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      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
eshep

[TFC 0.79.20] SmallBoats 16.1 - MineTweaker Script

11 posts in this topic

I've been wanting to use the SmallBoats Mod by Awger with TFC because I think it blends well.  Okay, the big boat may be a little much but the small one definitly fits nicely with TFC.  One big problem though, the mods recipe items, like most mods, don't jive with TFC stuff.  For this I thought I could use MineTweaker to fix the materials needed.  Luckily Bunsan came to the rescue telling me to just use /mt hand to find the right IDs to use in the script.  If not for that, I'da been banging my head on the desk for weeks.  Thanks again by the way!

 

So, without further ado...

# Punt recipe fix for SmallBoats version 1.7.10-10.13.0-16.1 and TFC 0.79.20# by eshep # ORE DICT# Item to use for Mastvar Mast = <ore:Mast>;Mast.add(<terrafirmacraft:WoodSupportV:*>);Mast.add(<terrafirmacraft:WoodSupportV2>); # Item to use for Sailvar Sail = <ore:Sail>;Sail.add(<terrafirmacraft:item.WoolCloth>);Sail.add(<terrafirmacraft:item.SilkCloth>); # Boat storage containervar BoatChest = <ore:BoatChest>;BoatChest.add(<terrafirmacraft:Chest TFC:*>); # Tool to build boat#var BuildTool = <ore:BuildTool>;#BuildTool.add(<XXXXX>); # RECIPESrecipes.remove(<punt:item.punt>);recipes.addShapedMirrored(<punt:item.punt>, [[<ore:Mast>, <ore:Sail>, <ore:itemSaw>],[<ore:Mast>, <ore:Sail>, <ore:Sail>],[<minecraft:boat>, <ore:BoatChest>, <minecraft:boat>]]);

My reasoning behind the recipe choices.

Support Beams seemed like the right choice for a mast, cheap but fitting.

Cloth was the only logical choice for a sail.  And I think cloth needs more uses.

One chest should also be consumed since the boat has one aboard.

These boats are very handy and (for TFC) should not be as easy to get as they are for VanillaMC.

For this reason I figured a saw was a reasonable "trade-in" for one.

This also means that since you need three of these to make a larger boat, it makes them that much more valuable.

 

Possible update ideas.  Please let me know what yall think.

I am thinking of tweaking the second boat (Whitehall) recipe as well.  As it sits it requires only three Punts to make.  I'm thinking maybe a metal mast of some sort, a couple more chests, and another tool or two.

 

The largest boat (Hoy) may be a little much for TFC.  I want to either disable it completely or make it insanely hard to get.

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how do i install this. you probally should put this into a zs file ask someone how its what most scripts use.

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Just copy paste the text into a text editor like notepad+ and save file with .zs extension. Drop that file in your minetweaker script folder.

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I'd strongly recommend not using this mod. I tested and each block (hoy has about 100) is a ticking TE which eats an insane amount of CPU time. It eats 250us per block (a complex Tech machine is usually 25-100us). A hoy was eating over 25ms per tick. MC runs at 50ms per tick for 20 ticks per secound. Meaning this one ship sitting doing nothing eats half the available CPU time.

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Whoa, seriously?! I haven't noticed any sluggishness with it so far. I do have some other issues with it that annoy me but I really like having a "chest-boat" for long journeys.

Thanks for lookin into that Bunsan.

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Just run opis and you can get a good idea of what is going on.

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I also tweaked this mod recipe:

recipes.remove(<punt:item.punt>);recipes.addShaped(<punt:item.punt>, [[null, <terrafirmacraft:item.SinglePlank>, <minecraft:string>], [<terrafirmacraft:item.stick>, <terrafirmacraft:item.Brass Ingot>, <terrafirmacraft:item.SilkCloth>], [<minecraft:boat>, <minecraft:chest>, <minecraft:boat>]]);recipes.addShaped(<punt:item.punt>, [[null, <terrafirmacraft:item.SinglePlank>, <terrafirmacraft:item.WoolYarn>], [<terrafirmacraft:item.stick>, <terrafirmacraft:item.Brass Ingot>, <terrafirmacraft:item.WoolCloth>], [<minecraft:boat>, <minecraft:chest>, <minecraft:boat>]]);recipes.remove(<whitehall:item.whitehall>);recipes.addShaped(<whitehall:item.whitehall>, [[<minecraft:wool>, <terrafirmacraft:item.Rope>, <minecraft:wool>], [<terrafirmacraft:WoodSupportV:*>, <terrafirmacraft:item.Wrought Iron Sheet>, <terrafirmacraft:WoodSupportV:*>], [<punt:item.punt>, <terrafirmacraft:planks:12>, <punt:item.punt>]]);recipes.remove(<hoy:item.hoy>);recipes.addShaped(<hoy:item.hoy>, [[null, <terrafirmacraft:ArmourStand>, <terrafirmacraft:item.SilkCloth>], [<terrafirmacraft:item.Rope>, <terrafirmacraft:WoodSupportV2>, <terrafirmacraft:Fence:10>], [<terrafirmacraft:item.Black Steel Tuyere>, <whitehall:item.whitehall>, <terrafirmacraft:item.Red Steel Double Sheet>]]);#additionally I have minecraft wool block crafting defined as 9 wool cothes

Generally it works fine (but you need to set log level to SEVERE in all 4 configs for this mod).

Unfortunately I found strange bug: if Hoy is placed at the ground, it permanently block firmanent.

 

I would rather stick with cuchaz mods, but with high ship tiers very hard to obtain.

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I, too, like this mod.  I have not built the Hoy - never thought that I wanted to get a ship that seems huge...

 

 

 

I think burlap cloth would be appropriate for the sail - not silk cloth.
As for "eating up" a saw - I'm in two minds about this, but I can see your point.

On the whitehall, if you've had to "eat" three saws for the three punts, why do you find the need to then "eat" more tools?
I could live with one or more extra chests, and a tuyere (of any ferrous metal) as a mast, perhaps even with a zinc ingot thrown in for "galvanizing" if you decide to use iron rather than steel.

With its cannon, I believe that the hoy is a bit out of place in TFC, but the other two ships are fine.
(not sure if the cannon on the hoy do TFC or vanilla MC damage - probably the latter so that may in effect render them impotent).

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Another thought about the tweaked script in the OP:
Having a chest instead of one of the boats in the recipe is actually making the thing *cheaper*.
A TFC chest consumes 8 lumber, whereas a MC boat consumes 4 planks = 5*4 = 20 lumber (almos t3 times the cost of that chest).

If you maybe had a "Boat chest" item (with a texture) made up of, say, 4 TFC chests that you had to use in this recipe then I believe this would be more appropriate.

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