Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
gxblt

Should tree farms be a thing?

17 posts in this topic

 Although it's a common thing in vanilla Minecraft, tree farming is a practise I was amazed to find existed in TFC. In the real world (yes I know it's a game but after all it's goal is to imitate reality) most trees take longer than a lifetime to grow to an usable size. There are, yes, some species like willows that grow much faster but it shouldn't be possible to plant an oak sapling and wait a year for it to grow. Are tree farms really re- sorry, believable? And what is the exact time for sapling growth anyway (if it is even possible to give a solid number)?

0

Share this post


Link to post
Share on other sites

Well historically when people needed wood, they chopped down trees first in the immediate area, then started making logging trips further out. That's why you don't see many forests in Western Europe nowadays. Of course my idea was connected to the suggestion that trees were bigger and yielded much more wood.

0

Share this post


Link to post
Share on other sites

http://wiki.terrafirmacraft.com/Trees#Properties

 

There's the list right there for how long each tree is going to take to grow from a sapling. Remember that a year in TFC is only 96 days by default, so in theory those trees are all taking about a month before they will grow.

 

This is just someplace that you have to realize we throw reality out the window in favor of enjoyable gameplay. Having to travel 5,000 blocks because you deforested the area surrounding you is not fun, and we're not going to force that on our players.

2

Share this post


Link to post
Share on other sites

Well I do see your point, Kitty. However, maybe the idea would be more feasible if we considered other suggestions related to reducing the need of wood, such as coal coke (or is that too advanced for TFC? I mean it is not particularly complicated to build a simple coke oven but I'm rambling). Also 5,000 blocks may be a bit exaggerated and I didn't say no to gradual regrowth of trees. But I am by no means trying to step on the developers plans for the mod.

0

Share this post


Link to post
Share on other sites

It is more that suggestions such as this are appealing to a small group of players. The majority would find it annoying and this would reduce the player base of the mod. Things like this are best handled by a player self imposing rules. Make it a rule that you do not plant saplings of slow growing trees, such as oak. Then the only new oak trees will be from new areas or sapling spawns, which are restrictive and low enough rate to balance the no planting.

0

Share this post


Link to post
Share on other sites

There's also a fact that a huge part of Minecraft for many players is to build pretty things. A lot of time, the location where you want to build the pretty thing does not have the type of wood you want to use in that area. Allowing tree farms means that you can make your pretty thing without having to constantly have to do trips back and forth to the forest of that one wood type filling your inventory with logs that could be thousands of blocks away.

1

Share this post


Link to post
Share on other sites

What about a config modifier for tree growth time? 

0

Share this post


Link to post
Share on other sites

What about a config modifier for tree growth time?

You mean like the one that has been there for months?
1

Share this post


Link to post
Share on other sites

I've a suggestion for the folks who want more "believable" tree growth.  You could leave the tree stump when you chop trees down.  This would limit sapling re-spawn because the tree is still technically there right?  Tadah! Deforestation.

1

Share this post


Link to post
Share on other sites

You mean like the one that has been there for months?

Whoops, I never checked  :P.

I don't understand why gxblt didn't just extend the modifier.

Edited by CreeperVon
0

Share this post


Link to post
Share on other sites

Wait, there's a config? I'll look into that now. But as a dying breath of my battle, has Dunk got plans for gradual tree growth or does he have other priorities right now?

0

Share this post


Link to post
Share on other sites

Dunk has other priorities in life at the moment. Bioxx is developing tfc2 and you can follow progress via Twitter. There is no plans for gradual tree growth. At the moment they are again exploring using static tree generation, ie there are set shapes they can possibly become when grown.

0

Share this post


Link to post
Share on other sites

Tree farms got nerfed some versions ago. I used to plant Douglas Firs in long rows without gaps. A single chop would take down a whole row :D Now the first tree that spawns will block with its leaves the path to the sky for the adjacent trees. So no more easy tree farming. This is how it should be of course, but feels less pleasant because now there is no way to optimize logging. Or is there... ;-)

0

Share this post


Link to post
Share on other sites

leave just enough room so that the leaves from one tree touch the other in one direction and intersect in the other direction, so like in the North South you have 4 blocks between the trees, but in the East West there are only 2 blocks, This way you still have enough leaves to break for saplings, but when you shop down one tree all in the same row will fall.

0

Share this post


Link to post
Share on other sites

leave just enough room so that the leaves from one tree touch the other in one direction and intersect in the other direction, so like in the North South you have 4 blocks between the trees, but in the East West there are only 2 blocks, This way you still have enough leaves to break for saplings, but when you shop down one tree all in the same row will fall.

 

Yeah maybe I should look another tree that is less "bushy" to get easy lumber. As long as the one-chop-to-rule-them-all still works :D

0

Share this post


Link to post
Share on other sites

It is more that suggestions such as this are appealing to a small group of players. The majority would find it annoying and this would reduce the player base of the mod. Things like this are best handled by a player self imposing rules. Make it a rule that you do not plant saplings of slow growing trees, such as oak. Then the only new oak trees will be from new areas or sapling spawns, which are restrictive and low enough rate to balance the no planting.

 

In the small group of 4 that I play with, this is exactly what we do, plus the rule of leaving the stump. In both TFC and vanilla. We'll break the planting rule with stuff like rubber tree mods need, and the stump rule whenever it gets in the way of construction, so hard-and-fast options to turn such rules on wouldn't be interesting.

 

So yes, not everything has to be coded in. Role playing is fun.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now