod should not be loaded for TFC.

antiqueatlas-4.2.4-1.7.10.jar

I would prefer to use this over other map mods granted it could be crafted earlier in game.  Maybe something like a hide and extinguished torch?

Ropes+

I would like to add this but I just keep screwing it up when I try to get it working.

Edited by eshep
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My modpack would be my response. TechNodefirmacraft. I had to rework and rebalance a lot of the recipes and interactions, but I feel they flow well with the feel of TFC.

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Moving this thread to the modpack section, since this isn't about discussion of one specific addon.

 

Also, my go-to is always NEI over anything else explicitly because of how configurable it is. It is entirely possible to set the files so you can't do any of the cheaty stuff unless you completely shutdown your game and go edit all those files again. The TFC-NEI plugin is also available so you can look up recipes that aren't in the crafting grid, like anvil recipes, barrel recipes, knapping recipes, etc. There's nothing like that for CraftGuide and the mod doesn't really even have an API as robust as NEI's to allow it to be implemented.

 

Inventory-tweaks is also a huge life-saver, but you'll need to take into consideration how it is a bit wonky with TFC: http://terrafirmacraft.com/f/topic/5282-tfc-07916-inventory-tweaks-config-compatibility/

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Bunsan,

  I originally looked at your pack and found I wanted more but not as much as kev12east has either.

 

Kitty,

  Yes I do wish CraftGuide could show things like knapping, clay forms, and anvil workings, that would be sweet.  In the end the interface is what really does it for me.  The NEI UI, to me, looks like a box of crayons dumped on the floor.  Inventory-Tweaks I never found to be a must have.  I love the idea but sometimes it really bugs me so I've stopped uing it altogether.

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Hey, do you still use SmartMoving? I can't seem to get the jump charge and exhaustion meter to display with TFC 79.25 :(

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Hey, do you still use SmartMoving? I can't seem to get the jump charge and exhaustion meter to display with TFC 79.25 :(

 

Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.

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Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.

 

I know that, first thing I tried. Thanks for the reply BTW, didn't wanna post this to support because it's not really related to TFC.

 

I'm using these mods:

 

CodeChickenCore-1.7.10-1.0.7.47-universal.jar
fastcraft-1.21.jar
FullscreenWindowed-1.7.10-1.2.2.jar
NotEnoughItems-1.7.10-1.0.5.118-universal.jar
PlayerAPI-1.7.10-1.4.jar
RenderPlayerAPI-1.7.10-1.4.jar
SmartMoving-1.7.10-15.6.jar
SmartRender-1.7.10-2.1.jar
TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar
Waila-1.5.10_1.7.10.jar
[1.7.10]Decorations-1.0.20.jar
[1.7.10]TerraFirmaCraft-0.79.25.845.jar
[1.7.10]TFCCellarsAddon-1.010.jar
 
Didn't really dig into any configs so far.
 
Hmm, now that I think about it it might be a forge version issue or smth. I'm using the recommended forge version (v10.13.4.1448)
Edited by hoseja
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I'm not sure what to tell you, here's the mods I currently have installed and it works just fine when I switch to Medium or Hard difficulty using the in-game key (Defualt: F6)

 

  • Forge 10.13.4.1448
  • TFC 0.79.25.845
  • CodeChickenCore 1.0.7.46
  • NEI 1.0.5.111
  • OpenEye 0.6
  • Player API 1.3
  • Render Player API 1.0
  • Smart Core 1.0.2
  • Open Mods Core 0.7.3
  • Better Foliage 1.0.15
  • BiblioCraft 1.10.4
  • BiblioWoods 1.2
  • Dynamic Lights 1.3.9
  • FastCraft 1.21
  • Inventory Tweaks 1.58
  • JourneyMap 5.10
  • MineTweaker 3.0.9C
  • OpenMods 0.7.3
  • Open Blocks 1.4.3
  • Smart Moving 15.5
  • Smart Render 2.1
  • TFC NEI Plugin 1.5.3.24
  • WAILA 1.5.10
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Thanks, I'll try downgrading some of the mod versions.

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Hahahah after removing some of the mods in turn (Waila, NEI) I am now not generating seaweed or cattails on new chunks.

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