Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Bunsan

[TFC 0.79.29.922] TerrafirmaPack

138 posts in this topic

s20SxAr.png
 

 

 

TerrafirmaPack 0.79.29.922 build 9.0  PACKCODE: Terrafirmacraft
(On Pack tab click the Add Pack button in top left. This will prompt you for the PackCode.)

 

 

 
An ATLauncher modpack for just TFC and any TFC compatible mods and Addons. You can personalize your instance with mods or just have it pure.

You can choose from various utilities, minimaps, client side mods and TFC addons. Just check the ones you want and you are good to go. The only configs provided are OpenEye , CustomMainMenu (a TFC themed main menu is being designed), which are required, and Inventory Tweaks, Better Foliage, Dynamic lights and Hardcore Darkness, which will download their TFC-compatible configs when selected.

Server Owners you can use packshare codes to help your players build an instance compatible for your server. Build an instance that has the base mods that players can use on your server. Once the instance is built right-click the TFC logo image and you can generate a Share Code, which your players can enter to automatically generate the proper instance.


Please report bugs to appropriate developer. Please report any problems with pack or ATLauncher to Bunsan or AnodeCathode on the TFC forum.

Included Mods:

Required:

  • CustomMainMenu with ResourceLoader
  • OpenEye

Optional:

Utilitiy Mods

  • Fastcraft
  • AromaBackup

Information Mods

  • NotEnoughItems
  • TerraFirmaCraftNEIplugin
  • Waila
  • DamageIndicatorsMod

ClientSide Mods

  • SoundFilters
  • Connected Glass
  • Inventory Tweaks
  • Better Foliage
  • Dynamic Lights
  • Item Physics Lite
  • Hardcore Darkness

MiniMaps

  • MapWriter 2
  • JourneyMap
  • Voxelmap
  • Opis

Libraries (Loaded automatically if needed)

  • CodeChickenCore
  • AromaCore
  • liteloader
  • Mobius Core
  • FarSeek

Addons

  • Decorations TFC add-on by aleksey_t
  • Merchant AddOn by aleksey_t
  • Merchants Containers by aleksey_t
  • BiblioCraft with BiblioWoods[TerraFirmaCraft] by NucHaz
  • Streams by delvr
  • Animal Crate by TaeoG
  • TerraMisc by Powerman913717
  • Cellar Addon by Saldki
  • Leather Water Sac for TFC by Emris
  • TFC-Tweaks by Dries007
  • TFC-Additions by raymondbh
  • Udary Mod by Bletch
  • Automated Bellows Addon by Sladki
  • BetterStorage-TFC by CopyGirl, modified by TechNode
  • Googly Eyes by Dries007
  • TooMuchTime-TFC by dmillerw, modified by TechNode
  • TerrafirmaStuff by Bunsan
  • Finger in the Wind by Konlii
  • TerraFirmaPumpkins by Peffern
  • TFCPewter by Peffern
  • TFC Metal Index by Peffern
  • TFC Wells by Peffern
Edited by Bunsan
4

Share this post


Link to post
Share on other sites

This is great! Thanks.

0

Share this post


Link to post
Share on other sites

Also it is helpful if you enable leaderboards on your client. This helps the TFC devs know how many people are downloading and playing pack, and how many player hours are invested per day. These stats determine where on pack list it appears and also helps ATL staff decide if a pack should become public.

Edited by Bunsan
1

Share this post


Link to post
Share on other sites

This is exactly what we need for our new private server.  Much appreciated.

1

Share this post


Link to post
Share on other sites

Let me know any other mods that would be appropriate. My basic criteria is that they work out of the box with TFC. No config changes or tweaks needed. There are some exceptions, the inventory tweets, dynamic lights and better foliage, which I mention in OP.

0

Share this post


Link to post
Share on other sites

No it is not gone. We currently are using a custom build to fix a bug. So the thread has been hidden to comply with the forum rules. Best way to track changes with pack is via Twitter @TechNodeMC, on our subreddit /r/TechNode or via our forum technode.enjin.com.

0

Share this post


Link to post
Share on other sites

I've loaded an instance of the pack and created a share code, but where do I put it?  The add pack field gives me an error, "No such pack exists".  I've searched the AT forums, but no help.

0

Share this post


Link to post
Share on other sites

When you go to install or reinstall or even update the window that has all the options will have a button at bottom for the share code to be entered. It is more for you to give to other players so they have the same mods as you easily.

 

Posted Image

1

Share this post


Link to post
Share on other sites

Ah. Thanks.  Since I already had that instance installed, I didn't get to see that.  I'm not used to using launchers, I do everything the hard way. :)

 

I've gotten several of our Admins hooked on TFC today.  All part of my evil plan.

 

Our semi-vanilla custom server has been very successful the last two years, but everyone is getting burned out.  This looks like it will re-energize the place.  Thanks to everyone who worked on this, especially Bioxx, Kitty, Dunk and of course Bunsun for making it easier to get people started.  Many of them never got into modded MC, because they thought it too difficult to install the mods. 

0

Share this post


Link to post
Share on other sites

Nice suggestions. I'll look to add Hardcore darkness and check out the dangerous caves.

0

Share this post


Link to post
Share on other sites

We run that mod in our TNFC pack. It is not compatible right out of box. It requires a good amount of configuration and also recipe tweaks. As such it is better that someone post configs and recipe tweaks on forum.

0

Share this post


Link to post
Share on other sites

I've been trying to figure out the details of how I'm going to update this pack. It is annoying for players to get update notices when there is no update for the mods they use.

 

So this is how I'm going to try and do this. For mods in pack(except TFC) I will offer up to 2 versions, you will not be able to select both. I will just ninja edit the pack. So I'm hoping you won't get constant update warnings. So you'll want to make sure you are updating when mods or add ons update. To help with this I'm adding version numbers to the mods when there is more than one version. I'll also update the changelog. When there is a new version of TFC I'll do a full update.

0

Share this post


Link to post
Share on other sites

Updated the Options in the pack. Also realized I didn't post the last update. So here they are.

 

Update Oct 7th 2015

 
Mods Added
-TFC Scales by Chogata,AcidMaker
Mods Updated
-TFC Misc 0.6.2
 
 
Update Oct 3rd 2015
 
Mods Added
-Udary by Bletch
-TFC Additions by raymondbh
Mods Updated
-TFC Misc 0.6.1
0

Share this post


Link to post
Share on other sites

Update Oct 8th

 

Mods Added

-Automatic Bellows Addon

Mods Updated

TFC-Tweaks 0.3.0.11

TFC Cellars Addon 1.010

 

Also added Journeymap as the recommended minimap if you hit select recommended.

Edited by Bunsan
0

Share this post


Link to post
Share on other sites

This is the preferred launch option for our server now.  Thanks again. 

0

Share this post


Link to post
Share on other sites

I thought folks would find this interesting. These are the statistics of the TerrafirmaPack (no they aren't big number). The launcher provides me with similar data, but it isn't public so I've been manually updating that doc. Also you can see the ATLauncher Leaderboard for the pack.

0

Share this post


Link to post
Share on other sites

WTH, where are the statistics on the TNFC pack? Inquiring minds want to know. It's not like it's disappeared (well except from these forums).

0

Share this post


Link to post
Share on other sites

We're getting fatal errors-connection terminated using the updated version on the launcher.  This happens even with a clean reinstall and no mods selected.  Both on a local host and a dedicated server.  Going back to Build 1 fixes the issue.  Let me know what you need info wise, besides logs, for this. 

0

Share this post


Link to post
Share on other sites

Ah. Odd. I'll test it out, I'm at a loss why that would be happening. Well with 25 release I'll be updating it and hopefully things will work properly. Are the clients working in ssp?

0

Share this post


Link to post
Share on other sites

Ah. Odd. I'll test it out, I'm at a loss why that would be happening. Well with 25 release I'll be updating it and hopefully things will work properly. Are the clients working in ssp?

 

Yeah, ssp works fine with that version.  I'm wondering, are there any new mod dependencies required on the server end, like codechickencore, etc. that weren't in the first build?  I'll do some more testing. 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now