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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Powerman913717

[TFC 0.79.29][0.13.0]TerraMisc - Random Stuff and Things for TFC!

237 posts in this topic

16 minutes ago, Henning said:

Hi Powerman,

 

I have found something. I am not sure it is a real issue, but I thought I'd mention it: When you make coils in an anvil and after finishing the two coils you don't take them out off the anvil, but continue to make the chain links, you will lose one of the coils.

Thanks for this awsome mod btw. I really like it. It adds a lot of good things to TFC :D

 

 

What version of TerraMisc are you using? In 0.13.0 it should only be producing one coil at a time, from a single ingot; instead of the older double ingot for two coils method.

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Version: 0.10.0 (filename: [1.7.10]terramisc-0.10.0.jar) run on the ATLauncher in their TerrafirmaPack

The coils were made from wrought iron (although I would assume that the same mechanic applies to all metals). It was done on a wrought iron anvil.

As a suggestion, maybe use the same mechanic as is used for splitting refined blooms, where the resulting blooms are popping out as items when they are finished.

 

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On 11/9/2016 at 5:35 PM, Henning said:

Version: 0.10.0 (filename: [1.7.10]terramisc-0.10.0.jar) run on the ATLauncher in their TerrafirmaPack

The coils were made from wrought iron (although I would assume that the same mechanic applies to all metals). It was done on a wrought iron anvil.

As a suggestion, maybe use the same mechanic as is used for splitting refined blooms, where the resulting blooms are popping out as items when they are finished.

 

 

The issue has already been addressed, so I don't feel the need to change anything at this time. You can manually update TerraMisc through ATLauncher, it is fairly simple, and I'll contact the TerraFirmaPack people to get it updated officially to the correct version.

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On 11/8/2016 at 7:38 AM, Powerman913717 said:

In 0.13.0 it should only be producing one coil at a time, from a single ingot; instead of the older double ingot for two coils method.

 

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So, I absolutely love this mod, but I'm having a small issue. I've been trying to use the vanilla recipe for pistons (configurable in the TFCCrafting config file) instead of the TerraMisc one, but I don't seem to be able. I have "pistonRecipe=true" in the TFCCrafting config file, and "enableCraftingPiston=false" in the TerraMisc config file, but still the only way to make a piston is with the tuyere+sheet recipe. I would really like to enable the vanilla recipe, since it's 1 iron ingot versus 6 iron ingots! Haha I have tried starting a new world leaving everything as right now, but removing the TerraMisc mod, and it does work, so I'm guessing that it has something to do with TerraMisc.

Hope you can look into this, love the mod!

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10 hours ago, ElJere2706 said:

So, I absolutely love this mod, but I'm having a small issue. I've been trying to use the vanilla recipe for pistons (configurable in the TFCCrafting config file) instead of the TerraMisc one, but I don't seem to be able. I have "pistonRecipe=true" in the TFCCrafting config file, and "enableCraftingPiston=false" in the TerraMisc config file, but still the only way to make a piston is with the tuyere+sheet recipe. I would really like to enable the vanilla recipe, since it's 1 iron ingot versus 6 iron ingots! Haha I have tried starting a new world leaving everything as right now, but removing the TerraMisc mod, and it does work, so I'm guessing that it has something to do with TerraMisc.

Hope you can look into this, love the mod!

 

I'll look into when I have time, about to go on holiday. Likely an issue with the True/False method as that depends if it removes other recipes and implements my recipes. Please confirm that you are playing on (0.13.0) of TerraMisc, and I'll get back to you when I have a fix.

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On 22/11/2016 at 11:50 PM, Powerman913717 said:

I'll look into when I have time, about to go on holiday. Likely an issue with the True/False method as that depends if it removes other recipes and implements my recipes. Please confirm that you are playing on (0.13.0) of TerraMisc, and I'll get back to you when I have a fix.

Yes, I'm playing on 0.13.0. However, I already had the issue back when I was playing on 0.11, if that is of any help. I don't know if there whas a problem before, since I dind't try to craft pistons before that.

Edited by ElJere2706
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I managed to revive my forum account to bring up a question I've hunted through the entire thread on, and that is a lack of a basic FAQ on how some of the mechanics work.

So far I've managed to derp my way along making two double copper plates, before realizing the evaporation pan used two normal plates, then I figured out I actually needed to smith the damned thing. (haha)
Afterward, my lacking of fireclay proved to rob me of potential hot spring fertilizer (oh well), And now I'm trying to figure out how much soy paste goes into making soymilk, and if soymilk can end up curdling like standard milk or do any other milk-like things.

I hope you don't take my short statements here as an amount of irritation, honestly I love this mod, even if either my inability to find information or small bugs like the TFC's standard Quiver not working with the Longbow (To my understanding there's another quiver?) keeps bringing me back to this thread with limited fruition.

So is there some reference guide to the mod's mechanics?

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14 hours ago, Codaisthisguy said:

...

Afterward, my lacking of fireclay proved to rob me of potential hot spring fertilizer (oh well), And now I'm trying to figure out how much soy paste goes into making soymilk, and if soymilk can end up curdling like standard milk or do any other milk-like things.
...
So is there some reference guide to the mod's mechanics?

Hot spring fertilizer? Probably you are talking about different mod (Udary mod).

Generally, I strongly advise to use NEI with Recipe mode and additionally NEI TFC plugin, if you are playing with many mods, for easy checking  how to make something or how something can be used.


 

 

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On 12/17/2016 at 3:59 AM, Codaisthisguy said:

I managed to revive my forum account to bring up a question I've hunted through the entire thread on, and that is a lack of a basic FAQ on how some of the mechanics work.

So far I've managed to derp my way along making two double copper plates, before realizing the evaporation pan used two normal plates, then I figured out I actually needed to smith the damned thing. (haha)
Afterward, my lacking of fireclay proved to rob me of potential hot spring fertilizer (oh well), And now I'm trying to figure out how much soy paste goes into making soymilk, and if soymilk can end up curdling like standard milk or do any other milk-like things.

I hope you don't take my short statements here as an amount of irritation, honestly I love this mod, even if either my inability to find information or small bugs like the TFC's standard Quiver not working with the Longbow (To my understanding there's another quiver?) keeps bringing me back to this thread with limited fruition.

So is there some reference guide to the mod's mechanics?

The evaporation pan, and whatnot are not part of my addon.

 

Soy milk, if I remember correctly it is made at the same ratio as what the alcohol recipes use. Again, NEI and the the plugin for TFC should clarify all of that. Soy milk functions the same as the actual milk in TFC, can be used to make cheese, etc.

There is a quiver specific to TerraMisc, just place the standard quiver in your crafting grid and it gets converted.

 

P.S. I looked into the config option bugs, and honestly it looks to be a systemic problem with almost my entire config system. Based on the testing I did, so my conclusion is that it won't be fixed. This addon likely won't go much further, so if I ever come back to it, I'll fixed it. The system that sets up my config files wasn't even originally written by me, so it would be an intense process to find the issue.

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Powerman your mod seems to crash when adding it to technodefirmacraft 3.1, which is a shame because I really like your mod and older versions of the pack and mod worked together just fine.

The error seems to be a null pointer in the fluid registry. Crashlog:

http://pastebin.com/FhpXjZCt

I hope you can find the issue

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