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anonymous conservative

Salt Domes

   14 members have voted

  1. 1. Do you think this would be a good idea?

    • Yes!
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    • No !
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7 posts in this topic

I know that terrain generation is getting a rewrite for TFC 2, and I have a suggestion that would enhance variation above and underground, and would be a interesting way to obtain salt. Salt domes would be very rare underground generated structures that are made almost purely out of rock salt, but would also sometimes contain deposits of gypsum and sulfur. They would be like mineral veins, but instead they would be large, fat, and mushroom or dome-shaped. These would occasionally be exposed on the surface, like cave entrances and ore veins.

In real life, these are most common in flat areas and coastal plains, where there were once oceans. They are often found in the coastal plains of the southern United States. This would be mimicked in TFC; they would only generate in flat or somewhat flat regions, especially dry areas, but not in mountains. As previously mentioned, these would be HUGE, much like underground mountains. Once found, they could supply enough salt for a whole server for a good while. They would obviously only generate in sedimentary rock layers.

Edited by anonymous conservative
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So, an underground salt mushroom? I want. Make it somewhat rare, though. Don't wanna see piles of salt chests. Maybe only in area with (as previously mentioned) flat, hot dry plains?

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So, an underground salt mushroom? I want. Make it somewhat rare, though. Don't wanna see piles of salt chests. Maybe only in area with (as previously mentioned) flat, hot dry plains?

I like this.  It would add a use for the ugly absolutely beautiful drylands.

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I like this.  It would add a use for the ugly absolutely beautiful drylands.

Indeed. It would give people a reason to go there, other than the hopes for possibly finding ores. They could be more common in hot dry areas, they occur there irl. Hot, flat deserts usually have salt deposits in some form or fashion because they were once underwater.
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Could this thread be moved to the TFC2 suggestions? It deals with TFC2 terrain generation, but was created before that forum was. Thank You!

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This is more or less my plan. Something to this effect at least.

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