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TaeoG

Taeo's WIP addons - TerraThaumcraft, TTFCAPI, TTFCMat

722 posts in this topic

Maybe "Time to cast! (No not that way)"

I was mostly poking fun at the fact that the iron capped wooden wand is a joke in vanilla, but in TFC iron is nothing to scoff at.

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I was mostly poking fun at the fact that the iron capped wooden wand is a joke in vanilla, but in TFC iron is nothing to scoff at.

Eh once i get into the iron age it is decently easy to get, well if you play with increased ore amounts :]

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Eh once i get into the iron age it is decently easy to get, well if you play with increased ore amounts :]

And I don't.

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But still, 24 iron bearing ores in a bloomery yields 6 ingots, have a good iron mines or two and you have a good amount of iron. Also iron spawns in 12 out of 21 rock types, 1 in igneous extrusive and the other two spawning in all sedimentary.

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Well, I have to say its heartening to see there is still interest. I've got a new job and a new-(ish) computer, and I'll be working on this again now that I'm up and running.

Its been a while since I've had the opportunity to look at the code, so it'll be slow going for a bit, but I'm determined to finish this.

First things first... Finalizing the Ore Spawn algorithm and adding magic biomes.

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Well, I have to say its heartening to see there is still interest. I've got a new job and a new-(ish) computer, and I'll be working on this again now that I'm up and running.

Its been a while since I've had the opportunity to look at the code, so it'll be slow going for a bit, but I'm determined to finish this.

First things first... Finalizing the Ore Spawn algorithm and adding magic biomes.

 

Really looking forward to seeing this mod! And adding new biomes sounds amazing! I really hope you can pull it off :D

 

GL with the new job too!

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UPDATE:

 

What could this be?

 

Spoiler

m9z02SR.png

 

 

Edited by TaeoG
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Oh sweet. I'll have to poke you about that. I was getting horrid lag when new chunks were generated.

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UPDATE:

 

What could this be?

m9z02SR.png

:ooooooO The hype train has arrived in the station, all aboard!

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Oh sweet. I'll have to poke you about that. I was getting horrid lag when new chunks were generated.

 

Well, TFC is king of generation lag, adding even a little extra work can have noticeable effects. Right now I'm just overwriting the class that spawns loose rocks to allow it to see magic ores as well as normal ones, rather than adding a whole new loop for "core sampling". Its a bit heavy handed, but I've tired of trying to inject my code everywhere, its very hard to debug. Plus I don't think they're keen on adding more api changes, RIP TFC1.

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Yeah that was conclusion I came to as well. I tried to be tricky and it obviously generated, then deleted all TFC debris and then generated mine.

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If it's server functional, i'll see what I can do once it's done.

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UPDATE:

I-I'm sure its fine...

Spoiler

13qIflb.png

 

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*Shifty eyes* WHat did u do.... (But seriously good job! Looks gr8!)

But you should make crops tainted crops and have them drop taint items, like tendrils and goo

Edited by KsterNator
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Tainted biomes are going to be amazing! :D Great job so far!

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tinkering with the noise functions to spread the magical biomes around can lead to some interesting maps. But even poor results mean something is working.

 

Spoiler

97DAA1a.png

 

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Ok, Got the biome distribution set up pretty much the way I want it. Pictured is a sample layout of magic biomes on an average map (Each pixel representing a chunk)

 

Spoiler

6AeIuRi.png

 

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