Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
raymondbh

[TFC 0.79.23+] TFC-Additions 1.0.4

39 posts in this topic

My first real Minecraft mod (or an addon for another mod at least...).

 

This TFC addon adds Chisel(the mod)-like function to the TFC chisel, but does it the "TFC-way".

It also add some aesthetic blocks to make your builds look awesome!

I will add more blocks, as soon as I can make more textures, and if anyone will contribute with textures, I will add them to this addon!

 

Posted Image

 

Recipes:

 

 

Chiseled stone with outline:

Posted Image

 

Chiseled stone with small outline:

Posted Image

(The icon for this chisel mode is broken, but it works as it should. I will fix this in next update)

 

Chiseled planks with outline:

Posted Image

 

Wood Planer:

Posted Image

 

Planed plank:

Posted Image

 

Vertical planks (block):

Posted Image

 

Large planks (block):

Posted Image

 

Parquet planks (block):

Posted Image

 

 

 

 

Changelog:

 

1.0.4

Removed - experimental Carpenter Blocks support (should never been in the release at the first place).

Fixed - Chisel mode icon.

1.0.3

Fixed - With some help from Dries007, the crash at startup is fixed now.

1.0.2

Fixed - Hopefully fixed the Wood Planer crash at startup now?

1.0.1

Fixed - 0.79.24 crash

1.0.0

Added - Wood planer.

Added - Planed wood planks.

Added - Recipes for wood blocks.

Added - CTMLib is now included in mod.

0.3.0

Updated to TFC 79.23

Added - Creative Tab.

Added - Planks (only available from creative tab at the moment).

0.2.0

Added - Sedimentary stones.

Added - Keybinding, "N" for previous chisel mode.

0.1.1

Fixed - Addon now able to run on dedicated server.

0.1.0

Added Igneous Intrusive and Igneous Extrusive stones.

 

 

 

Credits:

Thanks to the Chisel 2 guys for their awesome CTMlib!

Thanks to XxNyssaXx for textures (plank blocks)!

 

 

The addon:

Download 1.0.4

Source

 

Dependencies:

TerraFirmaCraft 0.79.23+ (of course)

(CTMLib no longer nessecary, this is included in the mod now)

 

Modpacks:

Go ahead! That's why I made it in the first place. (Cool if you will link the pack here, but not necessary.)

 

Contribution:

 

 

You have textures for a block you want to add? Gimme and I will add.

Ideas for things this mod could add, give me a PM.

 

For planned features I need textures for:

Items:

 - Wood planer (one for each of the TFC metals) What is a wood planer?

 - Planed wood planks (a little smoother version of the TFC planks)

 - Nails (we need nails)

 

Also for my planned support of CarpentersBlocks, a carpenters table would be awesome.

 

 

Edited by raymondbh
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Love the new textures.

Question. Does your mod adds the blocks to the creative inventory? If we break the block does it get destroyed, or do we get a block that we can place somewhere else, like the smooth stone? 

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Love the new textures.

Question. Does your mod adds the blocks to the creative inventory? If we break the block does it get destroyed, or do we get a block that we can place somewhere else, like the smooth stone? 

 

Thank you. You can find the blocks in the creative inventory and if you break them with a pickaxe they will drop, just like smooth stone.

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Not sure how you are doing textures, but for the limited I've done I found creating an overlay that could be applied to each block made it faster. Looking at yours what might work best is taking all raw stone, reducing noise a bit and brightening the before applying the overlay.

Hope that helps, definitely looks nice so far.

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Not sure how you are doing textures, but for the limited I've done I found creating an overlay that could be applied to each block made it faster. Looking at yours what might work best is taking all raw stone, reducing noise a bit and brightening the before applying the overlay.Hope that helps, definitely looks nice so far.

 

An overlay sounds like a great idea, but I have no idea how to do that... :P

Currently I have been tinkering in GIMP.

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I use photoshop, but the basic principle is the same. Create a layer that is the highlights and lowlights with black and white gradient. For example for the smoothed stone I'd make make a white border starting at top left corner and then have it reduce in a gradient as it went down and to the right. I'd make a black border starting in bottom right corner and gradient as it goes up and to left. So you have a layer that is just the outer pixels. Then put this layer on top of the base stone texture and reduce the opacity to probably about 20%. The noise in the base block with prevent it from looking flat. The just merge visible and save png. Apply that layer to next rock.

You may want to alter all the base textures (copies not originals) first if you aren't getting quite the look you want. Raw stone is quite noisy and brighter than smoothed, so you can play with both. Once you have one done likely you can apply same process to all rock types.

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Looks good from the screen shots (not at my computer so I can't download it) I look foward to adding comparability for it on my texture pack in the future if you keep it updated :)

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Looks good from the screen shots (not at my computer so I can't download it) I look foward to adding comparability for it on my texture pack in the future if you keep it updated :)

 

That would be cool Nyssa. Planning to keep it updated... :-)

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Alright, so i tried to run this on my private server, and even after removing all other plugins other than CTMlib, fastcraft, and obviously tfc, i get this crash error

Time: 8/2/15 2:58 PMDescription: Exception in server tick loopcpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: managerat cpw.mods.fml.common.LoadController.transition(LoadController.java:163)at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)Caused by: java.lang.NoSuchFieldError: managerat org.rbh.tfcadditions.Blocks.BlockChisel.(BlockChisel.java:32)at org.rbh.tfcadditions.Blocks.BlockDent.(BlockDent.java:11)at org.rbh.tfcadditions.Blocks.BlockMMDent.(BlockMMDent.java:15)at org.rbh.tfcadditions.Blocks.BlockSetup.LoadBlocks(BlockSetup.java:20)at org.rbh.tfcadditions.Proxy.CommonProxy.preInit(CommonProxy.java:17)at org.rbh.tfcadditions.TFCAdditions.preInit(TFCAdditions.java:31)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:601)at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:601)at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)at com.google.common.eventbus.EventBus.post(EventBus.java:275)at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:601)at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)at com.google.common.eventbus.EventBus.post(EventBus.java:275)at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)... 5 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.7.10Operating System: Linux (amd64) version 2.6.32-5-amd64Java Version: 1.7.0_03, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 338298352 bytes (322 MB) / 510328832 bytes (486 MB) up to 2121334784 bytes (2023 MB)JVM Flags: 5 total; -XX:+AggressiveOpts -XX:ParallelGCThreads=3 -XX:MaxPermSize=256m -Xincgc -Xmx2048MAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 7 mods loaded, 7 mods activeStates: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = ErroredUCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)UCH FML{7.10.99.99} [Forge Mod Loader] (forge.jar)UCH Forge{10.13.4.1492} [Minecraft Forge] (forge.jar)UCH tfc_coremod{0.79.21} [TFC[coremod]] (minecraft.jar)UCE [email protected]@} [TFC-Additions] ([1.7.10][0.79.21]TFC-Additions-0.0.0.jar)UCH terrafirmacraft{0.79.21} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.21.741.jar)UCH FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)Profiler Position: N/A (disabled)Is Modded: Definitely; Server brand changed to 'fml,forge'Type: Dedicated Server (map_server.txt)

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Alright, so i tried to run this on my private server, and even after removing all other plugins other than CTMlib, fastcraft, and obviously tfc, i get this crash error.

 

I haven't ran it on a server yet, this is only a preview... but I shall look into it.

 

Edit: I've fixed it, it should be working on the next preview version >0.1.0, thank you for the crashlog.

Edited by raymondbh
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No problem, glad I could help. Good luck :)

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Preview of what's to come: https://goo.gl/photos/87MgQaV6xHxarxpc9

 

A million thanks to @XxNyssaXx for the textures!

 

I got a lot to do at work this days, so progress is kind of limited, but if any one else would be able to help with textures, or have blocks/items they want to see in this mod, give me a hint!

 

What I need of textures now to continue: 

Items:

Wood planer

Planed wood planks (a little smoother version of the TFC planks)

Nails (we need nails)

 

Also for my planned support of CarpentersBlocks, a carpenters table would be awesome.

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Nails (we need nails)

 

.

Yes please. and wood planks would require nails to be placed.

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Make sure not to use CTMlib 1.3 version that just came out, it wont work with the addon. just spent the last hour trying to figure out why i could not get the plugin working, lol

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Thanks for the heads up @XxNyssaXx! sorry I don't have a release for the new blocks you made textures for, but I kinda need those other items to make recipies... Hopefully someone can help me with them, or I have to come back when I have some more time to work on textures myself...

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Crash Report for 1.0.0 http://pastebin.com/KfJmTgL8 in TFC 0.79.24.816.

 

Just your mod and TFC in forge 1448 environment

 

Thank you for your crash report, I already have a fix for it, and I will push it when I'm home from work.

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Excellent. I'll add it to the build your own TFC pack when fixed.

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Still getting same crash with build 1.0.1 http://pastebin.com/kXFLaRj8

 

Strange... the crash did not happen on my home computer so I thought i was fixed. I got to reproduce it at my laptop, and now it don't crash there either, so hopefully... ;-)

 

Updated to 1.0.2.

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I'm crashing on 1.0.2 - http://pastebin.com/J9J3dbCN

 

 

Still getting same crash with build 1.0.1 http://pastebin.com/kXFLaRj8

 

 

Strange... the crash did not happen on my home computer so I thought i was fixed. I got to reproduce it at my laptop, and now it don't crash there either, so hopefully... ;-)

 

Updated to 1.0.2.

 

 

After much frustration with FML's code, I found the solution for this problem, and cause I thought why not, I made a PR.

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